Files
Inventory-Manager-CC/web/server/db.js
MayaTheShy 29498a2f6a Major UI overhaul: bigger icons, creative inventory tabs, grouped smelting, alerts popup, analytics, mod icons
- Inventory: Bigger item icons (48px) filling their slots, MC-style hover tooltips
- Creative inventory category tabs (All/Blocks/Tools/Combat/Food/Redstone/Materials/Misc)
- Smelting recipes grouped by output item with collapsible sections
- Alerts moved from full tab to popup overlay triggered from header bell icon
- New Analytics tab with SVG charts (storage over time, top items, item trend lookup)
- Mod icon support for ComputerCraft (CC:Tweaked) via GitHub CDN fallback
- Server: new /api/history-summary endpoint for aggregate storage history
- Store: fetchHistorySummary and fetchItemHistory for analytics data
2026-03-21 19:07:17 -04:00

481 lines
13 KiB
JavaScript

import Database from 'better-sqlite3';
import { existsSync, mkdirSync } from 'fs';
import { dirname } from 'path';
const DB_PATH = process.env.DB_PATH || '/data/inventory.db';
// Ensure the directory exists
const dbDir = dirname(DB_PATH);
if (!existsSync(dbDir)) {
mkdirSync(dbDir, { recursive: true });
}
const db = new Database(DB_PATH);
// Performance pragmas
db.pragma('journal_mode = WAL');
db.pragma('synchronous = NORMAL');
db.pragma('foreign_keys = ON');
db.pragma('cache_size = -8000'); // 8MB cache
db.pragma('temp_store = MEMORY');
// ========== Schema ==========
db.exec(`
CREATE TABLE IF NOT EXISTS items (
name TEXT PRIMARY KEY,
count INTEGER NOT NULL DEFAULT 0,
display_name TEXT NOT NULL DEFAULT '',
updated_at INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS furnaces (
name TEXT PRIMARY KEY,
type TEXT NOT NULL DEFAULT 'minecraft:furnace',
active INTEGER NOT NULL DEFAULT 0,
input TEXT,
fuel TEXT,
output TEXT,
updated_at INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS alerts (
item TEXT PRIMARY KEY,
triggered INTEGER NOT NULL DEFAULT 0,
current INTEGER NOT NULL DEFAULT 0,
threshold INTEGER NOT NULL DEFAULT 0,
updated_at INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS state (
key TEXT PRIMARY KEY,
value TEXT NOT NULL DEFAULT '{}',
updated_at INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS item_history (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT NOT NULL,
count INTEGER NOT NULL,
recorded_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_item_history_name ON item_history(name);
CREATE INDEX IF NOT EXISTS idx_item_history_time ON item_history(recorded_at);
`);
// ========== Prepared Statements ==========
const upsertItem = db.prepare(`
INSERT INTO items (name, count, display_name, updated_at)
VALUES (@name, @count, @displayName, @updatedAt)
ON CONFLICT(name) DO UPDATE SET
count = @count,
display_name = @displayName,
updated_at = @updatedAt
`);
const upsertFurnace = db.prepare(`
INSERT INTO furnaces (name, type, active, input, fuel, output, updated_at)
VALUES (@name, @type, @active, @input, @fuel, @output, @updatedAt)
ON CONFLICT(name) DO UPDATE SET
type = @type,
active = @active,
input = @input,
fuel = @fuel,
output = @output,
updated_at = @updatedAt
`);
const upsertAlert = db.prepare(`
INSERT INTO alerts (item, triggered, current, threshold, updated_at)
VALUES (@item, @triggered, @current, @threshold, @updatedAt)
ON CONFLICT(item) DO UPDATE SET
triggered = @triggered,
current = @current,
threshold = @threshold,
updated_at = @updatedAt
`);
const upsertState = db.prepare(`
INSERT INTO state (key, value, updated_at)
VALUES (@key, @value, @updatedAt)
ON CONFLICT(key) DO UPDATE SET
value = @value,
updated_at = @updatedAt
`);
const insertHistory = db.prepare(`
INSERT INTO item_history (name, count, recorded_at)
VALUES (@name, @count, @recordedAt)
`);
const getState = db.prepare(`SELECT value FROM state WHERE key = ?`);
const getAllItems = db.prepare(`SELECT name, count, display_name as displayName FROM items ORDER BY count DESC`);
const getAllFurnaces = db.prepare(`SELECT * FROM furnaces`);
const getAllAlerts = db.prepare(`SELECT item, triggered, current, threshold FROM alerts WHERE triggered = 1`);
const clearAlertTriggered = db.prepare(`UPDATE alerts SET triggered = 0`);
const getItemHistory = db.prepare(`
SELECT count, recorded_at as recordedAt
FROM item_history
WHERE name = ?
ORDER BY recorded_at DESC
LIMIT ?
`);
const getHistorySummaryStmt = db.prepare(`
SELECT recorded_at as recordedAt, SUM(count) as total
FROM item_history
GROUP BY recorded_at
ORDER BY recorded_at ASC
`);
// Cleanup old history (keep last 7 days)
const cleanupHistory = db.prepare(`
DELETE FROM item_history WHERE recorded_at < ?
`);
// ========== Batch Operations ==========
const saveItemsBatch = db.transaction((items, now) => {
for (const item of items) {
upsertItem.run({
name: item.name || '',
count: item.count || 0,
displayName: item.displayName || item.name || '',
updatedAt: now,
});
}
});
const saveHistoryBatch = db.transaction((items, now) => {
for (const item of items) {
insertHistory.run({
name: item.name || '',
count: item.count || 0,
recordedAt: now,
});
}
});
const saveFurnacesBatch = db.transaction((furnaces, now) => {
for (const [name, f] of Object.entries(furnaces)) {
upsertFurnace.run({
name,
type: f.type || 'minecraft:furnace',
active: f.active ? 1 : 0,
input: f.input ? JSON.stringify(f.input) : null,
fuel: f.fuel ? JSON.stringify(f.fuel) : null,
output: f.output ? JSON.stringify(f.output) : null,
updatedAt: now,
});
}
});
const saveAlertsBatch = db.transaction((alerts, now) => {
// Clear old triggered status
clearAlertTriggered.run();
for (const alert of alerts) {
upsertAlert.run({
item: alert.item || '',
triggered: alert.triggered ? 1 : 0,
current: alert.current || 0,
threshold: alert.threshold || 0,
updatedAt: now,
});
}
});
// ========== Public API ==========
/**
* Save inventory items to the database
*/
export function saveItems(items) {
const now = Date.now();
saveItemsBatch(items, now);
}
/**
* Record a snapshot of item counts for history tracking
*/
let lastHistoryRecord = 0;
const HISTORY_INTERVAL = 5 * 60 * 1000; // Record history every 5 minutes
export function recordItemHistory(items) {
const now = Date.now();
if (now - lastHistoryRecord < HISTORY_INTERVAL) return;
lastHistoryRecord = now;
saveHistoryBatch(items, now);
// Cleanup entries older than 7 days
cleanupHistory.run(now - 7 * 24 * 60 * 60 * 1000);
}
/**
* Save furnace status to the database
*/
export function saveFurnaces(furnaceStatus) {
const now = Date.now();
saveFurnacesBatch(furnaceStatus, now);
}
/**
* Save alerts to the database
*/
export function saveAlerts(alerts) {
const now = Date.now();
saveAlertsBatch(alerts, now);
}
/**
* Save a key-value state entry (JSON serialized)
*/
export function saveState(key, value) {
upsertState.run({
key,
value: JSON.stringify(value),
updatedAt: Date.now(),
});
}
/**
* Load a key-value state entry
*/
export function loadState(key, defaultValue = null) {
const row = getState.get(key);
if (!row) return defaultValue;
try {
return JSON.parse(row.value);
} catch {
return defaultValue;
}
}
/**
* Load all persisted items
*/
export function loadItems() {
return getAllItems.all();
}
/**
* Load all persisted furnace statuses
*/
export function loadFurnaces() {
const rows = getAllFurnaces.all();
const result = {};
for (const row of rows) {
let input = null, fuel = null, output = null;
try { input = row.input ? JSON.parse(row.input) : null; } catch { input = row.input; }
try { fuel = row.fuel ? JSON.parse(row.fuel) : null; } catch { fuel = row.fuel; }
try { output = row.output ? JSON.parse(row.output) : null; } catch { output = row.output; }
result[row.name] = {
active: !!row.active,
type: row.type,
input,
fuel,
output,
};
}
return result;
}
/**
* Load all triggered alerts
*/
export function loadAlerts() {
return getAllAlerts.all().map(row => ({
...row,
triggered: !!row.triggered,
}));
}
/**
* Get item count history for a specific item
*/
export function getHistory(itemName, limit = 100) {
return getItemHistory.all(itemName, limit);
}
/**
* Get aggregate total item count over time
*/
export function getHistorySummary() {
return getHistorySummaryStmt.all();
}
/**
* Load the full last-known inventory state from DB
*/
export function loadFullState() {
const items = loadItems();
const furnaces = loadFurnaces();
const alerts = loadAlerts();
const smeltingPaused = loadState('smeltingPaused', false);
const disabledRecipes = loadState('disabledRecipes', {});
const smeltableRecipes = loadState('smeltableRecipes', {});
const craftableRecipes = loadState('craftableRecipes', []);
const craftTurtleOk = loadState('craftTurtleOk', false);
const activity = loadState('activity', {});
const lastUpdate = loadState('lastUpdate', 0);
// Reconstruct inventoryState
const inventoryMeta = loadState('inventoryMeta', {});
const inventoryState = {
itemList: items,
grandTotal: inventoryMeta.grandTotal || 0,
chestCount: inventoryMeta.chestCount || 0,
totalSlots: inventoryMeta.totalSlots || 0,
usedSlots: inventoryMeta.usedSlots || 0,
freeSlots: inventoryMeta.freeSlots || 0,
usedRatio: inventoryMeta.usedRatio || 0,
dropperOk: inventoryMeta.dropperOk || false,
barrelOk: inventoryMeta.barrelOk || false,
furnaceCount: inventoryMeta.furnaceCount || 0,
furnaceStatus: furnaces,
};
return {
inventoryState,
activityState: activity,
alertsState: alerts,
smeltingPaused,
disabledRecipes,
smeltableRecipes,
craftableRecipes,
craftTurtleOk,
lastUpdate,
};
}
/**
* Persist the full state to DB in one transaction.
* Uses a single flat transaction (no nested sub-transactions).
*/
const _saveFullStateTransaction = db.transaction((state, now) => {
// Items — inline loop instead of calling saveItemsBatch to avoid nested transaction
if (state.inventoryState?.itemList?.length) {
for (const item of state.inventoryState.itemList) {
upsertItem.run({
name: item.name || '',
count: item.count || 0,
displayName: item.displayName || item.name || '',
updatedAt: now,
});
}
}
// Inventory metadata (totals, slot info, etc.)
if (state.inventoryState) {
const { itemList, furnaceStatus, ...meta } = state.inventoryState;
upsertState.run({ key: 'inventoryMeta', value: JSON.stringify(meta), updatedAt: now });
}
// Furnaces — inline loop
if (state.inventoryState?.furnaceStatus && typeof state.inventoryState.furnaceStatus === 'object') {
for (const [name, f] of Object.entries(state.inventoryState.furnaceStatus)) {
upsertFurnace.run({
name,
type: f.type || 'minecraft:furnace',
active: f.active ? 1 : 0,
input: f.input ? JSON.stringify(f.input) : null,
fuel: f.fuel ? JSON.stringify(f.fuel) : null,
output: f.output ? JSON.stringify(f.output) : null,
updatedAt: now,
});
}
}
// Alerts — inline loop
if (Array.isArray(state.alertsState)) {
clearAlertTriggered.run();
for (const alert of state.alertsState) {
upsertAlert.run({
item: alert.item || '',
triggered: alert.triggered ? 1 : 0,
current: alert.current || 0,
threshold: alert.threshold || 0,
updatedAt: now,
});
}
}
// Key-value state
if (state.activityState !== undefined) {
upsertState.run({ key: 'activity', value: JSON.stringify(state.activityState), updatedAt: now });
}
if (state.smeltingPaused !== undefined) {
upsertState.run({ key: 'smeltingPaused', value: JSON.stringify(state.smeltingPaused), updatedAt: now });
}
if (state.disabledRecipes !== undefined) {
upsertState.run({ key: 'disabledRecipes', value: JSON.stringify(state.disabledRecipes), updatedAt: now });
}
if (state.smeltableRecipes !== undefined) {
upsertState.run({ key: 'smeltableRecipes', value: JSON.stringify(state.smeltableRecipes), updatedAt: now });
}
if (state.craftableRecipes !== undefined) {
upsertState.run({ key: 'craftableRecipes', value: JSON.stringify(state.craftableRecipes), updatedAt: now });
}
if (state.craftTurtleOk !== undefined) {
upsertState.run({ key: 'craftTurtleOk', value: JSON.stringify(state.craftTurtleOk), updatedAt: now });
}
upsertState.run({ key: 'lastUpdate', value: JSON.stringify(now), updatedAt: now });
});
/**
* Debounced save — buffers rapid updates and writes to DB at most every SAVE_INTERVAL ms.
* This prevents DB writes from blocking WebSocket broadcasts on every bridge update.
*/
const SAVE_INTERVAL = 2000; // Write at most every 2 seconds
let pendingSaveState = null;
let saveTimer = null;
export function saveFullState(state) {
pendingSaveState = state;
if (!saveTimer) {
saveTimer = setTimeout(() => {
saveTimer = null;
if (pendingSaveState) {
const toSave = pendingSaveState;
pendingSaveState = null;
try {
_saveFullStateTransaction(toSave, Date.now());
} catch (err) {
console.error('❌ DB save error:', err.message);
}
}
}, SAVE_INTERVAL);
}
}
/**
* Flush any pending save immediately (used during shutdown)
*/
export function flushPendingSave() {
if (saveTimer) {
clearTimeout(saveTimer);
saveTimer = null;
}
if (pendingSaveState) {
const toSave = pendingSaveState;
pendingSaveState = null;
try {
_saveFullStateTransaction(toSave, Date.now());
} catch (err) {
console.error('❌ DB flush error:', err.message);
}
}
}
/**
* Close the database connection gracefully
*/
export function closeDb() {
flushPendingSave();
db.close();
}
export default db;