Ui enhancements 2.0 (#31)
* canvas overhaul * minor tweaks * list mode for overview * bugfixes + tweaks for editor 2.0 * minor tweaks * more editor work * refactor + new transitions * use layout() where appropriate and cleanup * mouse triple click + textEntry scroll ind * cleanup * cleanup + theme editor * color rework + cleanup * changes for deprecated ui methods * can now use named colors
This commit was merged in pull request #31.
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21
sys/modules/opus/fuzzy.lua
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21
sys/modules/opus/fuzzy.lua
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-- Based on Squid's fuzzy search
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-- https://github.com/SquidDev-CC/artist/blob/vnext/artist/lib/match.lua
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--
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-- not very fuzzy anymore
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local SCORE_WEIGHT = 1000
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local LEADING_LETTER_PENALTY = -30
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local LEADING_LETTER_PENALTY_MAX = -90
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local _find = string.find
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local _max = math.max
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return function(str, pattern)
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local start = _find(str, pattern, 1, true)
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if start then
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-- All letters before the current one are considered leading, so add them to our penalty
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return SCORE_WEIGHT
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+ _max(LEADING_LETTER_PENALTY * (start - 1), LEADING_LETTER_PENALTY_MAX)
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- (#str - #pattern)
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end
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end
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