Merge branch lvra.gitlab.io:main into main

This commit is contained in:
kzd
2025-08-07 23:59:28 -04:00
13 changed files with 198 additions and 101 deletions

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@@ -8,8 +8,9 @@ IgnoreURLs:
# For "Edit this page" and "Last modified by":
- "https://gitlab.com/lvra/lvra.gitlab.io/-/edit"
- "https://gitlab.com/lvra/lvra.gitlab.io/-/commit"
# Uses Cloudflare to block bots:
# Blocks bots:
- "https://www.pcgamingwiki.com/"
- "https://steamdb.info/"
# IgnoreDirs:
# - "lib"
CacheExpires: "6h"

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@@ -12,4 +12,16 @@ Feel free to contribute to this wiki yourself if you find anything useful that y
You can start with the [hardware table](/docs/hardware/).
After which you may want to take a look at the [Envision](/docs/fossvr/envision/) application for quick setup and compatibility with your PC Steam games.
For wireless/android/standalone headsets visit the [WiVRn](/docs/fossvr/wivrn/) page for installation instructions.
For wired headsets similar to Valve Lighthouse/WMR/Oculus/Rift use [Envision](/docs/fossvr/envision/) application for quick setup and compatibility with your PC Steam games.
## Community
Join a community of thousands of Linux VR adventurers!
[More info here.](/docs/community/).
## Game Compatibility
Check [db.vronlinux.org](https://db.vronlinux.org/) for an up-to-date report about what VR titles run well on Linux!

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@@ -7,21 +7,25 @@ weight: 250
DIY eye tracking for any headset. Here are the steps to get the software working on linux.
## Prerequisites
- tkinter `pacman -S tk`
- Python 3.11 available through the [AUR](https://aur.archlinux.org/packages/python311), build yourself! Otherwise tk will not work!
- Build after installing tkinter, otherwise it will not be included
- [poetry](https://python-poetry.org/docs/#installing-with-the-official-installer)
## EyeTrackApp
`git clone https://github.com/EyeTrackVR/EyeTrackVR.git`
```bash
git clone https://github.com/EyeTrackVR/EyeTrackVR.git
cd EyeTrackVR
poetry install --no-root
cd EyeTrackApp
poetry run pyinstaller eyetrackapp.spec
```
`cd EyeTrackVR`
and bada bing bada boom you now should now have a fully functional eyetrack app in directory `dist`
`git checkout v2.0-beta-feature-branch`
`poetry install --no-root`
`cd EyeTrackApp`
and bada bing bada boom you now should now have a fully functional eyetrack app when you run:
`poetry run python3 eyetrackapp.py`
## VRChat Native Eyetracking

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@@ -90,6 +90,25 @@ Alternatively, you can use the following command:
flatpak override --filesystem="xdg-data/envision:ro" --filesystem="xdg-run/monado_comp_ipc" --filesystem="xdg-config/openxr:ro" --filesystem="xdg-config/openvr:ro" com.valvesoftware.Steam
```
## Known issues
### The `SteamLinuxRuntime_sniper-arm64` issue
If Envision crashes with this in terminal/logs:
```
thread 'main' panicked at src/util/file_utils.rs:165:9:
Failed to copy /home/USERNAME/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper/_v2-entry-point to /home/USERNAME/.local/share/envision/backups/_v2-entry-point.bak: No such file or directory (os error 2)
```
This is because [Valve suddenly renamed a folder](https://steamdb.info/app/1628350/history/?changeid=30126564), and it hasn't been reflected in Envision yet. Anyone who has installed or moved the runtime since 18 July 2025 will run into this, even if they are not using ARM64. For now, please symlink it:
```bash
ln -s ~/.steam/steam/steamapps/common/SteamLinuxRuntime_sniper-arm64 ~/.steam/steam/steamapps/common/SteamLinuxRuntime_sniper
# or if it's located on a different drive e.g. /mnt/steam
ln -s /mnt/steam/steamapps/common/SteamLinuxRuntime_sniper-arm64 /mnt/steam/steamapps/common/SteamLinuxRuntime_sniper
```
## Experimental feature settings
The following resources can be entered into your Envision profile repo and branch settings to enable early access to code before it's fully upstream in Monado itself. To enable these feature sets, simply clone your profile, edit it with these settings, then build.
@@ -128,3 +147,9 @@ The Oculus Rift CV1 is supported on the OpenHMD profile of Envision.
Start the profile with your headset placed on the floor in clear view of all bases to generate this file as your calibrated playspace origin first run and delete it to reset the configuration.
A calibration of base stations will be saved to disk at `~/.config/openhmd/rift-room-config.json`.
### Fix View
In Steam OpenVR games, the eye's are not calibrated properly, and result in double vision or cross eye effect.
You can add "OXR_PARALLEL_VIEWS=1 %command%" to the launch options to fix this.

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@@ -8,7 +8,7 @@ title: Monado
- [Monado home page](https://monado.freedesktop.org/)
- [Monado GitLab repository](https://gitlab.freedesktop.org/monado/monado)
![The Legendary Big M](https://gitlab.freedesktop.org/uploads/-/system/project/avatar/2685/monado_icon_medium.png?width=128)
![Monado icon](/images/monado_icon_medium.png "The Legendary Big M")
> Monado is an open source XR runtime delivering immersive experiences such as VR and AR on mobile, PC/desktop, and other devices. Monado aims to be a complete and conformant implementation of the OpenXR API made by Khronos. The project is currently being developed for GNU/Linux and aims to support other operating systems such as Windows in the near future.
@@ -31,20 +31,52 @@ To use Monado as the OpenXR runtime with Steam, or if you're planning to use the
In order to use the SteamVR lighthouse driver in Monado, you just need to set the environment variable `STEAMVR_LH_ENABLE=true`.
You may want to disable SteamVR automatically starting whenever you turn on your controllers, because this will interfere with trying to use them with Monado.
To do this:
1. Launch SteamVR at least once, to create the `<steam install directory>/config/steamvr.vrsettings` file
- `<steam install directory>` is probably `~/.steam/steam` or `~/.local/share/Steam`
2. Add the following section to the end of the file, before the last closing brace:
"power" : {
"autoLaunchSteamVROnButtonPress" : false
}
- This is a JSON file, so be sure that you add a comma to the end of the previous close brace.
3. Launch SteamVR again to apply the config.
OpenComposite is REQUIRED to operate Monado in conjunction with Steam games. Proton requires a functional OpenVR API to utilize OpenXR at all and Proton itself is required for VR to function as normal wine does not carry any of the needed patches nor does "protonified" wine something like Lutris would provide.
### Fix View
In Steam OpenVR games, the eye's are not calibrated properly, and result in double vision or cross eye effect.
You can add "OXR_PARALLEL_VIEWS=1 %command%" to the launch options to fix this.
## Envision
[Envision](/docs/fossvr/envision/) provides a fairly low-barrier setup and development of both Monado and OpenComposite on most any modern distro.
# Troubleshooting
## [NVIDIA-specific] "NVIDIA: No allowlisted displays found!"
This may be caused by a few different issues:
- NVIDIA driver misnaming the display: If you see a display simply named "NVIDIA" in the output, the NVIDIA driver may be using a fallback name.
This can be worked around by setting the environment variable `XRT_COMPOSITOR_FORCE_NVIDIA_DISPLAY="NVIDIA"`.
This can be worked around by setting the environment variable `XRT_COMPOSITOR_FORCE_NVIDIA_DISPLAY="NVIDIA"` in your Envision profile or otherwise passed to Monado.
- HMD display completely missing from the list: Try unplugging and replugging the power adapter.
## [NVIDIA-Specific] "I'm getting screen tearing inside of my wired VR headset!"
This is caused by having a monitor with VRR enabled, while using a Nvidia GPU. Turning it off in KDE Plasma's display settings will not fix it. You need to add the kernel parameter `nvidia-modeset.conceal_vrr_caps=1` to your boot loader.
ArchWiki has a guide on [how to add kernel parameters](https://wiki.archlinux.org/title/Kernel_parameters#Boot_loader_configuration) in general, but here's an example if you boot with GRUB.
1. Open your terminal and type `sudo nano /etc/default/grub`
1. Add `nvidia-modeset.conceal_vrr_caps=1` inside the parameters of `GRUB_CMDLINE_LINUX_DEFAULT=`
1. Close nano after saving the changes to the text file
1. Update your grub config by typing `sudo grub-mkconfig -o /boot/grub/grub.cfg`
1. Restart your PC
## "vkAcquireXlibDisplayEXT: VK_ERROR_UNKNOWN (0x000058b7a0764a80)"
Try unplugging and replugging the power adapter. If the issue still occurs and you are on a Wayland session, try setting the environment variable `XRT_COMPOSITOR_FORCE_WAYLAND_DIRECT=1`.
Try unplugging and replugging the power adapter. If the issue still occurs and you are on a Wayland session, try setting the environment variable `XRT_COMPOSITOR_FORCE_WAYLAND_DIRECT=1`.

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@@ -15,17 +15,7 @@ Stardust provides a 3D environment, where anything from 2D windows (including yo
## Setup
For full installation instructions and a deeper dive into setting it up with various linux distributions, visit the [Stardust XR website](https://stardustxr.org/docs/get-started/What-is-Stardust)
The quickest way to try out Stardust XR is to install [Telescope](https://stardustxr.org/docs/get-started/Quickstart). It comes with the Stardust XR server, an app launcher called Hexagon Launcher,
and some helpful apps like Flatland to use your 2D apps inside Stardust, and Black Hole to quickly tuck away your objects and apps (kind of like desktop peek on Windows). Note that you'll need to have
the [Terra repository](https://terra.fyralabs.com/) installed.
```
sudo dnf install telescope
```
For full installation and setup instructions and a deeper dive into setting it up with various linux distributions, visit the [Stardust XR website](https://stardustxr.org/docs/get-started/manual).
Here's a demo showing some off some of what Stardust XR is like:
<iframe width="560" height="315" src="https://www.youtube.com/embed/v2WblwbaLaA" frameBorder={0} allow="autoplay; encrypted-media" allowFullScreen style={{maxWidth: '100%', aspectRatio: '16/9'}} ></iframe>
The full installation of Stardust XR centers around the Stardust XR server, which can run a variety of clients. For a full list of what is available,
check out the [Github repository](https://github.com/StardustXR).

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@@ -142,6 +142,17 @@ This section covers using WiVRn 0.19 and newer with any Lighthouse-tracked devic
You must have SteamVR installed (no need to run it).
### Using Distro-Native Packages
These packages come with lighthouse support enabled (Flatpak & Envision does NOT)
- Arch: Install `wivrn-dashboard wivrn-server` from AUR
- Fedora: Install `wivrn-dashboard` via DNF
- Gentoo: Emerge `wivrn` from Guru
Open the WiVRn dashboard and under advanced settings, tick `Enable SteamVR tracked devices support`, then stop/start the server.
Warning: distro-native packages are known to have issues with Flatpak Steam.
### Envision
Set WiVRn Profile as such:
- XR Service CMake Flags:

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@@ -6,32 +6,27 @@ title: VR Gear & GPUs
# Hardware
{{% hint warning %}}
**NVIDIA WIRED VR ISSUES**: Nvidia proprietary drivers currently have a critical issue with DRM lease causing substantial presentation latency for wired VR headsets, resulting in a delayed viewport effect that makes VR uncomfortable. This affects all known driver versions. Wireless VR through WiVRn still works well. Users with Nvidia GPUs should consider wireless options or switching to AMD for the best experience. For details and to report your experience, see [this forum thread](https://forums.developer.nvidia.com/t/substantial-drm-lease-presentation-latency-resulting-in-unusable-vr-hmd-experience/332386).
**NVIDIA WIRED VR ISSUES**: Nvidia proprietary drivers currently have a number of critical issues with DRM lease causing substantial presentation latency for wired VR headsets, or making DRM lease impossible, resulting in discomfort or breakage. Wireless VR through WiVRn is entirely unaffected only direct display type wired headsets. Users with Nvidia GPUs should consider the **Nvidia Wired VR Workaround** footnotes of the GPU table below or switch to AMD for the best experience. For details and to report your experience, see [this forum thread](https://forums.developer.nvidia.com/t/substantial-drm-lease-presentation-latency-resulting-in-unusable-vr-hmd-experience/332386) and [this issue as well](https://forums.developer.nvidia.com/t/nvidia-proprietary-non-open-modules-completely-unable-to-acquire-a-drm-lease-on-any-display-server-all-known-nvidia-drivers-any-hardware/341244).
{{% /hint %}}
## GPU support matrix
| Manufacturer | Driver | VR Support | Reprojection Support | Hybrid Graphics Support | Notes |
| Manufacturer/ Hardware | Driver | VR Support | Reprojection Support | Hybrid Graphics Support | Notes |
|--------------|---------------------------|----------------|--------------------------------|-------------------------------|----------------------------------------------------------------------------------------------|
| Nvidia | Nvidia (Closed Source or Open Module) | ⚠️ Limited | ⚠️ Limited | ✅ Supported | Requires driver version 565+. [Critical DRM lease issue](https://forums.developer.nvidia.com/t/substantial-drm-lease-presentation-latency-resulting-in-unusable-vr-hmd-experience/332386) causes uncomfortable latency in wired VR. Best used with wireless solutions (WiVRn). |
| Nvidia | Nouveau (Open Source) | ⚠️ Limited | ❌ Not Viable | ✅ Supported | Cannot reproject due to lack of realtime compute shader support needed by Monado. Lacks DisplayPort audio. Not recommended for VR. |
| AMD | RADV (Open Source) | ✅ Excellent | ✅ Robust (RDNA+) | ✅ Supported | Recommended for wired VR. RDNA generation and newer supported with compute tunneling for reprojection. Pre-RDNA GPUs have functional but less robust reprojection. |
| AMD | AMDVLK (Open Source) | ❌ Not Viable | ❌ Not Viable | ❌ N/A | RADV preferred in all circumstances. Unable to drive wired HMDs. Do not use. Do not seek support. |
| AMD | AMDGPU PRO (Closed Source)| ❌ Not Viable | ❌ Not Viable | ❌ N/A | RADV preferred in all circumstances. Unable to drive wired HMDs. Do not use. Do not seek support. |
| Intel | i915 (Open Source) | ⚡ Functional | ❓ Unknown | ✅ Supported | Relatively old driver, likely poor support for newer GPUs. Limited testing with VR applications. |
| Intel | Intel/Xe (Open Source) | ❌ No wired HMDs | ❌ N/A | ✅ Supported | Lacks direct mode implementation in driver, unable to drive wired HMDs. |
| Nvidia >= 16XX Series GPU | Nvidia (Open Module) | ✅ Acceptable | ⚠️ Partial | ✅ Supported | Requires driver version 565+. [Critical DRM lease issue](https://forums.developer.nvidia.com/t/substantial-drm-lease-presentation-latency-resulting-in-unusable-vr-hmd-experience/332386) causes uncomfortable latency in wired VR, requires runtime mitigation found below support table. Best used with wireless solutions (WiVRn). Works for wired VR. |
| Nvidia <= 10XX Series GPU | Nvidia (Closed Source Module) | ⚡ No wired VR | ⚠️ Partial | ✅ Supported | Requires driver version 565+. Best used with wireless solutions (WiVRn). [No wired VR support.](https://forums.developer.nvidia.com/t/nvidia-proprietary-non-open-modules-completely-unable-to-acquire-a-drm-lease-on-any-display-server-all-known-nvidia-drivers-any-hardware/341244) |
| Nvidia/ Any | Nouveau (Open Source) | ⚠️ Limited | ❌ Not Viable | ✅ Supported | Cannot reproject due to lack of realtime compute shader support needed by Monado. Lacks DisplayPort audio. Not recommended for VR. |
| AMD RDNA generation GPU | RADV (Open Source) | ✅ Excellent | ✅ Robust (RDNA+) | ✅ Supported | Recommended for wired VR. |
| AMD GCN generation GPU | RADV (Open Source) | ✅ Excellent | ⚠️ Limited | ✅ Supported | Not recommended for wired VR. Pre-RDNA GPUs have functional but less robust reprojection. |
| AMD/ Any | AMDVLK (Open Source) | ❌ Not Viable | ❌ Not Viable | ❌ N/A | RADV preferred in all circumstances. Unable to drive wired HMDs. Do not use. Do not seek support. |
| AMD/ Any | AMDGPU PRO (Closed Source)| ❌ Not Viable | ❌ Not Viable | ❌ N/A | RADV preferred in all circumstances. Unable to drive wired HMDs. Do not use. Do not seek support. |
| Intel/ Any | i915 (Open Source) | ⚡ Functional | ❓ Unknown | ✅ Supported | Relatively old driver, likely poor support for newer GPUs. Limited testing with VR applications. |
| Intel/ Any | Intel/Xe (Open Source) | ❌ No wired HMDs | ❌ N/A | ✅ Supported | Lacks direct mode implementation in driver, unable to drive wired HMDs. |
**Notes:**
- **VR Support**: Indicates how well supported the necessary Vulkan API components are.
- **Reprojection Support**: Describes the support and quality of reprojection features for VR. Poor support indicates that the driver is not able to properly handle Vulkan realtime shaders and it will present as visual stutter. Non-robust solutions will suffer stutter under very high GPU load.
- **PRIME/ Hybrid GPU Support**: Compatibility with systems using multiple GPUs for render offload. Monado and all clients must be run on a single select GPU due to memory tiling requirements.
- **Nvidia Wired VR Workaround**: Wired users should certainly set `XRT_COMPOSITOR_USE_PRESENT_WAIT` to 1 which changes the swapchain to explicit sync behavior and `U_PACING_COMP_TIME_FRACTION_PERCENT` to 90, representing 90% of the time it takes to render a frame can significantly reduce the latency effect with Nvidia GPUs. There are notable frametime issues in the driver still which may result in stutter but this should vastly improve the experience.
- For Nvidia proprietary drivers *older* than 565, (please try to update!), the [vulkan-layers](https://gitlab.freedesktop.org/monado/utilities/vulkan-layers) must be installed in order to not crash: [*AUR*](https://aur.archlinux.org/packages/monado-vulkan-layers-git)・[*Fedora*](https://packages.fedoraproject.org/pkgs/monado-vulkan-layers/monado-vulkan-layers/)
- **Nvidia Wired VR Workaround**: Some users report setting `U_PACING_COMP_MIN_TIME_MS` to approximately 10 can slightly reduce the latency effect with Nvidia GPUs, but this is only a partial mitigation, not a solution.
- Nvidia GPUs work well for wireless VR through WiVRn, but have significant issues with wired headsets until the DRM lease presentation latency issue is resolved.
- AMD GPUs lower than RDNA generation have functional but less robust reprojection capabilities, expected to be similar to Intel.
- Audio over displayport is known to temporarily cut out when new audio sources spring up on pipewire [without a fix to add alsa headroom](https://wiki.archlinux.org/title/PipeWire#Audio_cutting_out_when_multiple_streams_start_playing)
- X11 configurations are discouraged but workable, please upgrade your system to Wayland if at all possible.
## XR Devices
@@ -45,21 +40,21 @@ A non-comprehensive table of various VR/XR devices and the drivers that support
| HTC Vive | ✅ | ✅ | 🚧 (WiVRn PC-PC stream) |
| HTC Vive Pro | ✅ | ✅ | 🚧 (WiVRn PC-PC stream) |
| HTC Vive Pro Eye | ✅ | ✅ | 🚧 (WiVRn PC-PC stream) |
| HTC Vive Pro 2 | ✅ (custom [driver and patches](https://github.com/CertainLach/VivePro2-Linux-Driver)) | ✅ (With two kernel patches [1](https://github.com/CertainLach/VivePro2-Linux-Driver/blob/master/kernel-patches/0002-drm-edid-parse-DRM-VESA-dsc-bpp-target.patch) [2](https://github.com/CertainLach/VivePro2-Linux-Driver/blob/master/kernel-patches/0003-drm-amd-use-fixed-dsc-bits-per-pixel-from-edid.patch), AMD GPUs only.) | -- |
| Bigscreen Beyond | ✅ (with [kernel patch](https://gist.github.com/galister/08cddf10ac18929647d5fb6308df3e4b/raw/0f6417b6cb069f19d6c28b730499c07de06ec413/combined-bsb-6-10.patch), AMD GPUs only.) | ✅ (with [kernel patch](https://gist.github.com/galister/08cddf10ac18929647d5fb6308df3e4b/raw/0f6417b6cb069f19d6c28b730499c07de06ec413/combined-bsb-6-10.patch), AMD GPUs only.) | -- |
| Somnium VR1 | ? | ? | ? |
| HTC Vive Pro 2 | ✅ (custom [driver and patches](https://github.com/CertainLach/VivePro2-Linux-Driver)) | ✅ (With two kernel patches [1](https://github.com/CertainLach/VivePro2-Linux-Driver/blob/master/kernel-patches/0002-drm-edid-parse-DRM-VESA-dsc-bpp-target.patch) [2](https://github.com/CertainLach/VivePro2-Linux-Driver/blob/master/kernel-patches/0003-drm-amd-use-fixed-dsc-bits-per-pixel-from-edid.patch), Nvidia driver 580+ open kernel modules.) | -- |
| Bigscreen Beyond | ✅ (with [kernel patch](https://gist.github.com/galister/08cddf10ac18929647d5fb6308df3e4b/raw/0f6417b6cb069f19d6c28b730499c07de06ec413/combined-bsb-6-10.patch), Nvidia driver 580+ open kernel modules.) | ✅ (with [kernel patch](https://gist.github.com/galister/08cddf10ac18929647d5fb6308df3e4b/raw/0f6417b6cb069f19d6c28b730499c07de06ec413/combined-bsb-6-10.patch), Nvidia driver 580+ open kernel modules.) | -- |
| Somnium VR1 | ⚠️ Rumored successful internal test by Somnium. | ⚠️ Rumored successful internal test by Somnium. | ⚠️🚧 (WiVRn PC-PC stream) |
| VRgineers XTAL | ? | ? | ? |
| StarVR One | ? | ? | ? |
| Varjo VR-1 | ? | ? | ? |
| Varjo VR-2 | ? | ? | ? |
| Varjo VR-3 | ? | ? | ? |
| Pimax 4K | ❌ (Planned) | 🚧 (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), AMD GPUs only.) | 🚧 (WiVRn PC-PC stream) |
| Pimax 5K Plus | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), AMD GPUs only.) | 🚧 (WiVRn PC-PC stream) |
| Pimax 5K XR | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), AMD GPUs only.) | 🚧 (WiVRn PC-PC stream) |
| Pimax 5K SUPER | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), AMD GPUs only.) | 🚧 (WiVRn PC-PC stream) |
| Pimax 8K | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), AMD GPUs only.) | 🚧 (WiVRn PC-PC stream) |
| Pimax Vision 8K X | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), AMD GPUs only.) | 🚧 (WiVRn PC-PC stream) |
| Pimax Vision 8K PLUS | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), AMD GPUs only.) | 🚧 (WiVRn PC-PC stream) |
| Pimax 4K | ❌ (Planned) | 🚧 (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), Nvidia requires patching EDID.) | 🚧 (WiVRn PC-PC stream) |
| Pimax 5K Plus | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), Nvidia requires patching EDID.) | 🚧 (WiVRn PC-PC stream) |
| Pimax 5K XR | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), Nvidia requires patching EDID.) | 🚧 (WiVRn PC-PC stream) |
| Pimax 5K SUPER | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), Nvidia requires patching EDID.) | 🚧 (WiVRn PC-PC stream) |
| Pimax 8K | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), Nvidia requires patching EDID.) | 🚧 (WiVRn PC-PC stream) |
| Pimax Vision 8K X | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch).) | 🚧 (WiVRn PC-PC stream) |
| Pimax Vision 8K PLUS | ❌ (Planned) | ✅ (WIP, with [kernel patches](https://gist.githubusercontent.com/TayouVR/60e3ee5f95375827a66a8898bea02bec/raw/c85135c8d8821ebb2fa85629d837a41de57e12ef/pimax.patch), Nvidia requires patching EDID.) | 🚧 (WiVRn PC-PC stream) |
| Lenovo Explorer | ✅ (Monado SteamVR plugin) | ✅ (experimental 6dof controllers) | 🚧 (WiVRn PC-PC stream) |
| Acer AH101 | ✅ (Monado SteamVR plugin) | ✅ (experimental 6dof controllers) | 🚧 (WiVRn PC-PC stream) |
| Dell Visor | ✅ (Monado SteamVR plugin) | ✅ (experimental 6dof controllers) | 🚧 (WiVRn PC-PC stream) |
@@ -78,7 +73,7 @@ A non-comprehensive table of various VR/XR devices and the drivers that support
| Quest Pro | ✅ (via [ALVR](/docs/steamvr/alvr/)) | -- | ✅ |
| Quest 3 | ✅ (via [ALVR](/docs/steamvr/alvr/)) | -- | ✅ |
| Pico 4 | ✅ (via [ALVR](/docs/steamvr/alvr/)) | -- | ✅ |
| Pico Neo 3 | ✅ (via [ALVR](/docs/steamvr/alvr/)) | -- | ❌ (Broken XR SDK) |
| Pico Neo 3 | ✅ (via [ALVR](/docs/steamvr/alvr/)) | -- | |
| HTC Vive Focus 3 | ✅ (via [ALVR](/docs/steamvr/alvr/)) | -- | ✅ |
| HTC Vive XR Elite | ✅ (via [ALVR](/docs/steamvr/alvr/)) | -- | ✅ |
| Lynx R1 | ✅ (via [ALVR](/docs/steamvr/alvr/)) | -- | ✅ |
@@ -88,11 +83,12 @@ A non-comprehensive table of various VR/XR devices and the drivers that support
| SlimeVR trackers | ✅ | ✅ (OSC + experimental driver) | ✅ |
| Project Babble | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) |
| Eyetrack VR | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) |
| Mercury Handtrack | 🚧 (Monado SteamVR plugin, win only) | ✅ (survive driver only) | ❌ |
| Mercury Handtrack | ❌ | ✅ (no steamvr_lh driver support) | ❌ |
| Ultraleap v1 | ? | ✅ (with `openxr-layer-ultraleap`) | ? |
| Lucid VR Gloves | ? | ✅ (survive driver only) | ❌ |
| Kinect FBT | ✅ | ✅ (experimental) | 🚧 |
| Standable FBT | ❌ | ❌ | ❌ |
| Razer Hydra | ✅ (Monado SteamVR plugin) | ✅ | ❌ |
## Hardware note
@@ -106,13 +102,12 @@ A non-comprehensive table of various VR/XR devices and the drivers that support
- **Vive Pro** microphones should be set to use 44.1khz sample rates as feeding in 48khz raises the pitch of the audio.
- **Vive Pro** creates HDMI Output Source after startup of SteamVR/Monado/etc. Use it instead of Vive Pro USB Audio Source, since the audio might appear distorted.
- **Valve Index** audio output should be set to 48khz or no audio will output.
- **Valve Index** may bug out once per boot, resulting in VR refusing to start, or your DE seeing it as a normal monitor. Just unplug and replug the barrel connector that provides power to the HMD.
- **Valve Index** first presentation to system each fresh boot or first runtime plug in will yield no display, resulting in VR refusing to start. Replug the barrel connector that provides power to the HMD to reset it to make it available.
- **Valve Index** may also exhibit unexpected activity with its microphone. If the microphone doesn't transmit at all during regular VR use, consider changing the DisplayPort slot the headset is currently plugged into. Also, as a reminder, the Index mic only works if the headset is actively being used to display something.
- **Vive Pro Eye** HMD functional, eye tracking functionality with [ReVision](https://github.com/Blue-Doggo/ReVision)
- **Pimax** initialization code WIP. Distortion matrix dump work in progress.
- Eyetrack VR and Project Babble will both be implemented through [oscavmgr](https://github.com/galister/oscavmgr) to emit proper unified flexes over OSC.
- Tracking technologies can be mixed Monado/WiVRn by using [motoc](https://github.com/galister/motoc).
- Having Ultraleap packages installed causes Monado to not compile.
## Applying a kernel patch (for Vive Pro 2, Bigscreen Beyond, Pimax)

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@@ -11,7 +11,15 @@ weight: 50
{{% /hint %}}
The current recommended Proton variant is [**GE-Proton-RTSP**](https://github.com/SpookySkeletons/proton-ge-rtsp/releases).
{{% hint warning %}}
Steam will sometimes try and run Resonite without using Proton. This may be due to the removal of the Linux native build.
If Resonite fails to start, you may need to force Proton to be used.
{{% /hint %}}
The current recommended Proton variant is [**Proton GE**](https://github.com/GloriousEggroll/proton-ge-custom/releases/latest).
[XRizer](/docs/fossvr/xrizer/) should now provide a close-to-flawless experience on most controllers and when using hand tracking. If you encounter any major issues you can fallback to [OpenComposite](/docs/fossvr/opencomposite/).
@@ -37,7 +45,7 @@ This can be easily done by prepending `OXR_VIEWPORT_SCALE_PERCENTAGE=75` to Reso
## Mods
Much unlike [VRChat](/docs/vrchat/), Resonite has a thriving modding community with an abundance of [mods](https://wiki.resonite.com/Mods) that offer greater user experience, optimizatons and new features.
Resonite has a thriving modding community with an abundance of [mods](https://wiki.resonite.com/Mods) that offer greater user experience, optimizations and new features.
Currently there are 2 mod loaders:

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@@ -7,7 +7,7 @@ title: SteamVR
- [Quick start guide](/docs/steamvr/quick-start/)
The de facto standard for anything PCVR, SteamVR runs on Linux.
The de facto standard for anything PCVR, SteamVR runs natively on Linux.
Unfortunately the Linux version is riddled with bugs, missing features and bad performace, so in general it can be a subpar experience.
@@ -17,15 +17,21 @@ If you want to use a standalone headset with SteamVR you can check out [ALVR](/d
## Room Setup
The SteamVR room setup application is bug prone. It's possible to circumvent the room setup application using one of the following methods.
The SteamVR room setup application is bug prone. It's possible to circumvent the room setup application using quick calibration.
### Quick Calibration
Set the headset and controllers on the floor in the center of the playspace. Run the Quick Calibration utility under _Settings > Developer > Room and Tracking_. This will setup a standing play area for you to use.
Set the headset and controllers on the floor in the center of the playspace.
Run the Quick Calibration utility from the SteamVR-Monitor (the desktop utility showing basestations, headset and controller icons) under _Settings > Developer > Room and Tracking_.
This will setup a standing play area for you to use.
## Reprojection
SteamVR is fully incapable of stutter-free reprojection currently, efforts are ongoing to raise attention fix this. The issue can only be mitigated by not dropping below 1/2 of your HMD's rated refresh value, once under there is no other means to prevent the vision slitting, stuttering, or lagging from occuring. We recommend in all cases the use of [Envision](/docs/fossvr/envision/) as a suitable replacement for this software stack...
Async Reprojection on SteamVR is currently hit-or-miss.
**On RADV** you can try the launch-option `RADV_DEBUG=nodcc %command%`.
If it is still broken, you can disable Reprojection either enabling "Legacy Reprojection" (per app) or in the settings-file `$HOME/.steam/steam/config/steamvr.vrsettings` by adding `"enableLinuxVulkanAsync" : false` to the "steamvr" section.
### Envision

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@@ -5,14 +5,53 @@ title: Pairing
# Pairing Lighthouse Controllers or Trackers
To pair lighthouse-capable hardware such as the Valve Index or HTC
Vive Pro controllers, or VIVE Trackers you'll need enough receivers (one for
each device).
To pair lighthouse-tracked hardware such as the Valve Index "Knuckles" Controllers,
HTC Vive Wands, HTC Vive Pro controllers, Tundra Labs Trackers or VIVE Trackers you'll
need enough receivers (generally one for each device).
Receivers can be either:
- watchman dongles (plugged in your computer, preferably not on an USB hub)
- if you have a lighthouse HMD (e.g. Valve Index, HTC Vive, Bigscreen Beyond),
there will be two already built-in (for both controllers)
Receivers can be:
- Watchman dongles (plugged in your computer, preferably not on a USB hub)
- Tundra Labs "SW"-series dongles (now discontinued) can theoretically connect
3 or even 4 (depending on the version) devices. However stability leaves
much to be desired when connecting more than 2 (respectively 3) devices.
- If you have a lighthouse-tracked HMD (e.g. Valve Index, HTC Vive, Bigscreen Beyond),
two receivers (for the controllers) are already built in.
## Assigning Trackers
After pairing Trackers, you need to assign roles to each tracker.
This can be done through SteamVR _Settings > Controllers > Manage Trackers_
Alternatively you can also edit the settings-file `$HOME/.steam/steam/config/steamvr.vrsettings` by adding the following section:
```json
"trackers" : {
"/devices/lighthouse/LHR-xxx" : "TrackerRole_LeftShoulder",
"/devices/lighthouse/LHR-xxx" : "TrackerRole_RightShoulder",
"/devices/lighthouse/LHR-xxx" : "TrackerRole_Waist",
"/devices/lighthouse/LHR-xxx" : "TrackerRole_LeftFoot",
"/devices/lighthouse/LHR-xxx" : "TrackerRole_RightFoot"
}
```
Replace LHR-`xxx` with the Serialnumber of each tracker.
Serialnumbers can be obtained (after pairing) from `$HOME/.steam/steam/config/lighthouse/lhr-xxx`
TrackerRoles are formatted `TrackerRole_<yyy>` with `<yyy>` one of:
- None
- Handed
- LeftFoot
- RightFoot
- LeftShoulder
- RightShoulder
- LeftElbow
- RightElbow
- LeftKnee
- RightKnee
- Waist
- Chest
- Camera
- Keyboard
## Pairing via SteamVR
@@ -36,9 +75,8 @@ You'll be greeted by a shell which starts by listing the serial number of attach
dongles and built-in, if your HMD is connected).
Selecting a receiver is done by running `serial <serialnumber>` in the opened shell.
When pairing new devices,
you'll want to find a receiver that isn't paired with a device already. After a
receiver is selected, you can run `identifycontroller` to check if the receiver
When pairing new devices, you'll want to find a receiver that isn't paired with a device already.
After a receiver is selected, you can run `identifycontroller` to check if the receiver
is paired with a device (assuming the device is on).
In general, built-in HMD receivers will have longer serial numbers than dongle

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@@ -8,30 +8,5 @@ title: VRCX
VRCX is a tool for managing your VRChat friendships, as well as providing additional convenience features.
## AppImage (Preferred Method)
### Stable
1. Download the latest .AppImage from here: [VRCX Official Releases](https://github.com/vrcx-team/VRCX/releases)
1. Run `chmod +x VRCX_*.AppImage`.
1. Run the AppImage. This will install it as an app, which then auto-removes the AppImage file.
1. Open VRCX from your apps.
### Nightly
- Do the same steps as above, but download the latest .AppImage from here, instead: [VRCX Nightly Releases](https://github.com/Natsumi-sama/VRCX/releases)
## Installer Script (Wine)
VRCX provides the [install-vrcx.sh](https://github.com/vrcx-team/VRCX/blob/master/Linux/install-vrcx.sh) script upstream, which does the steps of the manual installation for you.
Install it by running: `curl -sSf https://raw.githubusercontent.com/vrcx-team/VRCX/master/Linux/install-vrcx.sh | bash`
## Manual Installation (Wine)
1. Download the latest .zip from here: [VRCX Official Releases](https://github.com/vrcx-team/VRCX/releases)
1. Use a new or existing Wine prefix of Wine 9.2 or later. We recommend using a non-Proton build of Wine.
1. Run `winetricks corefonts`.
1. Symlink your `drive_c/users/steamuser/AppData/LocalLow/VRChat/VRChat` folder from the VRChat Wine prefix to the VRCX Wine prefix.
1. Run `VRCX.exe` via Wine.
VRCX now provides an official Linux port. Rather than duplicate that info here, please refer to the guide on their wiki:
[Running VRCX on Linux](https://github.com/vrcx-team/VRCX/wiki/Running-VRCX-on-Linux)

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