add common issue with audio on Resonite #141

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Naia-love merged 7 commits from resonite into main 2025-08-28 15:03:19 -04:00
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@@ -41,7 +41,7 @@ Resonite uses SDL for the audio on Linux, it current implementation can be a bit
In particular, WiVRn microphone [is known to be glitchy.](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260)
It is recommended to use Pipewire, with the pulseaudio and alsa plugin.
It is recommended to you use Pipewire as your system's audio backend, with the pulseaudio and alsa plugin.
The game will default to Pipewire if it can, then pulseaudio.