Ui enhancements 2.0 (#31)
* canvas overhaul * minor tweaks * list mode for overview * bugfixes + tweaks for editor 2.0 * minor tweaks * more editor work * refactor + new transitions * use layout() where appropriate and cleanup * mouse triple click + textEntry scroll ind * cleanup * cleanup + theme editor * color rework + cleanup * changes for deprecated ui methods * can now use named colors
This commit was merged in pull request #31.
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@@ -50,18 +50,20 @@ function input:toCode(ch, code)
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table.insert(result, 'alt')
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end
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if keyboard.state[keys.leftShift] or keyboard.state[keys.rightShift] or
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code == keys.leftShift or code == keys.rightShift then
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if code and modifiers[code] then
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table.insert(result, 'shift')
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elseif #ch == 1 then
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table.insert(result, ch:upper())
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else
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table.insert(result, 'shift')
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if ch then -- some weird things happen with control/command on mac
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if keyboard.state[keys.leftShift] or keyboard.state[keys.rightShift] or
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code == keys.leftShift or code == keys.rightShift then
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if code and modifiers[code] then
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table.insert(result, 'shift')
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elseif #ch == 1 then
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table.insert(result, ch:upper())
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else
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table.insert(result, 'shift')
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table.insert(result, ch)
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end
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elseif not code or not modifiers[code] then
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table.insert(result, ch)
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end
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elseif not code or not modifiers[code] then
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table.insert(result, ch)
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end
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return table.concat(result, '-')
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@@ -118,6 +120,7 @@ function input:translate(event, code, p1, p2)
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local buttons = { 'mouse_click', 'mouse_rightclick' }
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self.mch = buttons[code]
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self.mfired = nil
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self.anchor = { x = p1, y = p2 }
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return {
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code = input:toCode('mouse_down', 255),
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button = code,
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@@ -132,6 +135,8 @@ function input:translate(event, code, p1, p2)
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button = code,
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x = p1,
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y = p2,
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dx = p1 - self.anchor.x,
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dy = p2 - self.anchor.y,
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}
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elseif event == 'mouse_up' then
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@@ -141,18 +146,26 @@ function input:translate(event, code, p1, p2)
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p1 == self.x and p2 == self.y and
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(clock - self.timer < .5) then
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self.mch = 'mouse_doubleclick'
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self.timer = nil
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self.clickCount = self.clickCount + 1
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if self.clickCount == 3 then
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self.mch = 'mouse_tripleclick'
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self.timer = nil
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self.clickCount = 1
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else
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self.mch = 'mouse_doubleclick'
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end
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else
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self.timer = os.clock()
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self.x = p1
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self.y = p2
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self.clickCount = 1
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end
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self.mfired = input:toCode(self.mch, 255)
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else
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self.mch = 'mouse_up'
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self.mfired = input:toCode(self.mch, 255)
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end
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return {
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code = self.mfired,
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button = code,
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