reorganization

This commit is contained in:
kepler155c@gmail.com
2017-09-15 01:08:04 -04:00
parent b5ee5db16b
commit 64c68f2662
54 changed files with 175 additions and 15800 deletions

View File

@@ -1,166 +0,0 @@
local itemDB = require('itemDB')
local Util = require('util')
local Craft = { }
local function clearGrid(chestAdapter)
for i = 1, 16 do
local count = turtle.getItemCount(i)
if count > 0 then
chestAdapter:insert(i, count)
if turtle.getItemCount(i) ~= 0 then
return false
end
end
end
return true
end
local function splitKey(key)
local t = Util.split(key, '(.-):')
local item = { }
if #t[#t] > 2 then
item.nbtHash = table.remove(t)
end
item.damage = tonumber(table.remove(t))
item.name = table.concat(t, ':')
return item
end
local function getItemCount(items, key)
local item = splitKey(key)
for _,v in pairs(items) do
if v.name == item.name and
v.damage == item.damage and
v.nbtHash == item.nbtHash then
return v.count
end
end
return 0
end
local function turtleCraft(recipe, qty, chestAdapter)
clearGrid(chestAdapter)
for k,v in pairs(recipe.ingredients) do
local item = splitKey(v)
chestAdapter:provide(item, qty, k)
if turtle.getItemCount(k) == 0 then -- ~= qty then
-- FIX: ingredients cannot be stacked
return false
end
end
return turtle.craft()
end
function Craft.craftRecipe(recipe, count, chestAdapter)
local items = chestAdapter:listItems()
local function sumItems(items)
-- produces { ['minecraft:planks:0'] = 8 }
local t = {}
for _,item in pairs(items) do
t[item] = (t[item] or 0) + 1
end
return t
end
count = math.ceil(count / recipe.count)
local maxCount = recipe.maxCount or math.floor(64 / recipe.count)
local summedItems = sumItems(recipe.ingredients)
for key,icount in pairs(summedItems) do
local itemCount = getItemCount(items, key)
if itemCount < icount * count then
local irecipe = Craft.recipes[key]
if irecipe then
Util.print('Crafting %d %s', icount * count - itemCount, key)
if not Craft.craftRecipe(irecipe,
icount * count - itemCount,
chestAdapter) then
turtle.select(1)
return
end
end
end
end
repeat
if not turtleCraft(recipe, math.min(count, maxCount), chestAdapter) then
turtle.select(1)
return false
end
count = count - maxCount
until count <= 0
turtle.select(1)
return true
end
-- given a certain quantity, return how many of those can be crafted
function Craft.getCraftableAmount(recipe, count, items)
local function sumItems(recipe, items, summedItems, count)
local canCraft = 0
for i = 1, count do
for _,item in pairs(recipe.ingredients) do
local summedItem = summedItems[item] or getItemCount(items, item)
local irecipe = Craft.recipes[item]
if irecipe and summedItem <= 0 then
summedItem = summedItem + sumItems(irecipe, items, summedItems, 1)
end
if summedItem <= 0 then
return canCraft
end
summedItems[item] = summedItem - 1
end
canCraft = canCraft + recipe.count
end
return canCraft
end
return sumItems(recipe, items, { }, math.ceil(count / recipe.count))
end
function Craft.canCraft(item, count, items)
return Craft.getCraftableAmount(Craft.recipes[item], count, items) == count
end
function Craft.setRecipes(recipes)
Craft.recipes = recipes
end
function Craft.getCraftableAmountTest()
local results = { }
Craft.setRecipes(Util.readTable('sys/etc/recipes.db'))
local items = {
{ name = 'minecraft:planks', damage = 0, count = 5 },
{ name = 'minecraft:log', damage = 0, count = 2 },
}
results[1] = { item = 'chest', expected = 1, got = Craft.getCraftableAmount(Craft.recipes['minecraft:chest:0'], 2, items) }
items = {
{ name = 'minecraft:log', damage = 0, count = 1 },
{ name = 'minecraft:coal', damage = 1, count = 1 },
}
results[2] = { item = 'torch', expected = 4, got = Craft.getCraftableAmount(Craft.recipes['minecraft:torch:0'], 4, items) }
return results
end
function Craft.craftRecipeTest(name, count)
local ChestAdapter = require('chestAdapter18')
local chestAdapter = ChestAdapter({ wrapSide = 'top', direction = 'down' })
Craft.setRecipes(Util.readTable('usr/etc/recipes.db'))
return { Craft.craftRecipe(Craft.recipes[name], count, chestAdapter) }
end
return Craft

View File

@@ -1,165 +0,0 @@
local Point = require('point')
local Util = require('util')
local checkedNodes = { }
local nodes = { }
local box = { }
local oldCallback
local function toKey(pt)
return table.concat({ pt.x, pt.y, pt.z }, ':')
end
local function addNode(node)
for i = 0, 5 do
local hi = turtle.getHeadingInfo(i)
local testNode = { x = node.x + hi.xd, y = node.y + hi.yd, z = node.z + hi.zd }
if Point.inBox(testNode, box) then
local key = toKey(testNode)
if not checkedNodes[key] then
nodes[key] = testNode
end
end
end
end
local function dig(action)
local directions = {
top = 'up',
bottom = 'down',
}
-- convert to up, down, north, south, east, west
local direction = directions[action.side] or
turtle.getHeadingInfo(turtle.point.heading).direction
local hi = turtle.getHeadingInfo(direction)
local node = { x = turtle.point.x + hi.xd, y = turtle.point.y + hi.yd, z = turtle.point.z + hi.zd }
if Point.inBox(node, box) then
local key = toKey(node)
checkedNodes[key] = true
nodes[key] = nil
if action.dig() then
addNode(node)
repeat until not action.dig() -- sand, etc
return true
end
end
end
local function move(action)
if action == 'turn' then
dig(turtle.getAction('forward'))
elseif action == 'up' then
dig(turtle.getAction('up'))
dig(turtle.getAction('forward'))
elseif action == 'down' then
dig(turtle.getAction('down'))
dig(turtle.getAction('forward'))
elseif action == 'back' then
dig(turtle.getAction('up'))
dig(turtle.getAction('down'))
end
if oldCallback then
oldCallback(action)
end
end
-- find the closest block
-- * favor same plane
-- * going backwards only if the dest is above or below
function closestPoint(reference, pts)
local lpt, lm -- lowest
for _,pt in pairs(pts) do
local m = Point.turtleDistance(reference, pt)
local h = Point.calculateHeading(reference, pt)
local t = Point.calculateTurns(reference.heading, h)
if pt.y ~= reference.y then -- try and stay on same plane
m = m + .01
end
if t ~= 2 or pt.y == reference.y then
m = m + t
if t > 0 then
m = m + .01
end
end
if not lm or m < lm then
lpt = pt
lm = m
end
end
return lpt
end
local function getAdjacentPoint(pt)
local t = { }
table.insert(t, pt)
for i = 0, 5 do
local hi = turtle.getHeadingInfo(i)
local heading
if i < 4 then
heading = (hi.heading + 2) % 4
end
table.insert(t, { x = pt.x + hi.xd, z = pt.z + hi.zd, y = pt.y + hi.yd, heading = heading })
end
return closestPoint(turtle.getPoint(), t)
end
return function(startPt, endPt, firstPt, verbose)
checkedNodes = { }
nodes = { }
box = { }
box.x = math.min(startPt.x, endPt.x)
box.y = math.min(startPt.y, endPt.y)
box.z = math.min(startPt.z, endPt.z)
box.ex = math.max(startPt.x, endPt.x)
box.ey = math.max(startPt.y, endPt.y)
box.ez = math.max(startPt.z, endPt.z)
if not turtle.pathfind(firstPt) then
error('failed to reach starting point')
end
turtle.setPolicy("attack", { dig = dig }, "assuredMove")
oldCallback = turtle.getMoveCallback()
turtle.setMoveCallback(move)
repeat
local key = toKey(turtle.point)
checkedNodes[key] = true
nodes[key] = nil
dig(turtle.getAction('down'))
dig(turtle.getAction('up'))
dig(turtle.getAction('forward'))
if verbose then
print(string.format('%d nodes remaining', Util.size(nodes)))
end
if Util.size(nodes) == 0 then
break
end
local node = closestPoint(turtle.point, nodes)
node = getAdjacentPoint(node)
if not turtle.gotoPoint(node) then
break
end
until turtle.abort
turtle.resetState()
turtle.setMoveCallback(oldCallback)
end

View File

@@ -88,10 +88,6 @@ local function mapDimensions(dest, blocks, boundingBox)
}
end
local function nodeToString(n)
return string.format('%d:%d:%d:%d', n._x, n._y, n._z, n.__heading or 9)
end
-- shifting and coordinate flipping
local function pointToMap(dim, pt)
return { x = pt.x + dim.ox, z = pt.y + dim.oy, y = pt.z + dim.oz }
@@ -144,15 +140,34 @@ local function addSensorBlocks(blocks, sblocks)
end
end
local function selectDestination(pts, box, map, dim)
while #pts > 0 do
local pt = Point.closest(turtle.point, pts)
if (box and not Point.inBox(pt, box)) or
map[pt.z + dim.oz][pt.x + dim.ox][pt.y + dim.oy] == 1 then
Util.removeByValue(pts, pt)
else
return pt
end
end
end
local function pathTo(dest, options)
local blocks = options.blocks or { }
local allDests = options.dest or { } -- support alternative destinations
local blocks = options.blocks or turtle.getState().blocks or { }
local dests = options.dest or { dest } -- support alternative destinations
local box = options.box or turtle.getState().box
local lastDim = nil
local map = nil
local grid = nil
if box then
box = Point.normalizeBox(box)
end
-- Creates a pathfinder object
local myFinder = Pathfinder(grid, 'ASTAR', walkable)
@@ -162,7 +177,7 @@ local function pathTo(dest, options)
while turtle.point.x ~= dest.x or turtle.point.z ~= dest.z or turtle.point.y ~= dest.y do
-- map expands as we encounter obstacles
local dim = mapDimensions(dest, blocks, options.box)
local dim = mapDimensions(dest, blocks, box)
-- reuse map if possible
if not lastDim or not dimsAreEqual(dim, lastDim) then
@@ -179,6 +194,15 @@ local function pathTo(dest, options)
addBlock(map, dim, b)
end
dest = selectDestination(dests, box, map, dim)
if not dest then
error('failed to reach destination')
-- return false, 'failed to reach destination'
end
if turtle.point.x == dest.x and turtle.point.z == dest.z and turtle.point.y == dest.y then
break
end
-- Define start and goal locations coordinates
local startPt = pointToMap(dim, turtle.point)
local endPt = pointToMap(dim, dest)
@@ -187,14 +211,8 @@ local function pathTo(dest, options)
local path = myFinder:getPath(startPt.x, startPt.y, startPt.z, turtle.point.heading, endPt.x, endPt.y, endPt.z, dest.heading)
if not path then
Util.removeByValue(allDests, dest)
dest = Point.closest(turtle.point, allDests)
if not dest then
return false, 'failed to recalculate'
end
Util.removeByValue(dests, dest)
else
for node, count in path:nodes() do
local pt = nodeToPoint(dim, node)
@@ -206,9 +224,6 @@ local function pathTo(dest, options)
-- when encountering obstacles -- IS THIS RIGHT ??
if not turtle.gotoSingleTurn(pt.x, pt.z, pt.y, node.heading) then
table.insert(blocks, pt)
if #allDests > 0 then
dest = Point.closest(turtle.point, allDests)
end
--if device.turtlesensorenvironment then
-- addSensorBlocks(blocks, device.turtlesensorenvironment.sonicScan())
--end
@@ -224,10 +239,27 @@ local function pathTo(dest, options)
return dest
end
return function(dest, options)
options = options or { }
if not options.blocks and turtle.gotoPoint(dest) then
return dest
end
return pathTo(dest, options)
end
return {
pathfind = function(dest, options)
options = options or { }
--if not options.blocks and turtle.gotoPoint(dest) then
-- return dest
--end
return pathTo(dest, options)
end,
-- set a global bounding box
-- box can be overridden by passing box in pathfind options
setBox = function(box)
turtle.getState().box = box
end,
setBlocks = function(blocks)
turtle.getState().blocks = blocks
end,
reset = function()
turtle.getState().box = nil
turtle.getState().blocks = nil
end,
}