Add information about beyond 2e eye tracking
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@@ -115,7 +115,7 @@ A non-comprehensive table of various VR/XR devices and the drivers that support
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- **Pimax** initialization code WIP. Distortion matrix dump work in progress.
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- **Pimax** initialization code WIP. Distortion matrix dump work in progress.
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- Eyetrack VR and Project Babble will both be implemented through [oscavmgr](https://github.com/galister/oscavmgr) to emit proper unified flexes over OSC.
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- Eyetrack VR and Project Babble will both be implemented through [oscavmgr](https://github.com/galister/oscavmgr) to emit proper unified flexes over OSC.
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- Tracking technologies can be mixed Monado/WiVRn by using [motoc](https://github.com/galister/motoc).
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- Tracking technologies can be mixed Monado/WiVRn by using [motoc](https://github.com/galister/motoc).
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- **Beyond 2e users**: to use eyetracking on your headset please follow the guide in the [Bigscreen Beyond](/docs/other/bigscreen-beyond/#bigscreen-beyond-2e-eyetracking-via-baballonia-under-linux) page
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### Desktop hangs on start of SteamVR or Monado
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### Desktop hangs on start of SteamVR or Monado
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Symptoms:
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Symptoms:
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