From 24fcccee0f65df31b611ae4250d3ec63d2d40ba1 Mon Sep 17 00:00:00 2001 From: Naia Date: Thu, 28 Aug 2025 20:23:24 +0200 Subject: [PATCH] Apply 10 suggestion(s) to 1 file(s) Co-authored-by: hypevhs <4498312-hypevhs@users.noreply.gitlab.com> --- content/docs/resonite/_index.md | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/content/docs/resonite/_index.md b/content/docs/resonite/_index.md index 3dadb97..b997ebf 100644 --- a/content/docs/resonite/_index.md +++ b/content/docs/resonite/_index.md @@ -31,27 +31,27 @@ There is an experimental mod developed by the community that allows for viseme a ## Clipboard -With splittening release, Resonite only support text copy/pasting, and it is not working in [flatpak with wayland](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5321). +As of the splittening release, Resonite only supports copy/pasting text, and does not work at all in Flatpak Steam with Wayland [(issue)](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5321). -A mod exist to have full clipboard functionnality, only on wayland: https://github.com/GrandtheUK/ResoniteLinuxClipboard +This mod provides full clipboard functionality, but only works on Wayland: https://github.com/GrandtheUK/ResoniteLinuxClipboard ## Audio Issues -Resonite uses SDL for the audio on Linux, it current implementation can be a bit flaky. +Resonite uses SDL for audio on Linux, but the current implementation can be a bit flaky. -In particular, WiVRn microphone [is known to be glitchy.](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260) +In particular, the WiVRn microphone [is known to be glitchy](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260). -It is recommended that you use Pipewire as your system's audio backend, with the Pulseaudio and ALSA plugin. +It is recommended that you use PipeWire as your system's audio service, including its PulseAudio and ALSA support. -The game will default to Pipewire if it can, then pulseaudio. +The game will default to the PipeWire API if it can, falling back to the PulseAudio API. ### Glitchy audio -The most straightforward way to fix glitchy microphone is to use the SDL audio's ALSA driver with `SDL_AUDIO_DRIVER=alsa %command%` as launch argument on steam. +The most straightforward way to fix a glitchy microphone is to use SDL's ALSA driver with `SDL_AUDIO_DRIVER=alsa %command%` as the launch argument on Steam. -`alsa` in this env var can be replaced with `pipewire` and `pulseaudio`. +If that doesn't work, you can try forcing the other drivers by specifying `pipewire` or `pulseaudio` instead of `alsa` in the above launch arguments. -If you want to use Pulseaudio driver, you may need `SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command%` as launch argument. +If you want to use the PulseAudio driver, you may need `SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command%` as the launch arguments. ### Audio Stream @@ -63,7 +63,7 @@ Or you may just select another microphone than the one used for your mic (if you ### Flatpak -Pipewire is not supported by Steam Flatpak OOB, see [this issue](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5261#issuecomment-3228033460) if you need to use Pipewire on Resonite in Steam Flatpak. +The PipeWire driver is not supported by Steam Flatpak OOtB, see [this issue](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5261#issuecomment-3228033460) if you need to use the PipeWire driver on Resonite in Steam Flatpak. ## FlipVR controller support with Monado