From 82653889e760a7e5bef26eaa1da3fbafadd43b25 Mon Sep 17 00:00:00 2001 From: PoorPockets McNewHold Date: Sun, 2 Nov 2025 10:02:06 +0100 Subject: [PATCH] Remove uneeded info --- content/docs/games/ets2-ats/_index.md | 4 ---- 1 file changed, 4 deletions(-) diff --git a/content/docs/games/ets2-ats/_index.md b/content/docs/games/ets2-ats/_index.md index 396b1a2..29b0394 100644 --- a/content/docs/games/ets2-ats/_index.md +++ b/content/docs/games/ets2-ats/_index.md @@ -53,7 +53,6 @@ g_hmd_reduced_cabin_movement|Allow you to deactivate or decrease the applied cab r_ipd_scale|Manually adjust your VR headset IPD scale r_hmd_water_pixels_per_deg|Adjust the water reflection size in game. The game multiplies your VR headset FOV with this value r_hmd_draw_controllers|Draw VR controllers if connected in-game. Note that the game doesn't natively support VR controllers. It is only useful for visualization, like where your steering wheel or desk is in-game -r_hmd_controller_shadows|Draw VR controller visualization model shadows in-game t_ignore_hmd_timing|Manually adjust the VR headset frame timing o_openxr_force_symmetrical_fov|Switch from the default asymmetrical FOV to a symmetrical FOV for compatibility purposes o_openxr_max_hor_fov_override|Reduce the maximum value of FOV in the horizontal direction @@ -101,9 +100,6 @@ The games do have VR support officially added to official builds since version 1 When the build is not part of a experimental* or oculus* branch on Steam, you will need to specify additional command line parameter -experimental_vr to enable VR support. The VR features in the normal build are likely to lag behind the VR build. VR improvements happening after release of the normal build will be frequently only included in the VR build until the next major update. It is possible that some VR changes will be initially too big hacks/too experimental to include in the normal build so they will be only available in the VR build until they can be integrated properly. -> at this moment the following features are only part of the VR build: - - The eye tracking experiment (see the OpenXR section below). To use it, on the stable version of the game :