feat: add download-textures script for bulk downloading Minecraft and Create textures
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173
web/server/download-textures.js
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173
web/server/download-textures.js
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#!/usr/bin/env node
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/**
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* download-textures.js — Bulk-download all Minecraft, Create & CC:Tweaked
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* item/block textures into the local texture cache.
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*
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* Run once (or on container start) to pre-populate the cache so the proxy
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* never needs to hit upstream for known textures.
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*
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* Usage: node download-textures.js [cacheDir]
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* Default: /data/texture-cache (matches server.js)
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*/
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import fs from 'fs';
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import path from 'path';
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const CACHE_DIR = process.argv[2] || process.env.TEXTURE_CACHE_DIR || '/data/texture-cache';
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// ── Upstream repos (same as server.js) ─────────────────────────────────────
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const REPOS = {
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minecraft: {
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api: 'https://api.github.com/repos/InventivetalentDev/minecraft-assets/git/trees/1.21.4?recursive=1',
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raw: 'https://cdn.jsdelivr.net/gh/InventivetalentDev/minecraft-assets@1.21.4',
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prefix: 'assets/minecraft/textures/',
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folders: ['item/', 'block/'], // only grab these sub-folders
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},
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create: {
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api: 'https://api.github.com/repos/Creators-of-Create/Create/git/trees/mc1.20.1/dev?recursive=1',
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raw: 'https://raw.githubusercontent.com/Creators-of-Create/Create/mc1.20.1/dev',
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prefix: 'src/main/resources/assets/create/textures/',
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folders: ['item/', 'block/'],
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},
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computercraft: {
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api: 'https://api.github.com/repos/cc-tweaked/CC-Tweaked/git/trees/mc-1.20.x?recursive=1',
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raw: 'https://raw.githubusercontent.com/cc-tweaked/CC-Tweaked/mc-1.20.x',
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prefix: 'projects/common/src/main/resources/assets/computercraft/textures/',
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folders: ['item/', 'block/'],
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},
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};
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// ── Rate-limit-friendly parallel downloader ────────────────────────────────
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const CONCURRENCY = 10;
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const RETRY_DELAY = 1000;
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const MAX_RETRIES = 3;
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async function downloadFile(url, dest, retries = 0) {
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try {
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const res = await fetch(url);
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if (res.status === 404) return false; // genuinely missing
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if (!res.ok) throw new Error(`HTTP ${res.status}`);
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const buffer = Buffer.from(await res.arrayBuffer());
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fs.mkdirSync(path.dirname(dest), { recursive: true });
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fs.writeFileSync(dest, buffer);
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return true;
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} catch (err) {
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if (retries < MAX_RETRIES) {
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await new Promise(r => setTimeout(r, RETRY_DELAY * (retries + 1)));
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return downloadFile(url, dest, retries + 1);
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}
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console.error(` ✗ ${url}: ${err.message}`);
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return false;
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}
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}
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async function runPool(tasks) {
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let idx = 0;
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let ok = 0;
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let fail = 0;
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async function worker() {
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while (idx < tasks.length) {
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const task = tasks[idx++];
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const success = await downloadFile(task.url, task.dest);
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if (success) ok++;
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else fail++;
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}
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}
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const workers = Array.from({ length: Math.min(CONCURRENCY, tasks.length) }, () => worker());
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await Promise.all(workers);
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return { ok, fail };
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}
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// ── Main ───────────────────────────────────────────────────────────────────
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async function downloadNamespace(name, repo) {
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console.log(`\n⬇ ${name}: fetching file list…`);
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const res = await fetch(repo.api, {
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headers: { 'User-Agent': 'inventory-manager-texture-dl' },
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});
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if (!res.ok) {
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console.error(` ✗ GitHub API ${res.status}: ${await res.text()}`);
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return;
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}
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const data = await res.json();
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// Filter to only PNG files in the target folders under the prefix
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const tasks = [];
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for (const entry of data.tree || []) {
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if (entry.type !== 'blob') continue;
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if (!entry.path.startsWith(repo.prefix)) continue;
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if (!entry.path.endsWith('.png')) continue;
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const relPath = entry.path.slice(repo.prefix.length); // e.g. "item/diamond.png"
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const inFolder = repo.folders.some(f => relPath.startsWith(f));
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if (!inFolder) continue;
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const dest = path.join(CACHE_DIR, name, relPath);
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if (fs.existsSync(dest)) continue; // already cached
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tasks.push({
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url: `${repo.raw}/${entry.path}`,
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dest,
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});
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}
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if (tasks.length === 0) {
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console.log(` ✓ ${name}: all textures already cached`);
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return;
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}
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console.log(` ↓ downloading ${tasks.length} textures…`);
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const { ok, fail } = await runPool(tasks);
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console.log(` ✓ ${name}: ${ok} downloaded, ${fail} failed`);
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}
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async function main() {
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console.log(`Texture cache dir: ${CACHE_DIR}`);
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fs.mkdirSync(CACHE_DIR, { recursive: true });
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for (const [name, repo] of Object.entries(REPOS)) {
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await downloadNamespace(name, repo);
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}
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// Clean up any .miss files so newly-downloaded textures take effect
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let cleared = 0;
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function cleanMiss(dir) {
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try {
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for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
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const full = path.join(dir, entry.name);
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if (entry.isDirectory()) cleanMiss(full);
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else if (entry.name.endsWith('.miss')) { fs.unlinkSync(full); cleared++; }
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}
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} catch (_) { /* ignore */ }
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}
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cleanMiss(CACHE_DIR);
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if (cleared) console.log(`\n🗑 Cleared ${cleared} negative-cache entries`);
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// Build and print index stats
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const stats = {};
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function countPngs(dir, ns) {
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try {
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for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
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const full = path.join(dir, entry.name);
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if (entry.isDirectory()) countPngs(full, ns);
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else if (entry.name.endsWith('.png')) stats[ns] = (stats[ns] || 0) + 1;
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}
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} catch (_) { /* ignore */ }
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}
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for (const ns of Object.keys(REPOS)) {
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countPngs(path.join(CACHE_DIR, ns), ns);
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}
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console.log('\n📊 Cache totals:');
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for (const [ns, count] of Object.entries(stats)) {
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console.log(` ${ns}: ${count} textures`);
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}
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console.log('\n✅ Done');
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}
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main().catch(err => {
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console.error('Fatal:', err);
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process.exit(1);
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});
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