Reorder FOSS VR
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title: DEMoCap - Drag[en]gine Motion Capture
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weight: 100
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weight: 1100
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# DEMoCap - Drag[en]gine Motion Capture
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@@ -34,4 +34,4 @@ To start a motion capture project you have to first prepare your character model
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Once done you can create a motion capture project in DEMoCap and get going. See [Project Management](https://developer.dragondreams.ch/wiki/doku.php/democap:projectmanagement#project_management) to create a new project and the various pages under [Documentation and Tutorials](https://developer.dragondreams.ch/wiki/doku.php/democap:main#documentation) for information about the individual steps.
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If you have questions or problems drop by the [discord channel](https://discord.gg/Jeg62ns) for help.
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If you have questions or problems drop by the [discord channel](https://discord.gg/Jeg62ns) for help.
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weight: 49
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weight: 100
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title: Envision
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weight: 53
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weight: 900
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title: Valve Index Camera Passthrough
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weight: 100
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weight: 800
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title: LÖVR
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@@ -12,4 +12,4 @@ title: LÖVR
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The LÖVR engine is a Lua XR engine, written in C, which supports overlays on monado. Very simple and fun to implement whatever you would like.
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- [lovr-playspace](/docs/fossvr/lovr/lovr-playspace/) A barebones room boundary built on the LÖVR engine.
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- [lovr-playspace](/docs/fossvr/lovr/lovr-playspace/) A barebones room boundary built on the LÖVR engine.
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weight: 50
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weight: 200
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title: Monado
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weight: 50
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weight: 1000
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title: Motoc
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@@ -19,4 +19,4 @@ Please take a look at the GitHub Readme for a comprehensive guide.
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## Support
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Reach out in the `monado` or `wivrn` room in Discord or Matrix.
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Reach out in the `monado` or `wivrn` room in Discord or Matrix.
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weight: 800
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weight: 500
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title: OpenComposite
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title: Stardust XR
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weight: 52
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weight: 700
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# Stardust XR
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weight: 50
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weight: 300
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title: WiVRn
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weight: 51
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weight: 600
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title: WlxOverlay-S
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@@ -1,6 +1,6 @@
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title: WMR Lighthouse (No SteamVR)
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weight: 9000
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weight: 2000
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# WMR Lighthouse (No SteamVR)
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weight: 900
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weight: 1200
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title: xrBinder
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weight: 300
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weight: 400
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title: xrizer
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---
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