From 263ccd8ec69b24e4cb34224f92f6fb38d030badc Mon Sep 17 00:00:00 2001 From: notfranko Date: Thu, 23 Oct 2025 18:18:37 +0300 Subject: [PATCH 1/2] Remove GPU acceleration note --- content/docs/other/bigscreen-beyond/_index.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/content/docs/other/bigscreen-beyond/_index.md b/content/docs/other/bigscreen-beyond/_index.md index 9f6c1f9..1b41bec 100644 --- a/content/docs/other/bigscreen-beyond/_index.md +++ b/content/docs/other/bigscreen-beyond/_index.md @@ -100,8 +100,6 @@ You will need to boot into Windows and use `Baballonia.Desktop` there in order t Then you can start `Baballonia.Desktop.exe` via `Proton` as a "non-steam game" and tell it to load your pre-trained model, the `Baballonia` setup executable can be run first and then you'll want to point the Steam Library entry to the proper `Baballonia.Desktop.exe` afterwards for future launches. -**NOTE:** You'll need to disable `GPU Acceleration` for it to track the full volume as it seems to be weirdly clamped while `GPU Acceleration` is enabled under `Proton`. - `Baballonia.Desktop` can be given the `http://127.0.0.1:8080/stream` endpoints for each camera if you're using `go-bsb-cams` to load the cameras. You'll need to adjust cropping and brightness for the cameras as necessary, but it should allow you to easily select the whole left/right areas automatically for the Bigeye in particular. Ensure `Baballonia.Desktop` is set to provide `Eye` or `Both` tracking to `VRCFT.Avalonia`, alongside the `Native OSC` option if desired, and then launch `VRCFT.Avalonia`. If successful, you should see some small transfers of data, assuming the `VRCFT-Babble` module is loaded in `VRCFT.Avalonia`. -- 2.49.1 From 76135eed85f0c0fd652b41689a94411456f2c0d8 Mon Sep 17 00:00:00 2001 From: notfranko_ Date: Fri, 24 Oct 2025 17:28:18 +0300 Subject: [PATCH 2/2] add back GPU Acceleration note, edit to mention it's for Nvidia GPU's only --- content/docs/other/bigscreen-beyond/_index.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/content/docs/other/bigscreen-beyond/_index.md b/content/docs/other/bigscreen-beyond/_index.md index 1b41bec..d4d2694 100644 --- a/content/docs/other/bigscreen-beyond/_index.md +++ b/content/docs/other/bigscreen-beyond/_index.md @@ -100,6 +100,8 @@ You will need to boot into Windows and use `Baballonia.Desktop` there in order t Then you can start `Baballonia.Desktop.exe` via `Proton` as a "non-steam game" and tell it to load your pre-trained model, the `Baballonia` setup executable can be run first and then you'll want to point the Steam Library entry to the proper `Baballonia.Desktop.exe` afterwards for future launches. +**NOTE:** If you're using an Nvidia GPU you'll need to disable `GPU Acceleration` for it to track the full volume as it seems to be weirdly clamped while `GPU Acceleration` is enabled under `Proton`. + `Baballonia.Desktop` can be given the `http://127.0.0.1:8080/stream` endpoints for each camera if you're using `go-bsb-cams` to load the cameras. You'll need to adjust cropping and brightness for the cameras as necessary, but it should allow you to easily select the whole left/right areas automatically for the Bigeye in particular. Ensure `Baballonia.Desktop` is set to provide `Eye` or `Both` tracking to `VRCFT.Avalonia`, alongside the `Native OSC` option if desired, and then launch `VRCFT.Avalonia`. If successful, you should see some small transfers of data, assuming the `VRCFT-Babble` module is loaded in `VRCFT.Avalonia`. -- 2.49.1