feat: suggest the use of openxr
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@@ -10,3 +10,7 @@ title: OpenComposite
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> OpenComposite OpenXR (previously known as OpenOVR - OpenVR for OculusVR - but renamed due to confusion with OpenVR) is an implementation of SteamVR's API - OpenVR, forwarding calls directly to the OpenXR runtime. Think of it as a backwards version of ReVive, for the OpenXR compatible headsets.
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> OpenComposite OpenXR (previously known as OpenOVR - OpenVR for OculusVR - but renamed due to confusion with OpenVR) is an implementation of SteamVR's API - OpenVR, forwarding calls directly to the OpenXR runtime. Think of it as a backwards version of ReVive, for the OpenXR compatible headsets.
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> This allows you to play SteamVR-based games on an OpenXR compatible headset as though they were native titles, without the use of SteamVR!
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> This allows you to play SteamVR-based games on an OpenXR compatible headset as though they were native titles, without the use of SteamVR!
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Please note the OpenVR implementation is incomplete and contains only what's necessary to run most games for compatibility. If you plan to implement software, utilize the OpenXR API, specification [here](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html).
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Contributions to improve the OpenVR to OpenXR mapping are welcome.
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