Files
lvra.gitlab.io/content/docs/resonite/_index.md
Krzeszny cefba95688 test
2025-10-23 18:24:52 -05:00

8.6 KiB

title, weight
title weight
Resonite 50

Resonite

The current recommended Proton variant is Proton GE.

XRizer should now provide a close-to-flawless experience on most controllers and when using hand tracking.

Mirrors look cross-eyed

When playing Resonite under Monado or WiVRn, the 3D effect of mirrors may appear way off, as if looking through them feels like your eyes are crossed. This only affects headsets with canted displays (e.g. Valve Index, Pimax).

To solve this, prepend OXR_PARALLEL_VIEWS=1 to Resonite's launch options.

Performance

In August 2025, Resonite updated to run FrooxEngine as a native Linux process, with the renderer being run through Proton.

Resonite is typically GPU-bottlenecked. Lowering the resolution may help. This can be easily done by prepending OXR_VIEWPORT_SCALE_PERCENTAGE=75 to Resonite's launch options. Experiment with different values to find your preferred balance between performance and quality.

Clipboard

As of the splittening release, Resonite only supports copy/pasting text, and does not work at all in Flatpak Steam with Wayland (issue).

This mod provides full clipboard functionality, but only works on Wayland: https://github.com/GrandtheUK/ResoniteLinuxClipboard

Audio Issues

Resonite uses SDL for audio on Linux, but the current implementation can be a bit flaky.

In particular, the WiVRn microphone is known to be glitchy.

It is recommended that you use PipeWire as your system's audio service, including its PulseAudio and ALSA support.

The game will default to the PipeWire API if it can, falling back to the PulseAudio API.

Glitchy audio

The most straightforward way to fix a glitchy microphone is to force the use of SDL's ALSA driver for Resonite's audio:

  1. Set the launch argument:

Add the following to Resonite's Launch Options: SDL_AUDIO_DRIVER=alsa %command% Note: If you already have %command% in your launch arguments, simply add SDL_AUDIO_DRIVER=alsa before it.

  1. Configure PipeWire for ALSA:

For most users, switching to ALSA will break all audio in Resonite unless you configure your audio server, PipeWire, to support your hardware's sample rates. If this happens:

  1. Locate the directory or create it if it doesn't exist: $HOME/.config/pipewire/pipewire.conf.d/ (Remember: The ~/.config folder is often hidden in file browsers)

  2. Create the file 01-sample-rates.conf in that folder. The full path should be

$HOME/.config/pipewire/pipewire.conf.d/01-sample-rates.conf

  1. Paste the following content into the file to define supported sample rates, and save it:
context.properties = {
default.clock.allowed-rates = [ 44100 48000 88200 96000 ]
default.clock.rate  = 48000
}

If that doesn't work, you can try forcing the other drivers by specifying pipewire or pulseaudio instead of alsa in the above launch arguments.

If you want to use the PulseAudio driver, you may need SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command% as the launch arguments.

Virtual audio sources/sinks

To be able to chose a virtual sink, you have two options:

  1. Use SDL_AUDIO_INCLUDE_MONITORS=1, but this works with the PulseAudio driver only (add it next to your other env var in launch arguments).
  2. Select any other source in Resonite, and manually connect the wanted input or output to Resonite's sink using a PipeWire graph GUI (e.g. Coppwr, Qwpgraph, Helvum)

Do note that for the Audio Stream feature of Resonite, you'll need to select a different source that the one you are using as your microphone, or else SDL will not create a sink dedicated for it. If you only have one input, use the Steam voice option.

Flatpak

The PipeWire driver is not supported by Steam Flatpak OOtB, see this issue if you need to use the PipeWire driver on Resonite in Steam Flatpak.

There is mic audio after a crash

If you're using WiVRn, close and reopen it (this will crash Resonite).

FlipVR controller support with Monado

Currently there is an experimental Monado branch that works with Shiftall FlipVR controllers. Instructions can be found here. At the time of writing, this branch is the only way to use FlipVR controllers with Resonite, as they are not supported even through SteamVR on Windows.

Mods

Resonite has a thriving modding community with an abundance of mods that offer greater user experience, optimizations and new features.

Currently there are 2 mod loaders:

You can load RML mods with MonkeyLoader but not the other way around.

Resonite randomly gets stuck on initial loading screen when using RML

The exact cause of this is currently unknown. Consider using MonkeyLoader if you encounter such issues starting the game as it seems to not cause the same problem.

Crashes

Renderer issues

Resonite's renderer is known to randomly crash suddenly - this is currently tracked at https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5325.

There is also a known memory leak when running the renderer on Linux - however, it is uncertain currently whether this is an issue with Proton or there is something else at play - see https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5246.

Crash on launching in VR mode

Currently, OpenComposite is known to crash Resonite when used in VR, so attempting to use OpenComposite for Resonite is not recommended.

Symptoms:

  • Crashes only in VR mode, where after several seconds a black window appears and closes briefly, then Resonite stops within approximately 30 seconds.
  • The normal log file shows a renderer crash: RendererProcess has exited. Shutting down.. There's a Player.log file.

See https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5152 for more information.

Crash on launching in desktop & VR mode

Proton data can get corrupted, which will result in consistent crashes on launch. This only applies if you've already replaced OpenComposite (see above).

The symptoms are:

  • Crashes 2 seconds from launch in desktop mode (and in VR)
  • No log files (no main log, no Player.log, no crash log, no proton log with PROTON_LOG=1, only the boostrapper log)
  • It may be accompanied by error windows if you're using a mod loader.

Navigate to compatdata in the folder above Resonite's folder (by default .local/share/Steam/steamapps/compatdata/) and delete the 2519830 folder; it will regenerate on the next launch. Then verify the integrity of Resonite files in Steam (right-click Resonite and go to Properties>Installed Files>Verify).

It may be enough to just verify file integrity in some cases.

Crash on loading into a world with video players

On GE-Proton9-10 (for example), loading into a world with e.g. a YouTube video or live stream can crash the game. Try using the latest GE-Proton-RTSP release.

Crash after loading

Although this is rare, some proton updates can start crashing Resonite repetitively.

Symptoms:

  • Crashes approximately 1 minute after successfully loading Resonite
  • Everything freezes in both desktop mode and VR, but you can still hear sounds, including the voices of other users

If this happens, just switch Proton to another version in the compatibility options.

Crash before loading

Symptoms:

  • Resonite doesn't launch
  • Steam indefinitely shows Resonite is running and lets you press STOP

Choose the correct default audio devices in your volume panel. This is likely caused by SDL.

Controls busted after switching to desktop

Resonite allows a VR player to take a break and switch to desktop mode by pressing the F8 key.

Because controller hot-swapping is not yet implemented in Monado & OpenComposite, turning off a controller will freeze its state, including buttons pressed and analog stick input. Resonite will continue processing VR inputs even after switching to desktop.

The end result is that desktop controls can act strangely. For example, if you were holding the grab sensor as you turned off the VR controller, picking up items or inspector windows stops working with the mouse.