From a5b2db1d7afdf05ad27fb62024bfcff53886690a Mon Sep 17 00:00:00 2001 From: Krzeszny Date: Tue, 21 Oct 2025 13:30:13 +0000 Subject: [PATCH] fix fix --- content/docs/resonite/_index.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/content/docs/resonite/_index.md b/content/docs/resonite/_index.md index 45c16c8..4b3a0cd 100644 --- a/content/docs/resonite/_index.md +++ b/content/docs/resonite/_index.md @@ -42,20 +42,25 @@ The game will default to the PipeWire API if it can, falling back to the PulseAu ### Glitchy audio The most straightforward way to fix a glitchy microphone is to force the use of **SDL's ALSA driver** for Resonite's audio: + 1. Set the launch argument: Add the following to Resonite's Launch Options: ````SDL_AUDIO_DRIVER=alsa %command%```` **Note:** If you already have `%command%` in your launch arguments, simply add `SDL_AUDIO_DRIVER=alsa` **before** it. + 2. Configure PipeWire for ALSA: For most users, switching to ALSA **will break all audio** in Resonite unless you configure your audio server, PipeWire, to support your hardware's sample rates. If this happens: - 1. Locate the directory or create it if it doesn't exist: + + 1. Locate the directory or create it if it doesn't exist: ```$HOME/.config/pipewire/pipewire.conf.d/``` (Remember: The ~/.config folder is often hidden in file browsers) + 2. Create the file `01-sample-rates.conf` in that folder. The full path should be ```$HOME/.config/pipewire/pipewire.conf.d/01-sample-rates.conf``` + 3. Paste the following content into the file to define supported sample rates, and save it: ``` context.properties = {