Add JavaScript modules for enhanced functionality and dynamic content loading
This commit is contained in:
149
js/galaxy-background.js
Normal file
149
js/galaxy-background.js
Normal file
@@ -0,0 +1,149 @@
|
||||
// Galaxy background - moonlit terrain with floating stars
|
||||
(function initGalaxy(){
|
||||
console.clear();
|
||||
|
||||
var ww = window.innerWidth,
|
||||
wh = window.innerHeight;
|
||||
|
||||
var renderer = new THREE.WebGLRenderer({
|
||||
antialias: true,
|
||||
canvas: document.querySelector('#galaxy-canvas')
|
||||
});
|
||||
renderer.setSize(ww, wh);
|
||||
renderer.setClearColor(0x001a2d);
|
||||
|
||||
var scene = new THREE.Scene();
|
||||
scene.fog = new THREE.Fog(0x001a2d, 80, 140);
|
||||
|
||||
var camera = new THREE.PerspectiveCamera(45, ww/wh, 0.1, 200);
|
||||
camera.position.x = 70;
|
||||
camera.position.y = 30;
|
||||
camera.position.z = 5;
|
||||
camera.lookAt(new THREE.Vector3());
|
||||
|
||||
/* LIGHTS */
|
||||
var moonLight = new THREE.PointLight(0xffffff, 2, 150);
|
||||
scene.add(moonLight);
|
||||
|
||||
var moon;
|
||||
function createMoon() {
|
||||
var geometry = new THREE.SphereGeometry(8, 32, 32);
|
||||
var material = new THREE.MeshPhongMaterial({
|
||||
color: 0x26fdd9,
|
||||
shininess: 15,
|
||||
emissive: 0x2bb2e6,
|
||||
emissiveIntensity: 0.8
|
||||
});
|
||||
moon = new THREE.Mesh(geometry, material);
|
||||
moon.position.x = -9;
|
||||
moon.position.z = -6.5;
|
||||
moon.position.y = 1;
|
||||
moon.rotation.y = -1;
|
||||
scene.add(moon);
|
||||
moonLight.position.copy(moon.position);
|
||||
moonLight.position.y += 4;
|
||||
var moonLight2 = new THREE.PointLight(0xffffff, 0.6, 150);
|
||||
scene.add(moonLight2);
|
||||
moonLight2.position.x += 20;
|
||||
moonLight2.position.y -= 20;
|
||||
moonLight2.position.z -= 25;
|
||||
}
|
||||
|
||||
// Initialize simplex noise
|
||||
var noise = new SimplexNoise();
|
||||
|
||||
function createTerrain() {
|
||||
var geometry = new THREE.PlaneGeometry(150, 150, 120, 120);
|
||||
var m = new THREE.Matrix4();
|
||||
m.makeRotationX(Math.PI * -0.5);
|
||||
geometry.applyMatrix4(m);
|
||||
|
||||
var positions = geometry.attributes.position;
|
||||
for(var i = 0; i < positions.count; i++) {
|
||||
var x = positions.getX(i);
|
||||
var z = positions.getZ(i);
|
||||
var ratio = noise.noise3D(x * 0.03, z * 0.03, 0);
|
||||
positions.setY(i, ratio * 10);
|
||||
}
|
||||
positions.needsUpdate = true;
|
||||
geometry.computeVertexNormals();
|
||||
|
||||
var material = new THREE.MeshPhongMaterial({
|
||||
color: 0x198257,
|
||||
emissive: 0x032f50
|
||||
});
|
||||
var plane = new THREE.Mesh(geometry, material);
|
||||
scene.add(plane);
|
||||
}
|
||||
|
||||
var stars = new THREE.Group();
|
||||
scene.add(stars);
|
||||
var starsLights = new THREE.Group();
|
||||
scene.add(starsLights);
|
||||
var starsAmount = 20;
|
||||
|
||||
function createStars() {
|
||||
var geometry = new THREE.SphereGeometry(0.3, 16, 16);
|
||||
var material = new THREE.MeshBasicMaterial({color: 0xffffff});
|
||||
for(var i = 0; i < starsAmount; i++) {
|
||||
var star = new THREE.Mesh(geometry, material);
|
||||
star.position.x = (Math.random() - 0.5) * 150;
|
||||
star.position.z = (Math.random() - 0.5) * 150;
|
||||
var ratio = noise.noise3D(star.position.x * 0.03, star.position.z * 0.03, 0);
|
||||
star.position.y = ratio * 10 + 0.3;
|
||||
stars.add(star);
|
||||
var velX = (Math.random() + 0.1) * 0.1 * (Math.random() < 0.5 ? -1 : 1);
|
||||
var velY = (Math.random() + 0.1) * 0.1 * (Math.random() < 0.5 ? -1 : 1);
|
||||
star.vel = new THREE.Vector2(velX, velY);
|
||||
var starLight = new THREE.PointLight(0xffffff, 0.8, 3);
|
||||
starLight.position.copy(star.position);
|
||||
starLight.position.y += 0.5;
|
||||
starsLights.add(starLight);
|
||||
}
|
||||
}
|
||||
|
||||
function updateStar(star, index) {
|
||||
if(star.position.x < -75) {
|
||||
star.position.x = 75;
|
||||
}
|
||||
if(star.position.x > 75) {
|
||||
star.position.x = -75;
|
||||
}
|
||||
if(star.position.z < -75) {
|
||||
star.position.z = 75;
|
||||
}
|
||||
if(star.position.z > 75) {
|
||||
star.position.z = -75;
|
||||
}
|
||||
|
||||
star.position.x += star.vel.x;
|
||||
star.position.z += star.vel.y;
|
||||
var ratio = noise.noise3D(star.position.x * 0.03, star.position.z * 0.03, 0);
|
||||
star.position.y = ratio * 10 + 0.3;
|
||||
|
||||
starsLights.children[index].position.copy(star.position);
|
||||
starsLights.children[index].position.y += 0.5;
|
||||
}
|
||||
|
||||
function render(a) {
|
||||
requestAnimationFrame(render);
|
||||
for(var i = 0; i < starsAmount; i++) {
|
||||
updateStar(stars.children[i], i);
|
||||
}
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
function onResize() {
|
||||
ww = window.innerWidth;
|
||||
wh = window.innerHeight;
|
||||
camera.aspect = ww / wh;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(ww, wh);
|
||||
}
|
||||
|
||||
createMoon();
|
||||
createTerrain();
|
||||
createStars();
|
||||
requestAnimationFrame(render);
|
||||
window.addEventListener('resize', onResize);
|
||||
})();
|
||||
Reference in New Issue
Block a user