Files
Inventory-Manager-CC/inventoryManager.lua

834 lines
36 KiB
Lua

-- Inventory Manager: Touch UI on monitor
-- Main computer (networked). Computer 1 sits next to dropper_0 and auto-dispenses.
--
-- Modular architecture:
-- manager/config.lua — configuration constants & data tables
-- manager/state.lua — shared mutable state, cache, flags
-- manager/operations.lua — peripheral helpers & all inventory operations
-- manager/display.lua — dashboard rendering & touch handlers
-- inventoryManager.lua — this file: orchestrator, main(), network handler
-------------------------------------------------
-- Resolve base directory for portable path resolution
-------------------------------------------------
local _baseDir = fs.getDir(shell.getRunningProgram())
local function _path(rel) return fs.combine(_baseDir, rel) end
-- Persistent config path: survives Opus package updates by storing
-- user data in usr/config/inventory-manager/ instead of the package dir.
local _PERSIST_DIR = "usr/config/inventory-manager"
local function _configPath(rel)
if fs.isDir(_PERSIST_DIR) or fs.isDir("packages/inventory-manager") then
if not fs.isDir(_PERSIST_DIR) then fs.makeDir(_PERSIST_DIR) end
return fs.combine(_PERSIST_DIR, rel)
end
return _path(rel)
end
-- Write crash info to a file so we can always read it
local function _crashLog(err)
local f = fs.open(_path(".crash.log"), "w")
if f then
f.write(tostring(err) .. "\n" .. (debug and debug.traceback and debug.traceback() or ""))
f.close()
end
end
local ok, err = xpcall(function()
-- Override dofile to load modules into our _ENV so they inherit
-- Opus's require/package (CC:Tweaked dofile uses _G instead).
local _ccDofile = dofile
local function dofile(path) -- luacheck: ignore
local fn, err = loadfile(path, nil, _ENV)
if fn then return fn()
else error(err, 2) end
end
-------------------------------------------------
-- Structured logging & shared UI helpers
-------------------------------------------------
local log = dofile(_path("lib/log.lua"))
local ui = dofile(_path("lib/ui.lua"))
local itemDB = dofile(_path("lib/itemDB.lua"))
itemDB.init(_configPath(".item_names.db"))
-------------------------------------------------
-- Load modules (factory pattern → shared context)
-------------------------------------------------
local cfg = dofile(_path("manager/config.lua"))(log, _path)
local state = dofile(_path("manager/state.lua"))()
-- Shared context table (Lua tables are by-reference, so all
-- modules see the same mutable cache/activity/etc)
local ctx = {
log = log,
ui = ui,
cfg = cfg,
state = state,
-- Filled during init:
networkModem = nil,
networkModemName = nil,
craftTurtleName = nil,
}
local ops = dofile(_path("manager/operations.lua"))(ctx)
ctx.ops = ops
local display = dofile(_path("manager/display.lua"))(ctx)
ctx.display = display
-- Recursive crafting engine
local craftEngine = dofile(_path("lib/craft.lua"))
craftEngine.init(cfg.recipeBook, ops.getItemTotal)
ctx.craftEngine = craftEngine
ctx.itemDB = itemDB
-- Convenience aliases
local cache = state.cache
local activity = state.activity
-------------------------------------------------
-- Idempotent command tracking
-------------------------------------------------
local processedCmdIds = {}
local CMD_TTL_MS = 300000 -- 5 minutes
local function isCommandDuplicate(commandId)
if not commandId then return false end
local entry = processedCmdIds[commandId]
return entry ~= nil and (os.epoch("utc") - entry) < CMD_TTL_MS
end
local function recordCommandId(commandId)
if not commandId then return end
processedCmdIds[commandId] = os.epoch("utc")
end
local function cleanupCommandIds()
local cutoff = os.epoch("utc") - CMD_TTL_MS
for id, ts in pairs(processedCmdIds) do
if ts < cutoff then processedCmdIds[id] = nil end
end
end
-------------------------------------------------
-- Network broadcast (sends state to client displays)
-------------------------------------------------
local function broadcastState()
if not ctx.networkModem then return end
state.ensureItemList()
local payload = {
type = "state",
stateVersion = state.stateVersion,
cache = {
itemList = cache.itemList,
grandTotal = cache.grandTotal,
chestCount = cache.chestCount,
totalSlots = cache.totalSlots,
usedSlots = cache.usedSlots,
freeSlots = cache.freeSlots,
usedRatio = cache.usedRatio,
dropperOk = cache.dropperOk,
barrelOk = cache.barrelOk,
furnaceCount = cache.furnaceCount,
furnaceStatus = cache.furnaceStatus,
droppers = cache.droppers,
},
activity = activity,
alerts = state.activeAlerts,
smeltingPaused = state.smeltingPaused,
disabledRecipes = state.disabledRecipes,
craftTurtleOk = ctx.craftTurtleName and peripheral.isPresent(ctx.craftTurtleName),
}
-- Keep ctx in sync so display.lua can check ctx.craftTurtleOk directly
ctx.craftTurtleOk = payload.craftTurtleOk
payload.smeltable = cfg.SMELTABLE
payload.craftable = cfg.CRAFTABLE
state.configDirty = false
ctx.networkModem.transmit(cfg.BROADCAST_CHANNEL, cfg.ORDER_CHANNEL, payload)
state.lastBroadcastVersion = state.stateVersion
end
-------------------------------------------------
-- Main
-------------------------------------------------
local function main()
print("=================================")
print(" Inventory Manager v3 (Modular)")
print("=================================")
print("")
-- Peripheral detection
if peripheral.isPresent(cfg.DROPPER_NAME) then
log.info("INIT", "Dropper: %s", cfg.DROPPER_NAME)
else
log.warn("INIT", "Dropper not found: %s", cfg.DROPPER_NAME)
end
if peripheral.isPresent(cfg.BARREL_NAME) then
log.info("INIT", "Barrel: %s", cfg.BARREL_NAME)
else
log.warn("INIT", "Barrel not found: %s", cfg.BARREL_NAME)
end
-- Monitors
if display.setupMonitor() then
log.info("INIT", "Monitor: %s", display.monName or cfg.MONITOR_SIDE)
else
log.warn("INIT", "No monitor on %s", cfg.MONITOR_SIDE)
end
if display.setupSmelterMonitor() then
log.info("INIT", "Smelter monitor: %s", display.smelterMonName or cfg.SMELTER_MONITOR_SIDE)
else
log.warn("INIT", "No smelter monitor on %s", cfg.SMELTER_MONITOR_SIDE)
end
-- Find wired modem for client/turtle communication
for _, name in ipairs(peripheral.getNames()) do
if peripheral.getType(name) == "modem" then
local m = peripheral.wrap(name)
-- Prefer wired modem (has getNameLocal); skip wireless
if m.isWireless and not m.isWireless() then
ctx.networkModem = m
ctx.networkModemName = name
ctx.networkModem.open(cfg.ORDER_CHANNEL)
ctx.networkModem.open(cfg.CRAFT_REPLY_CHANNEL)
ctx.networkModem.open(cfg.SYSTEM_CHANNEL)
break
elseif not ctx.networkModem then
-- Fallback: use wireless if no wired available
ctx.networkModem = m
ctx.networkModemName = name
end
end
end
if ctx.networkModem then
-- Ensure channels are open even on fallback modem
ctx.networkModem.open(cfg.ORDER_CHANNEL)
ctx.networkModem.open(cfg.CRAFT_REPLY_CHANNEL)
ctx.networkModem.open(cfg.SYSTEM_CHANNEL)
log.info("INIT", "Network modem: %s (wired=%s)", ctx.networkModemName,
tostring(ctx.networkModem.isWireless and not ctx.networkModem.isWireless()))
else
log.warn("INIT", "No modem found for client sync")
end
-- Detect crafting turtle on network
-- The actual craft message goes on CRAFT_CHANNEL which only the crafting
-- turtle listens to, so we just need any turtle name for presence checks.
for _, name in ipairs(peripheral.getNames()) do
if name:match("^turtle_") then
ctx.craftTurtleName = name
break
end
end
if ctx.craftTurtleName then
log.info("INIT", "Crafting turtle: %s", ctx.craftTurtleName)
else
log.warn("INIT", "No crafting turtle found")
end
-- Load recipe toggles from disk
ops.loadDisabledRecipes()
if state.smeltingPaused then
log.info("INIT", "Smelting is PAUSED (toggle on smelter monitor)")
end
local enabledCount = 0
local totalRecipeCount = 0
for _ in pairs(cfg.SMELTABLE) do totalRecipeCount = totalRecipeCount + 1 end
for k in pairs(cfg.SMELTABLE) do
if not state.disabledRecipes[k] then enabledCount = enabledCount + 1 end
end
log.info("INIT", "%d/%d smelting recipes enabled", enabledCount, totalRecipeCount)
do
local cc, sc = cfg.recipeBook.count()
log.info("INIT", "Recipe book: %d crafting, %d smelting", cc, sc)
end
-- Compost peripherals
if peripheral.isPresent(cfg.COMPOST_DROPPER) then
log.info("INIT", "Compost dropper: %s", cfg.COMPOST_DROPPER)
else
log.warn("INIT", "Compost dropper not found: %s", cfg.COMPOST_DROPPER)
end
if peripheral.isPresent(cfg.COMPOST_HOPPER) then
log.info("INIT", "Compost hopper: %s", cfg.COMPOST_HOPPER)
else
log.warn("INIT", "Compost hopper not found: %s", cfg.COMPOST_HOPPER)
end
log.info("INIT", "Tracking %d low-stock alerts", #cfg.LOW_STOCK_ALERTS)
print("")
print("Console shows log. Use the monitors to interact.")
print("")
-- Try loading cached inventory from disk for instant startup
local cacheLoaded = ops.loadCacheFromDisk()
if cacheLoaded then
log.info("INIT", "Loaded cached inventory (%d types)", #cache.itemList)
log.info("INIT", "Background refresh starting...")
else
-- No cache: do full scan with boot progress bar
log.info("INIT", "No cache found. Scanning inventories...")
if display.mon then
local w, h = display.mon.getSize()
local buf = window.create(display.mon, 1, 1, w, h, false)
local function drawBoot(current, total, chestName)
buf.setBackgroundColor(colors.black)
buf.clear()
buf.setBackgroundColor(colors.blue)
buf.setCursorPos(1, 1)
buf.write(string.rep(" ", w))
local title = " INVENTORY MANAGER "
buf.setCursorPos(math.floor((w - #title) / 2) + 1, 1)
buf.setTextColor(colors.white)
buf.write(title)
local midY = math.floor(h / 2)
buf.setBackgroundColor(colors.black)
buf.setTextColor(colors.lightGray)
local label = "Scanning inventories..."
buf.setCursorPos(math.floor((w - #label) / 2) + 1, midY - 2)
buf.write(label)
local short = chestName or ""
if #short > w - 4 then short = ".." .. short:sub(-(w - 6)) end
buf.setTextColor(colors.gray)
buf.setCursorPos(math.floor((w - #short) / 2) + 1, midY - 1)
buf.write(short)
local barW = math.min(w - 8, 40)
local barX = math.floor((w - barW) / 2) + 1
local ratio = total > 0 and (current / total) or 0
local filled = math.floor(ratio * barW)
buf.setCursorPos(barX, midY + 1)
buf.setBackgroundColor(colors.lime)
buf.write(string.rep(" ", filled))
buf.setBackgroundColor(colors.gray)
buf.write(string.rep(" ", barW - filled))
buf.setBackgroundColor(colors.black)
buf.setTextColor(colors.white)
local pct = string.format("%d/%d (%d%%)", current, total, math.floor(ratio * 100))
buf.setCursorPos(math.floor((w - #pct) / 2) + 1, midY + 3)
buf.write(pct)
buf.setCursorPos(1, h)
buf.setBackgroundColor(colors.blue)
buf.write(string.rep(" ", w))
buf.setVisible(true)
buf.setVisible(false)
end
ops.refreshCache(drawBoot)
-- Destroy boot window so it doesn't intercept future monitor writes
buf.setVisible(true)
buf.clear()
buf = nil
else
ops.refreshCache()
end
log.info("INIT", "Done. Found %d item types.", #cache.itemList)
end
print("")
-----------------------------------------------
-- Parallel tasks
-----------------------------------------------
parallel.waitForAny(
-- Task 1: Background inventory scanner
function()
if cacheLoaded then
pcall(ops.refreshCache)
pcall(ops.checkAlerts)
state.needsRedraw = true
state.smelterNeedsRedraw = true
log.info("INIT", "Background refresh complete. %d types.", #cache.itemList)
end
while true do
sleep(cfg.SCAN_INTERVAL)
pcall(ops.refreshCache)
pcall(ops.checkAlerts)
pcall(function() itemDB.flush() end)
pcall(function() cfg.recipeBook.flush() end)
state.needsRedraw = true
state.smelterNeedsRedraw = true
end
end,
-- Task 2: Barrel auto-sort
function()
while true do
pcall(ops.sortBarrel)
sleep(cfg.POLL_INTERVAL)
end
end,
-- Task 3: Auto-smelt
function()
while true do
local ok, didWork = pcall(ops.autoSmelt)
if ok and didWork then
activity.smelting = true
state.needsRedraw = true
state.smelterNeedsRedraw = true
end
activity.smelting = false
pcall(ops.refreshFurnaceStatus)
state.needsRedraw = true
state.smelterNeedsRedraw = true
sleep(cfg.SMELT_INTERVAL)
end
end,
-- Task 4: Defrag (consolidate partial stacks)
function()
sleep(10)
while true do
activity.defragging = true
state.needsRedraw = true
pcall(ops.defragInventory)
activity.defragging = false
state.needsRedraw = true
sleep(cfg.DEFRAG_INTERVAL)
end
end,
-- Task 5: Auto-compost
function()
while true do
activity.composting = true
state.needsRedraw = true
pcall(ops.autoCompost)
activity.composting = false
state.needsRedraw = true
pcall(ops.checkAlerts)
sleep(cfg.COMPOST_INTERVAL)
end
end,
-- Task 5b: Auto-discard excess stock
function()
if #cfg.TRASH_DROPPERS == 0 then
while true do sleep(3600) end
end
sleep(8) -- let initial scan finish first
log.info("DISCARD", "Auto-discard active with %d trash dropper(s)", #cfg.TRASH_DROPPERS)
while true do
activity.discarding = true
state.needsRedraw = true
pcall(ops.discardExcess)
activity.discarding = false
state.needsRedraw = true
sleep(cfg.DISCARD_INTERVAL)
end
end,
-- Task 6: Low-stock alert checker
function()
sleep(5)
pcall(ops.checkAlerts)
state.needsRedraw = true
while true do
sleep(cfg.ALERT_INTERVAL)
pcall(ops.checkAlerts)
state.needsRedraw = true
end
end,
-- Task 7: Main dashboard redraw (event-driven, polls 0.1s)
function()
state.needsRedraw = true
while true do
if state.needsRedraw then
state.needsRedraw = false
local dok, derr = pcall(display.drawDashboard)
if not dok then log.error("DRAW", "Dashboard: %s", tostring(derr)) end
end
if state.statusTimer > 0 then
state.statusTimer = state.statusTimer - 0.1
if state.statusTimer <= 0 then
state.statusTimer = 0
state.needsRedraw = true
end
end
if #state.activeAlerts > 0 then
state.needsRedraw = true
end
sleep(0.1)
end
end,
-- Task 8: Smelter dashboard redraw
function()
state.smelterNeedsRedraw = true
while true do
if state.smelterNeedsRedraw then
state.smelterNeedsRedraw = false
local sok, serr = pcall(display.drawSmelterDashboard)
if not sok then log.error("DRAW", "Smelter: %s", tostring(serr)) end
end
sleep(0.1)
end
end,
-- Task 9: Touch event listener (both monitors)
function()
while true do
local event, side, x, y = os.pullEvent("monitor_touch")
if display.smelterMonName and side == display.smelterMonName then
log.debug("TOUCH", "x=%d y=%d", x, y)
display.handleSmelterTouch(x, y)
else
log.debug("TOUCH", "x=%d y=%d", x, y)
display.handleTouch(x, y)
end
end
end,
-- Task 10: Network state broadcast (skips if nothing changed)
function()
while true do
if state.stateVersion ~= state.lastBroadcastVersion then
pcall(broadcastState)
end
sleep(cfg.BROADCAST_INTERVAL)
end
end,
-- Task 11: Peripheral detach handler
function()
while true do
local event, name = os.pullEvent("peripheral_detach")
if name then
ops.invalidateWrapCache(name)
ops.invalidatePeripheralCaches()
log.info("DETACH", "%s", name)
if name == ctx.craftTurtleName then
ctx.craftTurtleName = nil
log.warn("DETACH", "Crafting turtle disconnected")
end
end
end
end,
-- Task 11b: Peripheral attach handler (auto-detect crafting turtle)
function()
while true do
local event, name = os.pullEvent("peripheral_attach")
if name and name:match("^turtle_") and not ctx.craftTurtleName then
ctx.craftTurtleName = name
log.info("ATTACH", "Crafting turtle detected: %s", name)
pcall(broadcastState)
end
end
end,
-- Task 12: Supply chest (builder / manifest-based stocking)
function()
if cfg.SUPPLY_CHEST == "" or #cfg.SUPPLY_MANIFEST == 0 then
while true do sleep(3600) end
end
log.info("SUPPLY", "Stocking %s with %d item types", cfg.SUPPLY_CHEST, #cfg.SUPPLY_MANIFEST)
while true do
pcall(ops.supplyChest)
sleep(cfg.SUPPLY_INTERVAL)
end
end,
-- Task 13: Network order/command listener
function()
if not ctx.networkModem then
while true do sleep(3600) end
end
while true do
local event, side, channel, replyChannel, message, distance = os.pullEvent("modem_message")
if channel == cfg.ORDER_CHANNEL and type(message) == "table" then
if isCommandDuplicate(message.commandId) then
log.debug("NET", "Duplicate command skipped: %s", tostring(message.commandId))
else
recordCommandId(message.commandId)
cleanupCommandIds()
local handlerOk, handlerErr = pcall(function()
if message.type == "order" and message.itemName and message.amount then
log.info("NET", "Order: %s x%d", message.itemName, message.amount)
local pok, success = pcall(ops.orderItem, message.itemName, message.amount, message.dropperName)
if not pok then
log.error("NET", "orderItem crashed: %s", tostring(success))
success = false
state.statusMessage = "Order error"
state.statusColor = colors.red
state.statusTimer = 5
state.needsRedraw = true
end
pcall(function()
ctx.networkModem.transmit(replyChannel, cfg.ORDER_CHANNEL, {
type = "order_result",
commandId = message.commandId,
success = success,
message = state.statusMessage,
color = state.statusColor,
})
end)
pcall(broadcastState)
elseif message.type == "scan" then
log.info("NET", "Scan request from client")
state.configDirty = true
pcall(ops.refreshCache)
pcall(ops.checkAlerts)
state.needsRedraw = true
state.smelterNeedsRedraw = true
pcall(broadcastState)
elseif message.type == "toggle_pause" then
state.smeltingPaused = not state.smeltingPaused
log.info("NET", "Smelting %s", state.smeltingPaused and "PAUSED" or "RESUMED")
ops.saveDisabledRecipes()
state.bumpStateVersion()
state.smelterNeedsRedraw = true
state.needsRedraw = true
pcall(broadcastState)
elseif message.type == "toggle_recipe" and message.recipe then
if state.disabledRecipes[message.recipe] then
state.disabledRecipes[message.recipe] = nil
else
state.disabledRecipes[message.recipe] = true
end
log.info("NET", "Recipe toggle: %s", message.recipe)
ops.saveDisabledRecipes()
state.configDirty = true
state.bumpStateVersion()
state.smelterNeedsRedraw = true
pcall(broadcastState)
elseif message.type == "enable_all" then
state.disabledRecipes = {}
log.info("NET", "All recipes enabled")
ops.saveDisabledRecipes()
state.configDirty = true
state.bumpStateVersion()
state.smelterNeedsRedraw = true
pcall(broadcastState)
elseif message.type == "disable_all" then
for inputName in pairs(cfg.SMELTABLE) do
state.disabledRecipes[inputName] = true
end
log.info("NET", "All recipes disabled")
ops.saveDisabledRecipes()
state.configDirty = true
state.bumpStateVersion()
state.smelterNeedsRedraw = true
pcall(broadcastState)
elseif message.type == "sort_barrel" and message.barrelName then
log.info("NET", "Sort barrel: %s", message.barrelName)
pcall(ops.sortBarrel, message.barrelName)
pcall(broadcastState)
elseif message.type == "register_droppers" and message.clientId and message.droppers then
local cid = tostring(message.clientId)
state.clientDroppers[cid] = message.droppers
log.info("NET", "Client %s registered %d dropper(s)", cid, #message.droppers)
local seenNames = {}
local merged = {}
for _, d in ipairs(cache.droppers or {}) do
if not d.clientId then
table.insert(merged, d)
seenNames[d.name] = true
end
end
for clientId, clientList in pairs(state.clientDroppers) do
for _, d in ipairs(clientList) do
if not seenNames[d.name] then
table.insert(merged, { name = d.name, isDefault = false, clientId = clientId })
seenNames[d.name] = true
end
end
end
cache.droppers = merged
state.bumpStateVersion()
pcall(broadcastState)
elseif message.type == "reboot" then
local target = message.target or "all"
log.info("NET", "Reboot command received, target: %s", target)
ctx.networkModem.transmit(cfg.SYSTEM_CHANNEL, cfg.ORDER_CHANNEL, {
type = "reboot",
target = target,
})
if target == "all" or target == "manager" then
log.info("NET", "Manager rebooting in 1s...")
sleep(1)
os.reboot()
end
elseif message.type == "craft" and message.recipeIdx then
log.info("NET", "Craft request: recipe #%d", message.recipeIdx)
local pok, ok, err = pcall(ops.craftItem, message.recipeIdx)
if not pok then
log.error("NET", "craftItem crashed: %s", tostring(ok))
err = tostring(ok)
ok = false
end
pcall(function()
ctx.networkModem.transmit(replyChannel, cfg.ORDER_CHANNEL, {
type = "craft_result",
commandId = message.commandId,
success = ok,
error = err,
})
end)
state.smelterNeedsRedraw = true
state.needsRedraw = true
pcall(broadcastState)
elseif message.type == "recursive_craft" and message.itemName and message.count then
log.info("NET", "Recursive craft: %s x%d", message.itemName, message.count)
local pok, ok, craftErr = pcall(ops.recursiveCraft, message.itemName, message.count)
if not pok then
log.error("NET", "recursiveCraft crashed: %s", tostring(ok))
craftErr = tostring(ok)
ok = false
end
pcall(function()
ctx.networkModem.transmit(replyChannel, cfg.ORDER_CHANNEL, {
type = "recursive_craft_result",
commandId = message.commandId,
success = ok,
error = craftErr,
})
end)
state.smelterNeedsRedraw = true
state.needsRedraw = true
pcall(broadcastState)
elseif message.type == "sync_disabled_recipes" then
if message.disabledRecipes then
state.disabledRecipes = message.disabledRecipes
end
if message.smeltingPaused ~= nil then
state.smeltingPaused = message.smeltingPaused
end
ops.saveDisabledRecipes()
log.info("NET", "Synced smelting state from client")
state.configDirty = true
state.bumpStateVersion()
state.smelterNeedsRedraw = true
state.needsRedraw = true
pcall(broadcastState)
elseif message.type == "learn_crafting_recipe" and message.output and message.count and message.grid then
cfg.recipeBook.learnCraftingRecipe(message.output, message.count, message.grid)
cfg.refreshRecipes()
cfg.recipeBook.flush()
log.info("NET", "Learned crafting recipe: %s", message.output)
state.configDirty = true
state.bumpStateVersion()
pcall(broadcastState)
elseif message.type == "learn_smelting_recipe" and message.input and message.result then
cfg.recipeBook.learnSmeltingRecipe(message.input, message.result, message.furnaces)
cfg.refreshRecipes()
cfg.recipeBook.flush()
log.info("NET", "Learned smelting recipe: %s -> %s", message.input, message.result)
state.configDirty = true
state.bumpStateVersion()
pcall(broadcastState)
elseif message.type == "forget_recipe" and message.recipe then
local forgot = cfg.recipeBook.forgetCraftingRecipe(message.recipe) or
cfg.recipeBook.forgetSmeltingRecipe(message.recipe)
if forgot then
cfg.refreshRecipes()
cfg.recipeBook.flush()
log.info("NET", "Forgot recipe: %s", message.recipe)
state.configDirty = true
state.bumpStateVersion()
end
pcall(broadcastState)
elseif message.type == "find_item" and message.items then
-- Return chest+slot locations for the first matching item
-- message.items = list of item names to search (in priority order)
-- message.limit = max items to return info for (default 64)
local limit = message.limit or 64
local results = {}
for _, itemName in ipairs(message.items) do
if cache.catalogue[itemName] then
for _, source in ipairs(cache.catalogue[itemName]) do
local chest = ops.wrapCached(source.chest)
if chest then
for slot, slotItem in pairs(chest.list()) do
if slotItem.name == itemName then
table.insert(results, {
chest = source.chest,
slot = slot,
name = itemName,
count = slotItem.count,
})
if #results >= limit then break end
end
end
end
if #results >= limit then break end
end
end
if #results > 0 then break end -- found fuel, stop searching
end
log.info("NET", "find_item: found %d source(s)", #results)
pcall(function()
ctx.networkModem.transmit(replyChannel, cfg.ORDER_CHANNEL, {
type = "find_item_result",
commandId = message.commandId,
results = results,
})
end)
end
end) -- pcall handler
if not handlerOk then
log.error("NET", "Handler error: %s", tostring(handlerErr))
end
end -- idempotency else
end
end
end
)
end
main()
end, function(e) return tostring(e) .. "\n" .. debug.traceback() end)
if not ok then
_crashLog(err)
printError(tostring(err))
print("")
print("Crash log saved to: " .. _path(".crash.log"))
print("")
print("Press any key to exit...")
os.pullEvent("char")
end