feat: add VRCFaceTracking.Avalonia as an alternative option to OscAvMgr
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@@ -82,8 +82,8 @@ A non-comprehensive table of various VR/XR devices and the drivers that support
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| **Trackers** | | | |
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| **Trackers** | | | |
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| Vive/Tundra trackers | ✅ (native or spacecal) | ✅ (native or motoc) | ✅ (motoc) |
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| Vive/Tundra trackers | ✅ (native or spacecal) | ✅ (native or motoc) | ✅ (motoc) |
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| SlimeVR trackers | ✅ | ✅ (OSC + experimental driver) | ✅ |
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| SlimeVR trackers | ✅ | ✅ (OSC + experimental driver) | ✅ |
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| Project Babble | ✅ (oscavmgr) | ✅ (oscavmgr) | ✅ (oscavmgr) |
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| Project Babble | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) |
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| Eyetrack VR | ✅ (oscavmgr) | ✅ (oscavmgr) | ✅ (oscavmgr) |
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| Eyetrack VR | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) |
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| Mercury Handtrack | 🚧 (Monado SteamVR plugin, win only) | ✅ (survive driver only) | ❌ |
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| Mercury Handtrack | 🚧 (Monado SteamVR plugin, win only) | ✅ (survive driver only) | ❌ |
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| Ultraleap v1 | ? | ✅ (with `openxr-layer-ultraleap`) | ? |
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| Ultraleap v1 | ? | ✅ (with `openxr-layer-ultraleap`) | ? |
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| Lucid VR Gloves | ? | ✅ (survive driver only) | ❌ |
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| Lucid VR Gloves | ? | ✅ (survive driver only) | ❌ |
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@@ -5,4 +5,4 @@ title: Face & Eye Tracking
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# Face & Eye Tracking
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# Face & Eye Tracking
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If you have a face and/or eye tracking solution and want to use it for social vr, one option is to use [OscAvMgr](https://github.com/galister/oscavmgr), which fills the same role as VRCFT does on Windows.
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If you have a face and/or eye tracking solution and want to use it for social vr, one option is to use [OscAvMgr](https://github.com/galister/oscavmgr). Another alternative is the cross-platform port of VRCFT, [VRCFaceTracking.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia).
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