diff --git a/content/docs/resonite/_index.md b/content/docs/resonite/_index.md index 1d10a69..45c16c8 100644 --- a/content/docs/resonite/_index.md +++ b/content/docs/resonite/_index.md @@ -43,10 +43,12 @@ The game will default to the PipeWire API if it can, falling back to the PulseAu The most straightforward way to fix a glitchy microphone is to force the use of **SDL's ALSA driver** for Resonite's audio: 1. Set the launch argument: + Add the following to Resonite's Launch Options: ````SDL_AUDIO_DRIVER=alsa %command%```` **Note:** If you already have `%command%` in your launch arguments, simply add `SDL_AUDIO_DRIVER=alsa` **before** it. 2. Configure PipeWire for ALSA: + For most users, switching to ALSA **will break all audio** in Resonite unless you configure your audio server, PipeWire, to support your hardware's sample rates. If this happens: 1. Locate the directory or create it if it doesn't exist: