add common issue with audio on Resonite #141

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Naia-love merged 7 commits from resonite into main 2025-08-28 15:03:19 -04:00
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@@ -59,7 +59,8 @@ To be able to chose a virtual sink, you have two options:
1. Use `SDL_AUDIO_INCLUDE_MONITORS=1`, but this works with the PulseAudio driver *only* (add it next to your other env var in launch arguments).
2. Select any other source in Resonite, and manually connect the wanted input or output to Resonite's sink using a PipeWire graph GUI (e.g. Coppwr, Qwpgraph, Helvum)
3. Do note that for the Audio Stream feature of Resonite, you'll need to select a different source that the one you are using as your microphone, or else SDL will **not** create a sink dedicated for it. If you only have one input listed with the Steam microphone, use the Steam microphone for your resonite microphone and the actually input source for the audio stream.
Do note that for the Audio Stream feature of Resonite, you'll need to select a different source that the one you are using as your microphone, or else SDL will **not** create a sink dedicated for it. If you only have one input, use the Steam voice option.
### Flatpak