From 517fad0d67bcaa2b280ff960d5ff359b8d10f7e3 Mon Sep 17 00:00:00 2001 From: Naia Date: Thu, 28 Aug 2025 12:24:44 +0200 Subject: [PATCH] some precision --- content/docs/resonite/_index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/docs/resonite/_index.md b/content/docs/resonite/_index.md index 9a9c907..11c8a9f 100644 --- a/content/docs/resonite/_index.md +++ b/content/docs/resonite/_index.md @@ -41,7 +41,7 @@ Resonite uses SDL for the audio on Linux, it current implementation can be a bit In particular, WiVRn microphone [is known to be glitchy.](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260) -It is recommended to use Pipewire, with the pulseaudio and alsa plugin. +It is recommended to you use Pipewire as your system's audio backend, with the pulseaudio and alsa plugin. The game will default to Pipewire if it can, then pulseaudio.