---
title: Resonite
weight: 50
---

# Resonite

The current recommended Proton variant is [**Proton GE**](https://github.com/GloriousEggroll/proton-ge-custom/releases/latest).

[XRizer](/docs/fossvr/xrizer/) should now provide a close-to-flawless experience on most controllers and when using hand tracking.


## Mirrors look cross-eyed

When playing Resonite under [Monado](https://lvra.gitlab.io/docs/fossvr/monado/) or [WiVRn](https://lvra.gitlab.io/docs/fossvr/wivrn/), the 3D effect of mirrors may appear way off, as if looking through them feels like your eyes are crossed. This only affects headsets with canted displays (e.g. Valve Index, Pimax).

To solve this, prepend `OXR_PARALLEL_VIEWS=1` to Resonite's launch options.

## Performance

In August 2025, Resonite updated to run FrooxEngine as a native Linux process, with the renderer being run through Proton.

Resonite is typically GPU-bottlenecked. Lowering the resolution <!-- TODO link to resolution scaling --> may help.
This can be easily done by prepending `OXR_VIEWPORT_SCALE_PERCENTAGE=75` to Resonite's launch options. Experiment with different values to find your preferred balance between performance and quality.

## Visemes

Currently, viseme analysis does not work on Linux due to Meta not providing a Linux native build of OVRLipSync (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5151#issuecomment-3170453491)

There is an experimental mod developed by the community that allows for viseme analysis under Linux - https://github.com/KyuubiYoru/VisemesAtHome.

## FlipVR controller support with Monado

Currently there is an experimental Monado branch that works with Shiftall FlipVR controllers. Instructions can be found [here](/docs/fossvr/monado/flipvr/).

## Mods

Resonite has a thriving modding community with an abundance of [mods](https://wiki.resonite.com/Mods) that offer greater user experience, optimizations and new features.

Currently there are 2 mod loaders:

- [ResoniteModLoader (RML)](https://github.com/resonite-modding-group/ResoniteModLoader)

- [MonkeyLoader](https://github.com/ResoniteModdingGroup/MonkeyLoader.GamePacks.Resonite)

You can load RML mods with MonkeyLoader but not the other way around.

### Resonite randomly gets stuck on initial loading screen when using RML

The exact cause of this is currently unknown. Consider using MonkeyLoader if you encounter such issues starting the game as it seems to not cause the same problem.

## Crashes

### Renderer issues

Resonite's renderer is known to randomly crash suddenly - this is currently tracked at https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5325.

There is also a known memory leak when running the renderer on Linux - however, it is uncertain currently whether this is an issue with Proton or there is something else at play - see https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5246.

### OpenComposite

Currently, OpenComposite is known to crash Resonite when used in VR, so attempting to use OpenComposite for Resonite is not recommended.

See https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5152 for more information.

### Crash on loading into a world with video players

On GE-Proton9-10 (for example), loading into a world with e.g. a YouTube video or live stream can crash the game. Try using the latest GE-Proton-RTSP release.

## Controls busted after switching to desktop

Resonite allows a VR player to take a break and switch to desktop mode by pressing the F8 key.

Because controller hot-swapping is not yet implemented in Monado & OpenComposite, turning off a controller will freeze its state, including buttons pressed and analog stick input. Resonite will continue processing VR inputs even after switching to desktop.

The end result is that desktop controls can act strangely. For example, if you were holding the grab sensor as you turned off the VR controller, picking up items or inspector windows stops working with the mouse.
