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@@ -142,11 +142,17 @@ A dialog may appear upon trying to build an avatar, where none of the buttons ar
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This seems to happen consistently if the projects are stored on an EXFAT partition. Consider using another filesystem, such as NTFS if you still need projects accessible under both Windows and Linux.
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This seems to happen consistently if the projects are stored on an EXFAT partition. Consider using another filesystem, such as NTFS if you still need projects accessible under both Windows and Linux.
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### Built avatar appears non-stereoscopic to me and everyone else.
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### Built avatar appears non-stereoscopic to me and everyone else
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Ensure the drive your project is on has not been mounted with `noexec` as it causes the shader compilation plugin from VRCSDK to fail silently.
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Ensure the filesystem your project is on has not been mounted with `noexec`.
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It may also contribute to other issues such as being unable to run any binaries from inside the project, such as avatar patchers.
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With `noexec`, the shader compilation plugin from VRCSDK will fail with a warning:
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> Plugins: Couldn't open /run/media/blahblahblah/MyProject/Packages/com.vrchat.base/Editor/VRCSDK/ShaderCompilerPlugin/Plugins/Linux/x86_64/libvrc_shader_compiler_plugin.so, error: [...]: failed to map segment from shared object
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Even though the plugin fails to load, the avatar will upload anyway, without including the Double Wide Rendering shader variants necessary for VR.
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The `noexec` mount option may also contribute to other issues such as being unable to run any binaries from inside the project, such as avatar patchers.
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### Crashing frequently with Nvidia
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### Crashing frequently with Nvidia
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