Resonite: update for the splittening #137

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bredo228 merged 9 commits from resonite-splittening into main 2025-08-21 22:39:56 -04:00
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@@ -10,10 +10,6 @@ The current recommended Proton variant is [**Proton GE**](https://github.com/Glo
[XRizer](/docs/fossvr/xrizer/) should now provide a close-to-flawless experience on most controllers and when using hand tracking.
## Visual bugs
There are some minor visual bugs specific to running Resonite on Proton, such as textures taking longer to load and appearing black for a few seconds when close to the player.
## Mirrors look cross-eyed
When playing Resonite under [Monado](https://lvra.gitlab.io/docs/fossvr/monado/) or [WiVRn](https://lvra.gitlab.io/docs/fossvr/wivrn/), the 3D effect of mirrors may appear way off, as if looking through them feels like your eyes are crossed. This only affects headsets with canted displays (e.g. Valve Index, Pimax).