feat: add new crafting recipes for cobblestone and stone variants; enhance auto-crafting logic for excess items

This commit is contained in:
MayaTheShy
2026-03-25 18:11:23 -04:00
parent f327f82677
commit 1606d60a06
5 changed files with 203 additions and 9 deletions

View File

@@ -123,6 +123,114 @@ return {
"minecraft:cobblestone", "minecraft:cobblestone", "minecraft:cobblestone",
},
},
{
output = "minecraft:cobblestone_slab",
count = 6,
grid = {
"minecraft:cobblestone", "minecraft:cobblestone", "minecraft:cobblestone",
nil, nil, nil,
nil, nil, nil,
},
},
{
output = "minecraft:cobblestone_stairs",
count = 4,
grid = {
"minecraft:cobblestone", nil, nil,
"minecraft:cobblestone", "minecraft:cobblestone", nil,
"minecraft:cobblestone", "minecraft:cobblestone", "minecraft:cobblestone",
},
},
{
output = "minecraft:cobblestone_wall",
count = 6,
grid = {
"minecraft:cobblestone", "minecraft:cobblestone", "minecraft:cobblestone",
"minecraft:cobblestone", "minecraft:cobblestone", "minecraft:cobblestone",
nil, nil, nil,
},
},
{
output = "minecraft:stone_bricks",
count = 4,
grid = {
"minecraft:stone", "minecraft:stone", nil,
"minecraft:stone", "minecraft:stone", nil,
nil, nil, nil,
},
},
{
output = "minecraft:stone_slab",
count = 6,
grid = {
"minecraft:stone", "minecraft:stone", "minecraft:stone",
nil, nil, nil,
nil, nil, nil,
},
},
{
output = "minecraft:stone_stairs",
count = 4,
grid = {
"minecraft:stone", nil, nil,
"minecraft:stone", "minecraft:stone", nil,
"minecraft:stone", "minecraft:stone", "minecraft:stone",
},
},
{
output = "minecraft:smooth_stone_slab",
count = 6,
grid = {
"minecraft:smooth_stone", "minecraft:smooth_stone", "minecraft:smooth_stone",
nil, nil, nil,
nil, nil, nil,
},
},
{
output = "minecraft:polished_andesite",
count = 4,
grid = {
"minecraft:andesite", "minecraft:andesite", nil,
"minecraft:andesite", "minecraft:andesite", nil,
nil, nil, nil,
},
},
{
output = "minecraft:polished_diorite",
count = 4,
grid = {
"minecraft:diorite", "minecraft:diorite", nil,
"minecraft:diorite", "minecraft:diorite", nil,
nil, nil, nil,
},
},
{
output = "minecraft:polished_granite",
count = 4,
grid = {
"minecraft:granite", "minecraft:granite", nil,
"minecraft:granite", "minecraft:granite", nil,
nil, nil, nil,
},
},
{
output = "minecraft:polished_deepslate",
count = 4,
grid = {
"minecraft:cobbled_deepslate", "minecraft:cobbled_deepslate", nil,
"minecraft:cobbled_deepslate", "minecraft:cobbled_deepslate", nil,
nil, nil, nil,
},
},
{
output = "minecraft:polished_tuff",
count = 4,
grid = {
"minecraft:tuff", "minecraft:tuff", nil,
"minecraft:tuff", "minecraft:tuff", nil,
nil, nil, nil,
},
},
{
output = "minecraft:ladder",
count = 3,

View File

@@ -445,11 +445,9 @@ local function main()
-- Task 5c: Auto-craft excess items into target products
function()
if #cfg.AUTO_CRAFT_RULES == 0 then
while true do sleep(3600) end
end
sleep(12) -- let initial scan + discard settle first
log.info("AUTOCRAFT", "Auto-craft active with %d rule(s)", #cfg.AUTO_CRAFT_RULES)
log.info("AUTOCRAFT", "Auto-craft active (%d explicit rule(s), smart=%s)",
#cfg.AUTO_CRAFT_RULES, tostring(cfg.AUTO_CRAFT_FROM_EXCESS))
while true do
if ctx.craftTurtleName then
activity.autocrafting = true

View File

@@ -245,4 +245,22 @@ function recipeBook.count()
return cc, sc
end
--- Find all crafting recipes that use a given item as an ingredient.
-- @param ingredientName string — the input item to search for
-- @return array of recipe tables
function recipeBook.findRecipesUsing(ingredientName)
local results = {}
for _, recipe in pairs(recipes.crafting) do
if recipe.grid then
for _, item in ipairs(recipe.grid) do
if item == ingredientName then
table.insert(results, recipe)
break
end
end
end
end
return results
end
return recipeBook

View File

@@ -66,6 +66,8 @@ C.DISCARD_INTERVAL = 5 -- seconds between discard checks
-- Auto-craft (overridable via config file)
C.AUTO_CRAFT_INTERVAL = 10 -- seconds between auto-craft checks
C.AUTO_CRAFT_OUTPUT_CAP = 512 -- max items of any output before smart-craft stops crafting it
C.AUTO_CRAFT_FROM_EXCESS = true -- auto-discover recipes for over-stocked items
-- Peripheral
C.PERIPHERAL_CACHE_TTL = 5
@@ -130,6 +132,8 @@ function C.loadConfig()
if cfg.trashDroppers then C.TRASH_DROPPERS = cfg.trashDroppers end
if cfg.discardInterval then C.DISCARD_INTERVAL = cfg.discardInterval end
if cfg.autoCraftInterval then C.AUTO_CRAFT_INTERVAL = cfg.autoCraftInterval end
if cfg.autoCraftOutputCap then C.AUTO_CRAFT_OUTPUT_CAP = cfg.autoCraftOutputCap end
if cfg.autoCraftFromExcess ~= nil then C.AUTO_CRAFT_FROM_EXCESS = cfg.autoCraftFromExcess end
if cfg.stockLimits then
for item, limit in pairs(cfg.stockLimits) do
C.STOCK_LIMITS[item] = limit -- merge / override per-item

View File

@@ -856,13 +856,13 @@ end
-------------------------------------------------
function O.autoCraft()
if #cfg.AUTO_CRAFT_RULES == 0 then return false end
if not ctx.craftEngine then return false end
if not ctx.craftTurtleName then return false end
local catalogue = cache.catalogue
local didWork = false
-- Phase 1: Explicit rules from auto_craft.lua
for _, rule in ipairs(cfg.AUTO_CRAFT_RULES) do
local inputName = rule.input
local reserve = rule.reserve or 0
@@ -876,15 +876,12 @@ function O.autoCraft()
local excess = totalInStorage - reserve
if excess > 0 then
-- Figure out how many input items per craft batch
local recipe = cfg.recipeBook.getCraftingRecipe(outputName)
if recipe then
local ingredients = cfg.recipeBook.getIngredients(recipe)
local inputPerCraft = ingredients[inputName] or 0
if inputPerCraft > 0 then
-- How many batches can we do with the excess?
local batches = math.floor(excess / inputPerCraft)
-- Limit to a reasonable amount per cycle to avoid blocking
batches = math.min(batches, 64)
if batches > 0 then
local craftCount = batches * recipe.count
@@ -906,6 +903,75 @@ function O.autoCraft()
end
end
-- Phase 2: Smart excess-to-craft — auto-discover recipes for over-stocked items
if cfg.AUTO_CRAFT_FROM_EXCESS then
-- Track outputs we've already handled via explicit rules to avoid duplicates
local handledOutputs = {}
for _, rule in ipairs(cfg.AUTO_CRAFT_RULES) do
handledOutputs[rule.output] = true
end
for itemName, maxCount in pairs(cfg.STOCK_LIMITS) do
if catalogue[itemName] then
local totalInStorage = 0
for _, src in ipairs(catalogue[itemName]) do
totalInStorage = totalInStorage + src.total
end
local excess = totalInStorage - maxCount
if excess > 0 then
-- Find all crafting recipes that use this item
local usingRecipes = cfg.recipeBook.findRecipesUsing(itemName)
for _, recipe in ipairs(usingRecipes) do
if not handledOutputs[recipe.output] then
-- Check how much of the output we already have
local outputTotal = O.getItemTotal(recipe.output)
if outputTotal < cfg.AUTO_CRAFT_OUTPUT_CAP then
local ingredients = cfg.recipeBook.getIngredients(recipe)
local inputPerCraft = ingredients[itemName] or 0
if inputPerCraft > 0 then
-- Only craft up to the output cap
local outputRoom = cfg.AUTO_CRAFT_OUTPUT_CAP - outputTotal
local maxBatches = math.floor(excess / inputPerCraft)
local batchesByRoom = math.ceil(outputRoom / recipe.count)
local batches = math.min(maxBatches, batchesByRoom, 64)
if batches > 0 then
-- Check all other ingredients are available
local canCraft = true
for ingr, needed in pairs(ingredients) do
if ingr ~= itemName then
local have = O.getItemTotal(ingr)
if have < needed * batches then
canCraft = false
break
end
end
end
if canCraft then
local craftCount = batches * recipe.count
log.info("AUTOCRAFT", "Smart: %s over limit, crafting %d x %s",
itemName, craftCount, recipe.output)
local ok, err = O.recursiveCraft(recipe.output, craftCount)
if ok then
didWork = true
handledOutputs[recipe.output] = true
log.info("AUTOCRAFT", "Smart-crafted %s x%d", recipe.output, craftCount)
-- Recalculate excess after crafting
break
else
log.warn("AUTOCRAFT", "Smart craft failed %s: %s", recipe.output, tostring(err))
end
end
end
end
end
end
end
end
end
end
end
return didWork
end