reorganization
This commit is contained in:
@@ -1,166 +0,0 @@
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local itemDB = require('itemDB')
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local Util = require('util')
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local Craft = { }
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local function clearGrid(chestAdapter)
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for i = 1, 16 do
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local count = turtle.getItemCount(i)
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if count > 0 then
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chestAdapter:insert(i, count)
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if turtle.getItemCount(i) ~= 0 then
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return false
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end
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end
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end
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return true
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end
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local function splitKey(key)
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local t = Util.split(key, '(.-):')
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local item = { }
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if #t[#t] > 2 then
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item.nbtHash = table.remove(t)
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end
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item.damage = tonumber(table.remove(t))
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item.name = table.concat(t, ':')
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return item
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end
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local function getItemCount(items, key)
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local item = splitKey(key)
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for _,v in pairs(items) do
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if v.name == item.name and
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v.damage == item.damage and
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v.nbtHash == item.nbtHash then
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return v.count
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end
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end
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return 0
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end
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local function turtleCraft(recipe, qty, chestAdapter)
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clearGrid(chestAdapter)
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for k,v in pairs(recipe.ingredients) do
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local item = splitKey(v)
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chestAdapter:provide(item, qty, k)
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if turtle.getItemCount(k) == 0 then -- ~= qty then
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-- FIX: ingredients cannot be stacked
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return false
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end
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end
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return turtle.craft()
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end
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function Craft.craftRecipe(recipe, count, chestAdapter)
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local items = chestAdapter:listItems()
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local function sumItems(items)
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-- produces { ['minecraft:planks:0'] = 8 }
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local t = {}
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for _,item in pairs(items) do
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t[item] = (t[item] or 0) + 1
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end
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return t
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end
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count = math.ceil(count / recipe.count)
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local maxCount = recipe.maxCount or math.floor(64 / recipe.count)
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local summedItems = sumItems(recipe.ingredients)
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for key,icount in pairs(summedItems) do
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local itemCount = getItemCount(items, key)
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if itemCount < icount * count then
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local irecipe = Craft.recipes[key]
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if irecipe then
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Util.print('Crafting %d %s', icount * count - itemCount, key)
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if not Craft.craftRecipe(irecipe,
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icount * count - itemCount,
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chestAdapter) then
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turtle.select(1)
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return
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end
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end
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end
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end
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repeat
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if not turtleCraft(recipe, math.min(count, maxCount), chestAdapter) then
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turtle.select(1)
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return false
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end
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count = count - maxCount
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until count <= 0
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turtle.select(1)
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return true
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end
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-- given a certain quantity, return how many of those can be crafted
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function Craft.getCraftableAmount(recipe, count, items)
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local function sumItems(recipe, items, summedItems, count)
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local canCraft = 0
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for i = 1, count do
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for _,item in pairs(recipe.ingredients) do
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local summedItem = summedItems[item] or getItemCount(items, item)
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local irecipe = Craft.recipes[item]
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if irecipe and summedItem <= 0 then
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summedItem = summedItem + sumItems(irecipe, items, summedItems, 1)
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end
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if summedItem <= 0 then
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return canCraft
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end
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summedItems[item] = summedItem - 1
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end
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canCraft = canCraft + recipe.count
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end
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return canCraft
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end
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return sumItems(recipe, items, { }, math.ceil(count / recipe.count))
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end
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function Craft.canCraft(item, count, items)
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return Craft.getCraftableAmount(Craft.recipes[item], count, items) == count
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end
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function Craft.setRecipes(recipes)
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Craft.recipes = recipes
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end
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function Craft.getCraftableAmountTest()
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local results = { }
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Craft.setRecipes(Util.readTable('sys/etc/recipes.db'))
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local items = {
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{ name = 'minecraft:planks', damage = 0, count = 5 },
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{ name = 'minecraft:log', damage = 0, count = 2 },
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}
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results[1] = { item = 'chest', expected = 1, got = Craft.getCraftableAmount(Craft.recipes['minecraft:chest:0'], 2, items) }
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items = {
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{ name = 'minecraft:log', damage = 0, count = 1 },
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{ name = 'minecraft:coal', damage = 1, count = 1 },
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}
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results[2] = { item = 'torch', expected = 4, got = Craft.getCraftableAmount(Craft.recipes['minecraft:torch:0'], 4, items) }
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return results
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end
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function Craft.craftRecipeTest(name, count)
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local ChestAdapter = require('chestAdapter18')
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local chestAdapter = ChestAdapter({ wrapSide = 'top', direction = 'down' })
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Craft.setRecipes(Util.readTable('usr/etc/recipes.db'))
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return { Craft.craftRecipe(Craft.recipes[name], count, chestAdapter) }
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end
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return Craft
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@@ -1,165 +0,0 @@
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local Point = require('point')
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local Util = require('util')
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local checkedNodes = { }
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local nodes = { }
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local box = { }
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local oldCallback
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local function toKey(pt)
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return table.concat({ pt.x, pt.y, pt.z }, ':')
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end
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local function addNode(node)
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for i = 0, 5 do
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local hi = turtle.getHeadingInfo(i)
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local testNode = { x = node.x + hi.xd, y = node.y + hi.yd, z = node.z + hi.zd }
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if Point.inBox(testNode, box) then
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local key = toKey(testNode)
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if not checkedNodes[key] then
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nodes[key] = testNode
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end
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end
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end
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end
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local function dig(action)
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local directions = {
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top = 'up',
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bottom = 'down',
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}
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-- convert to up, down, north, south, east, west
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local direction = directions[action.side] or
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turtle.getHeadingInfo(turtle.point.heading).direction
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local hi = turtle.getHeadingInfo(direction)
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local node = { x = turtle.point.x + hi.xd, y = turtle.point.y + hi.yd, z = turtle.point.z + hi.zd }
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if Point.inBox(node, box) then
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local key = toKey(node)
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checkedNodes[key] = true
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nodes[key] = nil
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if action.dig() then
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addNode(node)
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repeat until not action.dig() -- sand, etc
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return true
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end
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end
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end
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local function move(action)
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if action == 'turn' then
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dig(turtle.getAction('forward'))
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elseif action == 'up' then
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dig(turtle.getAction('up'))
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dig(turtle.getAction('forward'))
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elseif action == 'down' then
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dig(turtle.getAction('down'))
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dig(turtle.getAction('forward'))
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elseif action == 'back' then
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dig(turtle.getAction('up'))
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dig(turtle.getAction('down'))
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end
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if oldCallback then
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oldCallback(action)
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end
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end
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-- find the closest block
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-- * favor same plane
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-- * going backwards only if the dest is above or below
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function closestPoint(reference, pts)
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local lpt, lm -- lowest
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for _,pt in pairs(pts) do
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local m = Point.turtleDistance(reference, pt)
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local h = Point.calculateHeading(reference, pt)
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local t = Point.calculateTurns(reference.heading, h)
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if pt.y ~= reference.y then -- try and stay on same plane
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m = m + .01
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end
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if t ~= 2 or pt.y == reference.y then
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m = m + t
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if t > 0 then
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m = m + .01
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end
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end
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if not lm or m < lm then
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lpt = pt
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lm = m
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end
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end
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return lpt
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end
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local function getAdjacentPoint(pt)
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local t = { }
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table.insert(t, pt)
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for i = 0, 5 do
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local hi = turtle.getHeadingInfo(i)
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local heading
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if i < 4 then
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heading = (hi.heading + 2) % 4
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end
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table.insert(t, { x = pt.x + hi.xd, z = pt.z + hi.zd, y = pt.y + hi.yd, heading = heading })
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end
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return closestPoint(turtle.getPoint(), t)
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end
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return function(startPt, endPt, firstPt, verbose)
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checkedNodes = { }
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nodes = { }
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box = { }
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box.x = math.min(startPt.x, endPt.x)
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box.y = math.min(startPt.y, endPt.y)
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box.z = math.min(startPt.z, endPt.z)
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box.ex = math.max(startPt.x, endPt.x)
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box.ey = math.max(startPt.y, endPt.y)
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box.ez = math.max(startPt.z, endPt.z)
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if not turtle.pathfind(firstPt) then
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error('failed to reach starting point')
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end
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turtle.setPolicy("attack", { dig = dig }, "assuredMove")
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oldCallback = turtle.getMoveCallback()
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turtle.setMoveCallback(move)
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repeat
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local key = toKey(turtle.point)
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checkedNodes[key] = true
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nodes[key] = nil
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dig(turtle.getAction('down'))
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dig(turtle.getAction('up'))
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dig(turtle.getAction('forward'))
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if verbose then
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print(string.format('%d nodes remaining', Util.size(nodes)))
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end
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if Util.size(nodes) == 0 then
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break
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end
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local node = closestPoint(turtle.point, nodes)
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node = getAdjacentPoint(node)
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if not turtle.gotoPoint(node) then
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break
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end
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until turtle.abort
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turtle.resetState()
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turtle.setMoveCallback(oldCallback)
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end
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@@ -88,10 +88,6 @@ local function mapDimensions(dest, blocks, boundingBox)
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}
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end
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local function nodeToString(n)
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return string.format('%d:%d:%d:%d', n._x, n._y, n._z, n.__heading or 9)
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end
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-- shifting and coordinate flipping
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local function pointToMap(dim, pt)
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return { x = pt.x + dim.ox, z = pt.y + dim.oy, y = pt.z + dim.oz }
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@@ -144,15 +140,34 @@ local function addSensorBlocks(blocks, sblocks)
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end
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end
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local function selectDestination(pts, box, map, dim)
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while #pts > 0 do
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local pt = Point.closest(turtle.point, pts)
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if (box and not Point.inBox(pt, box)) or
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map[pt.z + dim.oz][pt.x + dim.ox][pt.y + dim.oy] == 1 then
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Util.removeByValue(pts, pt)
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else
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return pt
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end
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end
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end
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local function pathTo(dest, options)
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local blocks = options.blocks or { }
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local allDests = options.dest or { } -- support alternative destinations
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local blocks = options.blocks or turtle.getState().blocks or { }
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local dests = options.dest or { dest } -- support alternative destinations
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local box = options.box or turtle.getState().box
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local lastDim = nil
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local map = nil
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local grid = nil
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if box then
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box = Point.normalizeBox(box)
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end
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-- Creates a pathfinder object
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local myFinder = Pathfinder(grid, 'ASTAR', walkable)
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@@ -162,7 +177,7 @@ local function pathTo(dest, options)
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while turtle.point.x ~= dest.x or turtle.point.z ~= dest.z or turtle.point.y ~= dest.y do
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-- map expands as we encounter obstacles
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local dim = mapDimensions(dest, blocks, options.box)
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local dim = mapDimensions(dest, blocks, box)
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-- reuse map if possible
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if not lastDim or not dimsAreEqual(dim, lastDim) then
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@@ -179,6 +194,15 @@ local function pathTo(dest, options)
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addBlock(map, dim, b)
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end
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dest = selectDestination(dests, box, map, dim)
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if not dest then
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error('failed to reach destination')
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-- return false, 'failed to reach destination'
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end
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if turtle.point.x == dest.x and turtle.point.z == dest.z and turtle.point.y == dest.y then
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break
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end
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-- Define start and goal locations coordinates
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local startPt = pointToMap(dim, turtle.point)
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local endPt = pointToMap(dim, dest)
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@@ -187,14 +211,8 @@ local function pathTo(dest, options)
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local path = myFinder:getPath(startPt.x, startPt.y, startPt.z, turtle.point.heading, endPt.x, endPt.y, endPt.z, dest.heading)
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if not path then
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Util.removeByValue(allDests, dest)
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dest = Point.closest(turtle.point, allDests)
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if not dest then
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return false, 'failed to recalculate'
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end
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Util.removeByValue(dests, dest)
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else
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for node, count in path:nodes() do
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local pt = nodeToPoint(dim, node)
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@@ -206,9 +224,6 @@ local function pathTo(dest, options)
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-- when encountering obstacles -- IS THIS RIGHT ??
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if not turtle.gotoSingleTurn(pt.x, pt.z, pt.y, node.heading) then
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table.insert(blocks, pt)
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if #allDests > 0 then
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dest = Point.closest(turtle.point, allDests)
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end
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--if device.turtlesensorenvironment then
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-- addSensorBlocks(blocks, device.turtlesensorenvironment.sonicScan())
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--end
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@@ -224,10 +239,27 @@ local function pathTo(dest, options)
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return dest
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end
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return function(dest, options)
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options = options or { }
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if not options.blocks and turtle.gotoPoint(dest) then
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return dest
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end
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return pathTo(dest, options)
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end
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return {
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pathfind = function(dest, options)
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options = options or { }
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--if not options.blocks and turtle.gotoPoint(dest) then
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-- return dest
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--end
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return pathTo(dest, options)
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end,
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-- set a global bounding box
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-- box can be overridden by passing box in pathfind options
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setBox = function(box)
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turtle.getState().box = box
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end,
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setBlocks = function(blocks)
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turtle.getState().blocks = blocks
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end,
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reset = function()
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turtle.getState().box = nil
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turtle.getState().blocks = nil
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end,
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}
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Reference in New Issue
Block a user