diff --git a/content/docs/resonite/_index.md b/content/docs/resonite/_index.md index 11c8a9f..3dadb97 100644 --- a/content/docs/resonite/_index.md +++ b/content/docs/resonite/_index.md @@ -31,7 +31,7 @@ There is an experimental mod developed by the community that allows for viseme a ## Clipboard -As of last patch, Resonite only support text copy/pasting, and it is not working in [flatpak with wayland](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5321). +With splittening release, Resonite only support text copy/pasting, and it is not working in [flatpak with wayland](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5321). A mod exist to have full clipboard functionnality, only on wayland: https://github.com/GrandtheUK/ResoniteLinuxClipboard @@ -41,29 +41,29 @@ Resonite uses SDL for the audio on Linux, it current implementation can be a bit In particular, WiVRn microphone [is known to be glitchy.](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260) -It is recommended to you use Pipewire as your system's audio backend, with the pulseaudio and alsa plugin. +It is recommended that you use Pipewire as your system's audio backend, with the Pulseaudio and ALSA plugin. The game will default to Pipewire if it can, then pulseaudio. ### Glitchy audio -The most straightforward way to fix glitchy microphone is to use the SDL audio's alsa driver with `SDL_AUDIO_DRIVER=alsa %command%` as launch argument on steam. +The most straightforward way to fix glitchy microphone is to use the SDL audio's ALSA driver with `SDL_AUDIO_DRIVER=alsa %command%` as launch argument on steam. `alsa` in this env var can be replaced with `pipewire` and `pulseaudio`. -If you want to use pulseaudio driver, you may need `SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command%` as launch argument. +If you want to use Pulseaudio driver, you may need `SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command%` as launch argument. ### Audio Stream Audio stream have a few issues that need workaround. -To be able to chose a virtual sink, you either have to use `SDL_AUDIO_INCLUDE_MONITORS=1` with pulseaudio driver *only*. +To be able to chose a virtual sink, you either have to use `SDL_AUDIO_INCLUDE_MONITORS=1` with pulseaudio driver *only* (add it next to your other env var in launch argument). Or you may just select another microphone than the one used for your mic (if you only have one, use steam mic as your mic in resonite), and do the routing manually (with for instance Coppwr or Qwpgraph etc) ### Flatpak -Pipewire is not supported by steam flatpak OOB, see [this issue](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5261#issuecomment-3228033460) if you need to use Pipewire. +Pipewire is not supported by Steam Flatpak OOB, see [this issue](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5261#issuecomment-3228033460) if you need to use Pipewire on Resonite in Steam Flatpak. ## FlipVR controller support with Monado