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Homepage/js/galaxy-background.js

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8.6 KiB
JavaScript

// Galaxy background - moonlit terrain with floating stars
// Includes FPS monitoring and fallback to simple background
(function initGalaxy(){
console.clear();
// FPS monitoring
let lastTime = performance.now();
let frameCount = 0;
let fps = 60;
let lowFpsCount = 0;
const FPS_THRESHOLD = 27;
const LOW_FPS_SAMPLES = 5; // Switch after 5 consecutive low FPS readings
let isSimpleMode = false;
var ww = window.innerWidth,
wh = window.innerHeight;
var renderer = new THREE.WebGLRenderer({
antialias: true,
canvas: document.querySelector('#galaxy-canvas')
});
renderer.setSize(ww, wh);
renderer.setClearColor(0x001a2d);
var scene = new THREE.Scene();
scene.fog = new THREE.Fog(0x001a2d, 80, 140);
var camera = new THREE.PerspectiveCamera(45, ww/wh, 0.1, 200);
camera.position.x = 70;
camera.position.y = 30;
camera.position.z = 5;
camera.lookAt(new THREE.Vector3());
/* LIGHTS */
var moonLight = new THREE.PointLight(0xffffff, 2, 150);
scene.add(moonLight);
var moon;
function createMoon() {
var geometry = new THREE.SphereGeometry(8, 32, 32);
var material = new THREE.MeshPhongMaterial({
color: 0x26fdd9,
shininess: 15,
emissive: 0x2bb2e6,
emissiveIntensity: 0.8
});
moon = new THREE.Mesh(geometry, material);
moon.position.x = -9;
moon.position.z = -6.5;
moon.position.y = 1;
moon.rotation.y = -1;
scene.add(moon);
moonLight.position.copy(moon.position);
moonLight.position.y += 4;
var moonLight2 = new THREE.PointLight(0xffffff, 0.6, 150);
scene.add(moonLight2);
moonLight2.position.x += 20;
moonLight2.position.y -= 20;
moonLight2.position.z -= 25;
}
// Initialize simplex noise
var noise = new SimplexNoise();
function createTerrain() {
var geometry = new THREE.PlaneGeometry(150, 150, 120, 120);
var m = new THREE.Matrix4();
m.makeRotationX(Math.PI * -0.5);
geometry.applyMatrix4(m);
var positions = geometry.attributes.position;
for(var i = 0; i < positions.count; i++) {
var x = positions.getX(i);
var z = positions.getZ(i);
var ratio = noise.noise3D(x * 0.03, z * 0.03, 0);
positions.setY(i, ratio * 10);
}
positions.needsUpdate = true;
geometry.computeVertexNormals();
var material = new THREE.MeshPhongMaterial({
color: 0x198257,
emissive: 0x032f50
});
var plane = new THREE.Mesh(geometry, material);
scene.add(plane);
}
var stars = new THREE.Group();
scene.add(stars);
var starsLights = new THREE.Group();
scene.add(starsLights);
var starsAmount = 20;
function createStars() {
var geometry = new THREE.SphereGeometry(0.3, 16, 16);
var material = new THREE.MeshBasicMaterial({color: 0xffffff});
for(var i = 0; i < starsAmount; i++) {
var star = new THREE.Mesh(geometry, material);
star.position.x = (Math.random() - 0.5) * 150;
star.position.z = (Math.random() - 0.5) * 150;
var ratio = noise.noise3D(star.position.x * 0.03, star.position.z * 0.03, 0);
star.position.y = ratio * 10 + 0.3;
stars.add(star);
var velX = (Math.random() + 0.1) * 0.1 * (Math.random() < 0.5 ? -1 : 1);
var velY = (Math.random() + 0.1) * 0.1 * (Math.random() < 0.5 ? -1 : 1);
star.vel = new THREE.Vector2(velX, velY);
var starLight = new THREE.PointLight(0xffffff, 0.8, 3);
starLight.position.copy(star.position);
starLight.position.y += 0.5;
starsLights.add(starLight);
}
}
function updateStar(star, index) {
if(star.position.x < -75) {
star.position.x = 75;
}
if(star.position.x > 75) {
star.position.x = -75;
}
if(star.position.z < -75) {
star.position.z = 75;
}
if(star.position.z > 75) {
star.position.z = -75;
}
star.position.x += star.vel.x;
star.position.z += star.vel.y;
var ratio = noise.noise3D(star.position.x * 0.03, star.position.z * 0.03, 0);
star.position.y = ratio * 10 + 0.3;
starsLights.children[index].position.copy(star.position);
starsLights.children[index].position.y += 0.5;
}
function render(a) {
requestAnimationFrame(render);
if (!isSimpleMode) {
// FPS monitoring (only when not in simple mode)
frameCount++;
const currentTime = performance.now();
const delta = currentTime - lastTime;
if (delta >= 500) { // Update FPS every 500ms
fps = Math.round((frameCount * 1000) / delta);
frameCount = 0;
lastTime = currentTime;
// Check if FPS is consistently low
if (fps < FPS_THRESHOLD) {
lowFpsCount++;
if (lowFpsCount >= LOW_FPS_SAMPLES) {
console.warn(`Low FPS detected (${fps}). Switching to simple background...`);
switchToSimpleBackground();
isSimpleMode = true;
// Stop monitoring - mode persists until page refresh
}
} else {
lowFpsCount = 0; // Reset counter if FPS improves
}
}
// Render 3D scene
for(var i = 0; i < starsAmount; i++) {
updateStar(stars.children[i], i);
}
renderer.render(scene, camera);
}
// If in simple mode, just keep the animation frame loop running but do nothing
}
function switchToSimpleBackground() {
// Stop rendering 3D scene
const canvas = document.querySelector('#galaxy-canvas');
canvas.style.display = 'none';
// Create simple gradient background
const overlay = document.querySelector('#background-overlay');
overlay.style.background = 'linear-gradient(180deg, #0a1628 0%, #001a2d 50%, #000d1a 100%)';
overlay.style.backdropFilter = 'none';
// Disable all animations and transitions
disableAnimations();
// Add simple animated stars
createSimpleStars();
console.log('Simple background mode activated - animations disabled for performance');
}
function disableAnimations() {
// Create a style tag to disable animations
const style = document.createElement('style');
style.id = 'low-fps-mode';
style.textContent = `
/* Disable all animations and transitions in low FPS mode */
*, *::before, *::after {
animation-duration: 0s !important;
animation-delay: 0s !important;
transition-duration: 0s !important;
transition-delay: 0s !important;
}
/* Remove hover effects and transforms */
.service-card:hover,
.card:hover {
transform: none !important;
box-shadow: 0 4px 12px rgba(79,70,229,0.3) !important;
}
.control-btn:hover,
.theme-toggle:hover,
#ddg-search-btn:hover {
transform: none !important;
}
/* Disable status dot animations */
.status-dot {
animation: none !important;
}
/* Disable shimmer effects */
.service-card::before,
.card::before {
display: none !important;
}
/* Simplify search input focus */
#search-input:focus {
box-shadow: 0 0 0 2px rgba(79,70,229,0.3) !important;
}
`;
document.head.appendChild(style);
}
function createSimpleStars() {
const starsContainer = document.createElement('div');
starsContainer.id = 'simple-stars';
starsContainer.style.cssText = `
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 1;
pointer-events: none;
`;
// Create 50 simple star divs
for (let i = 0; i < 50; i++) {
const star = document.createElement('div');
star.style.cssText = `
position: absolute;
width: 2px;
height: 2px;
background: white;
border-radius: 50%;
top: ${Math.random() * 100}%;
left: ${Math.random() * 100}%;
opacity: ${Math.random() * 0.5 + 0.3};
animation: twinkle ${Math.random() * 3 + 2}s infinite ease-in-out;
`;
starsContainer.appendChild(star);
}
// Add twinkle animation
if (!document.querySelector('#simple-stars-style')) {
const style = document.createElement('style');
style.id = 'simple-stars-style';
style.textContent = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 1; }
}
`;
document.head.appendChild(style);
}
document.body.appendChild(starsContainer);
}
function onResize() {
ww = window.innerWidth;
wh = window.innerHeight;
camera.aspect = ww / wh;
camera.updateProjectionMatrix();
renderer.setSize(ww, wh);
}
createMoon();
createTerrain();
createStars();
requestAnimationFrame(render);
window.addEventListener('resize', onResize);
})();