Add SQLite persistence + official Minecraft item icons

Database (better-sqlite3):
- Persist items, furnaces, alerts, recipes, settings to SQLite
- Auto-restore last known state when server restarts or bridge disconnects
- Item count history tracking (5-min snapshots, 7-day retention)
- /api/history/:itemName endpoint for item count history
- Docker volume for database file persistence
- Graceful shutdown with DB connection cleanup

Icons:
- Replace mc-heads.net with official Minecraft game textures via CDN
- Cascading fallback: item texture -> block texture -> emoji
- In-memory URL cache to avoid redundant network requests
- Block texture suffix mapping (furnace_front, barrel_top, etc.)
- Crisp pixel-art rendering with image-rendering: pixelated
This commit is contained in:
MayaTheShy
2026-03-21 18:10:44 -04:00
parent bbc44c3d97
commit 9f322003db
8 changed files with 654 additions and 48 deletions

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@@ -1,6 +1,12 @@
.item-icon-img {
image-rendering: pixelated;
image-rendering: -moz-crisp-edges;
image-rendering: crisp-edges;
display: block;
-webkit-user-drag: none;
user-select: none;
/* Slight border to separate from dark backgrounds */
filter: drop-shadow(0 0 1px rgba(0, 0, 0, 0.5));
}
.item-icon-emoji {
@@ -8,4 +14,5 @@
align-items: center;
justify-content: center;
line-height: 1;
user-select: none;
}

View File

@@ -2,22 +2,180 @@ import React, { useState } from 'react';
import { getItemEmoji } from '../utils/itemUtils';
import './ItemIcon.css';
// Minecraft assets CDN - actual game textures (16x16 pixel art)
const MC_ASSETS_BASE = 'https://cdn.jsdelivr.net/gh/InventivetalentDev/minecraft-assets@1.21.4/assets/minecraft/textures';
// Some items have texture names that differ from their registry name
const TEXTURE_ALIASES = {
// Crops / seeds
wheat_seeds: 'wheat_seeds',
melon_seeds: 'melon_seeds',
pumpkin_seeds: 'pumpkin_seeds',
beetroot_seeds: 'beetroot_seeds',
// Potions and such
experience_bottle: 'experience_bottle',
// Renamed textures
golden_apple: 'golden_apple',
enchanted_golden_apple: 'enchanted_golden_apple',
};
// Items whose texture lives in the block/ folder instead of item/
const BLOCK_TEXTURES = new Set([
'stone', 'granite', 'polished_granite', 'diorite', 'polished_diorite', 'andesite',
'polished_andesite', 'cobblestone', 'oak_planks', 'spruce_planks', 'birch_planks',
'jungle_planks', 'acacia_planks', 'dark_oak_planks', 'mangrove_planks', 'cherry_planks',
'bamboo_planks', 'crimson_planks', 'warped_planks', 'oak_log', 'spruce_log', 'birch_log',
'jungle_log', 'acacia_log', 'dark_oak_log', 'mangrove_log', 'cherry_log', 'bamboo_block',
'stripped_oak_log', 'stripped_spruce_log', 'stripped_birch_log', 'stripped_jungle_log',
'stripped_acacia_log', 'stripped_dark_oak_log', 'stripped_mangrove_log', 'stripped_cherry_log',
'sand', 'red_sand', 'gravel', 'dirt', 'coarse_dirt', 'rooted_dirt', 'mud',
'cobblestone', 'mossy_cobblestone', 'obsidian', 'crying_obsidian',
'netherrack', 'soul_sand', 'soul_soil', 'basalt', 'polished_basalt', 'smooth_basalt',
'glowstone', 'glass', 'tinted_glass',
'oak_slab', 'spruce_slab', 'birch_slab', 'jungle_slab', 'acacia_slab', 'dark_oak_slab',
'stone_slab', 'cobblestone_slab', 'brick_slab', 'stone_brick_slab',
'oak_stairs', 'spruce_stairs', 'birch_stairs', 'jungle_stairs', 'acacia_stairs',
'stone_stairs', 'cobblestone_stairs', 'brick_stairs', 'stone_brick_stairs',
'bricks', 'stone_bricks', 'mossy_stone_bricks', 'cracked_stone_bricks',
'chiseled_stone_bricks', 'deepslate_bricks', 'nether_bricks', 'red_nether_bricks',
'bookshelf', 'clay', 'pumpkin', 'carved_pumpkin', 'jack_o_lantern', 'melon',
'sponge', 'wet_sponge', 'sandstone', 'red_sandstone', 'prismarine', 'dark_prismarine',
'sea_lantern', 'hay_block', 'terracotta', 'packed_ice', 'blue_ice',
'snow_block', 'ice', 'mycelium', 'podzol', 'grass_block', 'moss_block',
'deepslate', 'cobbled_deepslate', 'polished_deepslate', 'calcite', 'tuff', 'dripstone_block',
'coal_ore', 'iron_ore', 'gold_ore', 'diamond_ore', 'emerald_ore', 'lapis_ore', 'redstone_ore',
'copper_ore', 'nether_gold_ore', 'nether_quartz_ore', 'ancient_debris',
'deepslate_coal_ore', 'deepslate_iron_ore', 'deepslate_gold_ore', 'deepslate_diamond_ore',
'deepslate_emerald_ore', 'deepslate_lapis_ore', 'deepslate_redstone_ore', 'deepslate_copper_ore',
'coal_block', 'iron_block', 'gold_block', 'diamond_block', 'emerald_block',
'lapis_block', 'redstone_block', 'copper_block', 'raw_iron_block', 'raw_gold_block',
'raw_copper_block', 'netherite_block', 'amethyst_block', 'quartz_block',
'tnt', 'end_stone', 'end_stone_bricks', 'purpur_block', 'purpur_pillar',
'magma_block', 'bone_block', 'dried_kelp_block', 'honeycomb_block',
'slime_block', 'honey_block', 'note_block', 'jukebox',
'white_wool', 'orange_wool', 'magenta_wool', 'light_blue_wool', 'yellow_wool',
'lime_wool', 'pink_wool', 'gray_wool', 'light_gray_wool', 'cyan_wool',
'purple_wool', 'blue_wool', 'brown_wool', 'green_wool', 'red_wool', 'black_wool',
'white_concrete', 'orange_concrete', 'magenta_concrete', 'light_blue_concrete',
'yellow_concrete', 'lime_concrete', 'pink_concrete', 'gray_concrete',
'light_gray_concrete', 'cyan_concrete', 'purple_concrete', 'blue_concrete',
'brown_concrete', 'green_concrete', 'red_concrete', 'black_concrete',
'white_terracotta', 'orange_terracotta', 'magenta_terracotta', 'light_blue_terracotta',
'yellow_terracotta', 'lime_terracotta', 'pink_terracotta', 'gray_terracotta',
'light_gray_terracotta', 'cyan_terracotta', 'purple_terracotta', 'blue_terracotta',
'brown_terracotta', 'green_terracotta', 'red_terracotta', 'black_terracotta',
'white_glazed_terracotta', 'orange_glazed_terracotta', 'magenta_glazed_terracotta',
'white_stained_glass', 'orange_stained_glass', 'magenta_stained_glass',
'crafting_table', 'furnace', 'blast_furnace', 'smoker', 'smithing_table',
'fletching_table', 'cartography_table', 'loom', 'stonecutter', 'grindstone',
'anvil', 'chipped_anvil', 'damaged_anvil', 'enchanting_table',
'brewing_stand', 'cauldron', 'composter', 'barrel', 'chest', 'trapped_chest',
'ender_chest', 'shulker_box', 'dispenser', 'dropper', 'hopper', 'observer',
'piston', 'sticky_piston', 'redstone_lamp', 'target', 'lever',
'beacon', 'conduit', 'bell', 'lodestone', 'respawn_anchor',
'cactus', 'sugar_cane', 'bamboo',
'mushroom_stem', 'brown_mushroom_block', 'red_mushroom_block',
'oak_leaves', 'spruce_leaves', 'birch_leaves', 'jungle_leaves',
'acacia_leaves', 'dark_oak_leaves', 'mangrove_leaves', 'cherry_leaves', 'azalea_leaves',
]);
// Some blocks need a specific texture suffix (e.g. furnace_front, oak_log_top)
// We use _front, _top, or _side variants for recognizable look
const BLOCK_TEXTURE_SUFFIXES = {
furnace: '_front',
blast_furnace: '_front',
smoker: '_front',
dispenser: '_front',
dropper: '_front',
observer: '_front',
piston: '_front',
sticky_piston: '_front',
barrel: '_top',
crafting_table: '_top',
cartography_table: '_top',
fletching_table: '_top',
smithing_table: '_top',
grass_block: '_top',
mycelium: '_top',
podzol: '_top',
};
/**
* Renders a Minecraft item icon.
* First tries to load the actual item sprite from mc-heads.net.
* Falls back to an emoji representation if the image fails.
* Attempt multiple texture URLs in order.
* 1. item/{name}.png
* 2. block/{name}.png (with optional suffix)
* 3. emoji fallback
*/
function getTextureUrls(shortName) {
const alias = TEXTURE_ALIASES[shortName] || shortName;
const urls = [];
if (BLOCK_TEXTURES.has(shortName)) {
// Known block — try block texture first
const suffix = BLOCK_TEXTURE_SUFFIXES[shortName] || '';
urls.push(`${MC_ASSETS_BASE}/block/${alias}${suffix}.png`);
// Also try without suffix
if (suffix) urls.push(`${MC_ASSETS_BASE}/block/${alias}.png`);
}
// Always try item texture
urls.push(`${MC_ASSETS_BASE}/item/${alias}.png`);
// If not a known block, also try block as fallback
if (!BLOCK_TEXTURES.has(shortName)) {
urls.push(`${MC_ASSETS_BASE}/block/${alias}.png`);
}
return urls;
}
// Cache of resolved icon URLs (avoid re-fetching on every render)
const iconCache = new Map();
/**
* Renders a Minecraft item icon using the official game textures.
* Cascading fallback: item texture → block texture → emoji
*/
function ItemIcon({ itemName, size = 32 }) {
const [imgError, setImgError] = useState(false);
const [urlIndex, setUrlIndex] = useState(0);
const [allFailed, setAllFailed] = useState(false);
if (!itemName) {
return <span className="item-icon-emoji" style={{ fontSize: size * 0.7 }}>📦</span>;
}
// Strip namespace for the icon URL
const shortName = itemName.replace(/^[a-z0-9_]+:/, '');
// Strip namespace (minecraft:diamond → diamond)
const shortName = itemName.replace(/^[a-z0-9_.-]+:/, '');
if (imgError) {
// Check if we already know this item has no texture
if (iconCache.get(shortName) === 'none' || allFailed) {
return (
<span className="item-icon-emoji" style={{ fontSize: size * 0.7 }}>
{getItemEmoji(itemName)}
</span>
);
}
// If we have a cached URL, use it directly
const cachedUrl = iconCache.get(shortName);
if (cachedUrl && cachedUrl !== 'none') {
return (
<img
className="item-icon-img"
src={cachedUrl}
alt={shortName}
width={size}
height={size}
loading="lazy"
/>
);
}
const urls = getTextureUrls(shortName);
const currentUrl = urls[urlIndex];
if (!currentUrl) {
iconCache.set(shortName, 'none');
return (
<span className="item-icon-emoji" style={{ fontSize: size * 0.7 }}>
{getItemEmoji(itemName)}
@@ -28,13 +186,22 @@ function ItemIcon({ itemName, size = 32 }) {
return (
<img
className="item-icon-img"
src={`https://mc-heads.net/item/${shortName}/${size}`}
src={currentUrl}
alt={shortName}
width={size}
height={size}
loading="lazy"
onError={() => setImgError(true)}
style={{ imageRendering: 'pixelated' }}
onLoad={() => {
iconCache.set(shortName, currentUrl);
}}
onError={() => {
if (urlIndex + 1 < urls.length) {
setUrlIndex(urlIndex + 1);
} else {
iconCache.set(shortName, 'none');
setAllFailed(true);
}
}}
/>
);
}

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@@ -1,27 +1,17 @@
/**
* Minecraft item icon utility
* Uses mc-heads.net item renders for actual Minecraft item icons
* Minecraft item utility functions
* Icons use official game textures via ItemIcon component
*/
// Format an item name for display
export function formatItemName(name) {
if (!name) return '';
return name
.replace(/^[a-z0-9_]+:/, '') // Strip mod prefix
.replace(/^[a-z0-9_.-]+:/, '') // Strip mod prefix
.replace(/_/g, ' ')
.replace(/\b\w/g, (c) => c.toUpperCase());
}
// Get icon URL for a Minecraft item
// Uses mc-heads.net which provides 2D item renders
export function getItemIconUrl(itemName, size = 32) {
if (!itemName) return null;
// mc-heads.net format: https://mc-heads.net/item/{item_name}
// Alternatively we can use crafatar or other MC icon APIs
// For items, we use a simple mapping approach
return `https://mc-heads.net/item/${itemName}/${size}`;
}
// Fallback emoji mapping for common item categories
const CATEGORY_EMOJI = {
ingot: '🪙',

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@@ -3,6 +3,8 @@ services:
build: ./server
networks:
- inventory-network
volumes:
- server-data:/data
restart: unless-stopped
healthcheck:
test: ["CMD", "node", "-e", "require('http').get('http://localhost:3001/api/health',r=>{process.exit(r.statusCode===200?0:1)}).on('error',()=>process.exit(1))"]
@@ -25,3 +27,6 @@ services:
networks:
inventory-network:
driver: bridge
volumes:
server-data:

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@@ -1,14 +1,24 @@
# Node.js backend
FROM node:18-alpine
# Build tools needed for better-sqlite3 native compilation
RUN apk add --no-cache python3 make g++
WORKDIR /app
COPY package*.json ./
RUN npm install --omit=dev
# Remove build tools after install to keep image small
RUN apk del python3 make g++
COPY . .
# Create data directory for SQLite
RUN mkdir -p /data
VOLUME /data
EXPOSE 3001
HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \

388
web/server/db.js Normal file
View File

@@ -0,0 +1,388 @@
import Database from 'better-sqlite3';
import { existsSync, mkdirSync } from 'fs';
import { dirname } from 'path';
const DB_PATH = process.env.DB_PATH || '/data/inventory.db';
// Ensure the directory exists
const dbDir = dirname(DB_PATH);
if (!existsSync(dbDir)) {
mkdirSync(dbDir, { recursive: true });
}
const db = new Database(DB_PATH);
// Performance pragmas
db.pragma('journal_mode = WAL');
db.pragma('synchronous = NORMAL');
db.pragma('foreign_keys = ON');
// ========== Schema ==========
db.exec(`
CREATE TABLE IF NOT EXISTS items (
name TEXT PRIMARY KEY,
count INTEGER NOT NULL DEFAULT 0,
display_name TEXT NOT NULL DEFAULT '',
updated_at INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS furnaces (
name TEXT PRIMARY KEY,
type TEXT NOT NULL DEFAULT 'minecraft:furnace',
active INTEGER NOT NULL DEFAULT 0,
input TEXT,
fuel TEXT,
output TEXT,
updated_at INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS alerts (
item TEXT PRIMARY KEY,
triggered INTEGER NOT NULL DEFAULT 0,
current INTEGER NOT NULL DEFAULT 0,
threshold INTEGER NOT NULL DEFAULT 0,
updated_at INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS state (
key TEXT PRIMARY KEY,
value TEXT NOT NULL DEFAULT '{}',
updated_at INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS item_history (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT NOT NULL,
count INTEGER NOT NULL,
recorded_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_item_history_name ON item_history(name);
CREATE INDEX IF NOT EXISTS idx_item_history_time ON item_history(recorded_at);
`);
// ========== Prepared Statements ==========
const upsertItem = db.prepare(`
INSERT INTO items (name, count, display_name, updated_at)
VALUES (@name, @count, @displayName, @updatedAt)
ON CONFLICT(name) DO UPDATE SET
count = @count,
display_name = @displayName,
updated_at = @updatedAt
`);
const upsertFurnace = db.prepare(`
INSERT INTO furnaces (name, type, active, input, fuel, output, updated_at)
VALUES (@name, @type, @active, @input, @fuel, @output, @updatedAt)
ON CONFLICT(name) DO UPDATE SET
type = @type,
active = @active,
input = @input,
fuel = @fuel,
output = @output,
updated_at = @updatedAt
`);
const upsertAlert = db.prepare(`
INSERT INTO alerts (item, triggered, current, threshold, updated_at)
VALUES (@item, @triggered, @current, @threshold, @updatedAt)
ON CONFLICT(item) DO UPDATE SET
triggered = @triggered,
current = @current,
threshold = @threshold,
updated_at = @updatedAt
`);
const upsertState = db.prepare(`
INSERT INTO state (key, value, updated_at)
VALUES (@key, @value, @updatedAt)
ON CONFLICT(key) DO UPDATE SET
value = @value,
updated_at = @updatedAt
`);
const insertHistory = db.prepare(`
INSERT INTO item_history (name, count, recorded_at)
VALUES (@name, @count, @recordedAt)
`);
const getState = db.prepare(`SELECT value FROM state WHERE key = ?`);
const getAllItems = db.prepare(`SELECT name, count, display_name as displayName FROM items ORDER BY count DESC`);
const getAllFurnaces = db.prepare(`SELECT * FROM furnaces`);
const getAllAlerts = db.prepare(`SELECT item, triggered, current, threshold FROM alerts WHERE triggered = 1`);
const getItemHistory = db.prepare(`
SELECT count, recorded_at as recordedAt
FROM item_history
WHERE name = ?
ORDER BY recorded_at DESC
LIMIT ?
`);
// Cleanup old history (keep last 7 days)
const cleanupHistory = db.prepare(`
DELETE FROM item_history WHERE recorded_at < ?
`);
// ========== Batch Operations ==========
const saveItemsBatch = db.transaction((items, now) => {
for (const item of items) {
upsertItem.run({
name: item.name || '',
count: item.count || 0,
displayName: item.displayName || item.name || '',
updatedAt: now,
});
}
});
const saveHistoryBatch = db.transaction((items, now) => {
for (const item of items) {
insertHistory.run({
name: item.name || '',
count: item.count || 0,
recordedAt: now,
});
}
});
const saveFurnacesBatch = db.transaction((furnaces, now) => {
for (const [name, f] of Object.entries(furnaces)) {
upsertFurnace.run({
name,
type: f.type || 'minecraft:furnace',
active: f.active ? 1 : 0,
input: f.input || null,
fuel: f.fuel || null,
output: f.output || null,
updatedAt: now,
});
}
});
const saveAlertsBatch = db.transaction((alerts, now) => {
// Clear old triggered status
db.prepare('UPDATE alerts SET triggered = 0').run();
for (const alert of alerts) {
upsertAlert.run({
item: alert.item || '',
triggered: alert.triggered ? 1 : 0,
current: alert.current || 0,
threshold: alert.threshold || 0,
updatedAt: now,
});
}
});
// ========== Public API ==========
/**
* Save inventory items to the database
*/
export function saveItems(items) {
const now = Date.now();
saveItemsBatch(items, now);
}
/**
* Record a snapshot of item counts for history tracking
*/
let lastHistoryRecord = 0;
const HISTORY_INTERVAL = 5 * 60 * 1000; // Record history every 5 minutes
export function recordItemHistory(items) {
const now = Date.now();
if (now - lastHistoryRecord < HISTORY_INTERVAL) return;
lastHistoryRecord = now;
saveHistoryBatch(items, now);
// Cleanup entries older than 7 days
cleanupHistory.run(now - 7 * 24 * 60 * 60 * 1000);
}
/**
* Save furnace status to the database
*/
export function saveFurnaces(furnaceStatus) {
const now = Date.now();
saveFurnacesBatch(furnaceStatus, now);
}
/**
* Save alerts to the database
*/
export function saveAlerts(alerts) {
const now = Date.now();
saveAlertsBatch(alerts, now);
}
/**
* Save a key-value state entry (JSON serialized)
*/
export function saveState(key, value) {
upsertState.run({
key,
value: JSON.stringify(value),
updatedAt: Date.now(),
});
}
/**
* Load a key-value state entry
*/
export function loadState(key, defaultValue = null) {
const row = getState.get(key);
if (!row) return defaultValue;
try {
return JSON.parse(row.value);
} catch {
return defaultValue;
}
}
/**
* Load all persisted items
*/
export function loadItems() {
return getAllItems.all();
}
/**
* Load all persisted furnace statuses
*/
export function loadFurnaces() {
const rows = getAllFurnaces.all();
const result = {};
for (const row of rows) {
result[row.name] = {
active: !!row.active,
type: row.type,
input: row.input,
fuel: row.fuel,
output: row.output,
};
}
return result;
}
/**
* Load all triggered alerts
*/
export function loadAlerts() {
return getAllAlerts.all().map(row => ({
...row,
triggered: !!row.triggered,
}));
}
/**
* Get item count history for a specific item
*/
export function getHistory(itemName, limit = 100) {
return getItemHistory.all(itemName, limit);
}
/**
* Load the full last-known inventory state from DB
*/
export function loadFullState() {
const items = loadItems();
const furnaces = loadFurnaces();
const alerts = loadAlerts();
const smeltingPaused = loadState('smeltingPaused', false);
const disabledRecipes = loadState('disabledRecipes', {});
const smeltableRecipes = loadState('smeltableRecipes', {});
const craftableRecipes = loadState('craftableRecipes', []);
const craftTurtleOk = loadState('craftTurtleOk', false);
const activity = loadState('activity', {});
const lastUpdate = loadState('lastUpdate', 0);
// Reconstruct inventoryState
const inventoryMeta = loadState('inventoryMeta', {});
const inventoryState = {
itemList: items,
grandTotal: inventoryMeta.grandTotal || 0,
chestCount: inventoryMeta.chestCount || 0,
totalSlots: inventoryMeta.totalSlots || 0,
usedSlots: inventoryMeta.usedSlots || 0,
freeSlots: inventoryMeta.freeSlots || 0,
usedRatio: inventoryMeta.usedRatio || 0,
dropperOk: inventoryMeta.dropperOk || false,
barrelOk: inventoryMeta.barrelOk || false,
furnaceCount: inventoryMeta.furnaceCount || 0,
furnaceStatus: furnaces,
};
return {
inventoryState,
activityState: activity,
alertsState: alerts,
smeltingPaused,
disabledRecipes,
smeltableRecipes,
craftableRecipes,
craftTurtleOk,
lastUpdate,
};
}
/**
* Persist the full state to DB in one transaction
*/
export const saveFullState = db.transaction((state) => {
const now = Date.now();
// Items
if (state.inventoryState?.itemList?.length) {
saveItemsBatch(state.inventoryState.itemList, now);
}
// Inventory metadata (totals, slot info, etc.)
if (state.inventoryState) {
const { itemList, furnaceStatus, ...meta } = state.inventoryState;
upsertState.run({ key: 'inventoryMeta', value: JSON.stringify(meta), updatedAt: now });
}
// Furnaces
if (state.inventoryState?.furnaceStatus && typeof state.inventoryState.furnaceStatus === 'object') {
saveFurnacesBatch(state.inventoryState.furnaceStatus, now);
}
// Alerts
if (Array.isArray(state.alertsState)) {
saveAlertsBatch(state.alertsState, now);
}
// Key-value state
if (state.activityState !== undefined) {
upsertState.run({ key: 'activity', value: JSON.stringify(state.activityState), updatedAt: now });
}
if (state.smeltingPaused !== undefined) {
upsertState.run({ key: 'smeltingPaused', value: JSON.stringify(state.smeltingPaused), updatedAt: now });
}
if (state.disabledRecipes !== undefined) {
upsertState.run({ key: 'disabledRecipes', value: JSON.stringify(state.disabledRecipes), updatedAt: now });
}
if (state.smeltableRecipes !== undefined) {
upsertState.run({ key: 'smeltableRecipes', value: JSON.stringify(state.smeltableRecipes), updatedAt: now });
}
if (state.craftableRecipes !== undefined) {
upsertState.run({ key: 'craftableRecipes', value: JSON.stringify(state.craftableRecipes), updatedAt: now });
}
if (state.craftTurtleOk !== undefined) {
upsertState.run({ key: 'craftTurtleOk', value: JSON.stringify(state.craftTurtleOk), updatedAt: now });
}
upsertState.run({ key: 'lastUpdate', value: JSON.stringify(now), updatedAt: now });
});
/**
* Close the database connection gracefully
*/
export function closeDb() {
db.close();
}
export default db;

View File

@@ -9,6 +9,7 @@
"dev": "nodemon server.js"
},
"dependencies": {
"better-sqlite3": "^11.7.0",
"cors": "^2.8.5",
"express": "^4.18.2",
"ws": "^8.14.2"

View File

@@ -2,6 +2,11 @@ import express from 'express';
import { WebSocketServer } from 'ws';
import cors from 'cors';
import { createServer } from 'http';
import {
loadFullState, saveFullState, recordItemHistory,
saveItems, saveFurnaces, saveAlerts, saveState,
getHistory, closeDb,
} from './db.js';
const app = express();
const PORT = process.env.PORT || 3001;
@@ -14,29 +19,26 @@ app.use(express.json({ limit: '5mb' }));
const webClients = new Set();
const bridgeClients = new Set();
// Latest inventory state from the CC:Tweaked bridge
let inventoryState = {
itemList: [],
grandTotal: 0,
chestCount: 0,
totalSlots: 0,
usedSlots: 0,
freeSlots: 0,
usedRatio: 0,
dropperOk: false,
barrelOk: false,
furnaceCount: 0,
furnaceStatus: {},
};
// Load persisted state from SQLite on startup
console.log('💾 Loading persisted state from database...');
const persisted = loadFullState();
let activityState = {};
let alertsState = [];
let smeltingPaused = false;
let disabledRecipes = {};
let smeltableRecipes = {};
let craftableRecipes = [];
let craftTurtleOk = false;
let lastUpdate = 0;
let inventoryState = persisted.inventoryState;
let activityState = persisted.activityState;
let alertsState = persisted.alertsState;
let smeltingPaused = persisted.smeltingPaused;
let disabledRecipes = persisted.disabledRecipes;
let smeltableRecipes = persisted.smeltableRecipes;
let craftableRecipes = persisted.craftableRecipes;
let craftTurtleOk = persisted.craftTurtleOk;
let lastUpdate = persisted.lastUpdate;
if (lastUpdate > 0) {
const ago = Math.round((Date.now() - lastUpdate) / 1000);
console.log(`💾 Restored state from ${ago}s ago (${inventoryState.itemList.length} items)`);
} else {
console.log('💾 No previous state found, starting fresh');
}
// Pending commands for bridge HTTP polling (fallback)
let pendingCommands = [];
@@ -109,6 +111,13 @@ app.get('/api/alerts', (req, res) => {
res.json({ alerts: alertsState });
});
// Get item count history
app.get('/api/history/:itemName', (req, res) => {
const limit = parseInt(req.query.limit) || 100;
const history = getHistory(req.params.itemName, Math.min(limit, 1000));
res.json({ item: req.params.itemName, history });
});
// Get recipes (smeltable + craftable)
app.get('/api/recipes', (req, res) => {
res.json({
@@ -368,7 +377,27 @@ function updateStateFromBridge(data) {
if (data.craftTurtleOk !== undefined) craftTurtleOk = data.craftTurtleOk;
lastUpdate = Date.now();
// Persist to SQLite
try {
saveFullState({
inventoryState,
activityState,
alertsState,
smeltingPaused,
disabledRecipes,
smeltableRecipes,
craftableRecipes,
craftTurtleOk,
});
// Record history snapshot (throttled to every 5 min internally)
if (inventoryState.itemList?.length) {
recordItemHistory(inventoryState.itemList);
}
} catch (err) {
console.error('❌ DB save error:', err.message);
}
// Broadcast to all web clients
broadcastToClients({
type: 'state_update',
@@ -490,7 +519,16 @@ server.listen(PORT, HOST, () => {
});
// Graceful shutdown
process.on('SIGINT', () => {
function shutdown() {
console.log('\n🛑 Shutting down server...');
try {
closeDb();
console.log('💾 Database closed');
} catch (err) {
console.error('❌ Error closing database:', err.message);
}
process.exit(0);
});
}
process.on('SIGINT', shutdown);
process.on('SIGTERM', shutdown);