Ui enhancements 2.0 (#31)

* canvas overhaul

* minor tweaks

* list mode for overview

* bugfixes + tweaks for editor 2.0

* minor tweaks

* more editor work

* refactor + new transitions

* use layout() where appropriate and cleanup

* mouse triple click + textEntry scroll ind

* cleanup

* cleanup + theme editor

* color rework + cleanup

* changes for deprecated ui methods

* can now use named colors
This commit was merged in pull request #31.
This commit is contained in:
kepler155c
2020-04-21 22:40:59 -06:00
committed by GitHub
parent cdd0b6c4d2
commit 7224d441ca
92 changed files with 2471 additions and 1773 deletions

View File

@@ -1,32 +0,0 @@
local class = require('opus.class')
local UI = require('opus.ui')
UI.ActiveLayer = class(UI.Window)
UI.ActiveLayer.defaults = {
UIElement = 'ActiveLayer',
}
function UI.ActiveLayer:layout()
UI.Window.layout(self)
if not self.canvas then
self.canvas = self:addLayer()
else
self.canvas:resize(self.width, self.height)
end
end
function UI.ActiveLayer:enable(...)
self.canvas:raise()
self.canvas:setVisible(true)
UI.Window.enable(self, ...)
if self.parent.transitionHint then
self:addTransition(self.parent.transitionHint)
end
self:focusFirst()
end
function UI.ActiveLayer:disable()
if self.canvas then
self.canvas:setVisible(false)
end
UI.Window.disable(self)
end

View File

@@ -2,32 +2,30 @@ local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
UI.Button = class(UI.Window)
UI.Button.defaults = {
UIElement = 'Button',
text = 'button',
backgroundColor = colors.lightGray,
backgroundFocusColor = colors.gray,
textFocusColor = colors.white,
textInactiveColor = colors.gray,
textColor = colors.black,
backgroundColor = 'lightGray',
backgroundFocusColor = 'gray',
textFocusColor = 'white',
textInactiveColor = 'gray',
textColor = 'black',
centered = true,
height = 1,
focusIndicator = ' ',
event = 'button_press',
accelerators = {
space = 'button_activate',
[ ' ' ] = 'button_activate',
enter = 'button_activate',
mouse_click = 'button_activate',
}
}
function UI.Button:setParent()
function UI.Button:layout()
if not self.width and not self.ex then
self.width = #self.text + 2
self.width = self.noPadding and #self.text or #self.text + 2
end
UI.Window.setParent(self)
UI.Window.layout(self)
end
function UI.Button:draw()
@@ -35,13 +33,13 @@ function UI.Button:draw()
local bg = self.backgroundColor
local ind = ' '
if self.focused then
bg = self.backgroundFocusColor
fg = self.textFocusColor
bg = self:getProperty('backgroundFocusColor')
fg = self:getProperty('textFocusColor')
ind = self.focusIndicator
elseif self.inactive then
fg = self.textInactiveColor
fg = self:getProperty('textInactiveColor')
end
local text = ind .. self.text .. ' '
local text = self.noPadding and self.text or ind .. self.text .. ' '
if self.centered then
self:clear(bg)
self:centeredWrite(1 + math.floor(self.height / 2), text, bg, fg)
@@ -59,7 +57,7 @@ end
function UI.Button:eventHandler(event)
if event.type == 'button_activate' then
self:emit({ type = self.event, button = self })
self:emit({ type = self.event, button = self, element = self })
return true
end
return false
@@ -73,7 +71,7 @@ function UI.Button.example()
},
button2 = UI.Button {
x = 2, y = 4,
backgroundColor = colors.green,
backgroundColor = 'green',
event = 'custom_event',
},
button3 = UI.Button {

View File

@@ -1,8 +1,6 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.Checkbox = class(UI.Window)
UI.Checkbox.defaults = {
UIElement = 'Checkbox',
@@ -11,9 +9,9 @@ UI.Checkbox.defaults = {
leftMarker = UI.extChars and '\124' or '[',
rightMarker = UI.extChars and '\124' or ']',
value = false,
textColor = colors.white,
backgroundColor = colors.black,
backgroundFocusColor = colors.lightGray,
textColor = 'white',
backgroundColor = 'black',
backgroundFocusColor = 'lightGray',
height = 1,
width = 3,
accelerators = {
@@ -21,11 +19,9 @@ UI.Checkbox.defaults = {
mouse_click = 'checkbox_toggle',
}
}
UI.Checkbox.inherits = {
labelBackgroundColor = 'backgroundColor',
}
function UI.Checkbox:postInit()
function UI.Checkbox:layout()
self.width = self.label and #self.label + 4 or 3
UI.Window.layout(self)
end
function UI.Checkbox:draw()

View File

@@ -11,8 +11,8 @@ UI.Chooser.defaults = {
nochoice = 'Select',
backgroundFocusColor = colors.lightGray,
textInactiveColor = colors.gray,
leftIndicator = UI.extChars and '\17' or '<',
rightIndicator = UI.extChars and '\16' or '>',
leftIndicator = UI.extChars and '\171' or '<',
rightIndicator = UI.extChars and '\187' or '>',
height = 1,
accelerators = {
space = 'choice_next',
@@ -20,7 +20,7 @@ UI.Chooser.defaults = {
left = 'choice_prev',
}
}
function UI.Chooser:setParent()
function UI.Chooser:layout()
if not self.width and not self.ex then
self.width = 1
for _,v in pairs(self.choices) do
@@ -30,7 +30,7 @@ function UI.Chooser:setParent()
end
self.width = self.width + 4
end
UI.Window.setParent(self)
UI.Window.layout(self)
end
function UI.Chooser:draw()

View File

@@ -1,15 +1,11 @@
local Canvas = require('opus.ui.canvas')
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.Dialog = class(UI.SlideOut)
UI.Dialog.defaults = {
UIElement = 'Dialog',
height = 7,
textColor = colors.black,
backgroundColor = colors.white,
noFill = true,
okEvent ='dialog_ok',
cancelEvent = 'dialog_cancel',
}
@@ -18,22 +14,36 @@ function UI.Dialog:postInit()
self.titleBar = UI.TitleBar({ event = self.cancelEvent, title = self.title })
end
function UI.Dialog:show(...)
local canvas = self.parent:getCanvas()
self.oldPalette = canvas.palette
canvas:applyPalette(Canvas.darkPalette)
UI.SlideOut.show(self, ...)
end
function UI.Dialog:hide(...)
self.parent:getCanvas().palette = self.oldPalette
UI.SlideOut.hide(self, ...)
self.parent:draw()
end
function UI.Dialog:eventHandler(event)
if event.type == 'dialog_cancel' then
self:hide()
end
return UI.SlideOut.eventHandler(self, event)
end
function UI.Dialog.example()
return UI.Dialog {
title = 'Enter Starting Level',
height = 7,
form = UI.Form {
y = 3, x = 2, height = 4,
event = 'setStartLevel',
cancelEvent = 'slide_hide',
text = UI.Text {
x = 5, y = 1, width = 20,
textColor = 'gray',
},
textEntry = UI.TextEntry {
formKey = 'level',
x = 15, y = 1, width = 7,
},
},
statusBar = UI.StatusBar(),
enable = function(self)
require('opus.event').onTimeout(0, function()
self:show()
self:sync()
end)
end,
}
end

View File

@@ -2,12 +2,10 @@ local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
UI.DropMenu = class(UI.MenuBar)
UI.DropMenu.defaults = {
UIElement = 'DropMenu',
backgroundColor = colors.white,
backgroundColor = 'white',
buttonClass = 'DropMenuItem',
}
function UI.DropMenu:layout()
@@ -32,42 +30,53 @@ function UI.DropMenu:layout()
self.height = #self.children + 1
self.width = maxWidth + 2
if not self.canvas then
self.canvas = self:addLayer()
else
self.canvas:resize(self.width, self.height)
if self.x + self.width > self.parent.width then
self.x = self.parent.width - self.width + 1
end
self:reposition(self.x, self.y, self.width, self.height)
end
function UI.DropMenu:enable()
end
local menuBar = self.parent:find(self.menuUid)
local hasActive
function UI.DropMenu:show(x, y)
self.x, self.y = x, y
self.canvas:move(x, y)
self.canvas:setVisible(true)
for _,c in pairs(self.children) do
if not c.spacer and menuBar then
c.inactive = not menuBar:getActive(c)
end
if not c.inactive then
hasActive = true
end
end
-- jump through a lot of hoops if all selections are inactive
-- there's gotta be a better way
-- lots of exception code just to handle drop menus
self.focus = not hasActive and function() end
UI.Window.enable(self)
if self.focus then
self:setFocus(self)
else
self:focusFirst()
end
self:draw()
self:capture(self)
self:focusFirst()
end
function UI.DropMenu:hide()
self:disable()
self.canvas:setVisible(false)
self:release(self)
function UI.DropMenu:disable()
UI.Window.disable(self)
self:remove()
end
function UI.DropMenu:eventHandler(event)
if event.type == 'focus_lost' and self.enabled then
if not Util.contains(self.children, event.focused) then
self:hide()
if not (Util.contains(self.children, event.focused) or event.focused == self) then
self:disable()
end
elseif event.type == 'mouse_out' and self.enabled then
self:hide()
self:refocus()
self:disable()
self:setFocus(self.parent:find(self.lastFocus))
else
return UI.MenuBar.eventHandler(self, event)
end
@@ -83,6 +92,15 @@ function UI.DropMenu.example()
{ spacer = true },
{ text = 'Quit ^q', event = 'quit' },
} },
{ text = 'Edit', dropdown = {
{ text = 'Copy', event = 'run' },
{ text = 'Paste s', event = 'shell' },
} },
{ text = '\187',
x = -3,
dropdown = {
{ text = 'Associations', event = 'associate' },
} },
}
}
end

View File

@@ -1,20 +1,18 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.DropMenuItem = class(UI.Button)
UI.DropMenuItem.defaults = {
UIElement = 'DropMenuItem',
textColor = colors.black,
backgroundColor = colors.white,
textFocusColor = colors.white,
textInactiveColor = colors.lightGray,
backgroundFocusColor = colors.lightGray,
textColor = 'black',
backgroundColor = 'white',
textFocusColor = 'white',
textInactiveColor = 'lightGray',
backgroundFocusColor = 'lightGray',
}
function UI.DropMenuItem:eventHandler(event)
if event.type == 'button_activate' then
self.parent:hide()
self.parent:disable()
end
return UI.Button.eventHandler(self, event)
end

View File

@@ -1,62 +1,63 @@
local class = require('opus.class')
local Event = require('opus.event')
local Terminal = require('opus.terminal')
local UI = require('opus.ui')
local colors = _G.colors
UI.Embedded = class(UI.Window)
UI.Embedded.defaults = {
UIElement = 'Embedded',
backgroundColor = colors.black,
textColor = colors.white,
backgroundColor = 'black',
textColor = 'white',
maxScroll = 100,
accelerators = {
up = 'scroll_up',
down = 'scroll_down',
}
}
function UI.Embedded:setParent()
UI.Window.setParent(self)
self.win = Terminal.window(UI.term.device, self.x, self.y, self.width, self.height, false)
self.win.setMaxScroll(self.maxScroll)
local canvas = self:getCanvas()
self.win.getCanvas().parent = canvas
table.insert(canvas.layers, self.win.getCanvas())
self.canvas = self.win.getCanvas()
self.win.setCursorPos(1, 1)
self.win.setBackgroundColor(self.backgroundColor)
self.win.setTextColor(self.textColor)
self.win.clear()
end
function UI.Embedded:layout()
UI.Window.layout(self)
if self.win then
self.win.reposition(self.x, self.y, self.width, self.height)
if not self.win then
local t
function self.render()
if not t then
t = Event.onTimeout(0, function()
t = nil
if self.focused then
self:setCursorPos(self.win.getCursorPos())
end
self:sync()
end)
end
end
self.win = Terminal.window(UI.term.device, self.x, self.y, self.width, self.height, false)
self.win.canvas = self
self.win.setMaxScroll(self.maxScroll)
self.win.setCursorPos(1, 1)
self.win.setBackgroundColor(self.backgroundColor)
self.win.setTextColor(self.textColor)
self.win.clear()
end
end
function UI.Embedded:draw()
self.canvas:dirty()
self:dirty()
end
function UI.Embedded:focus()
-- allow scrolling
if self.focused then
self:setCursorBlink(self.win.getCursorBlink())
end
end
function UI.Embedded:enable()
self.canvas:setVisible(true)
self.canvas:raise()
if self.visible then
-- the window will automatically update on changes
-- the canvas does not need to be rendereed
self.win.setVisible(true)
end
UI.Window.enable(self)
self.canvas:dirty()
self.win.setVisible(true)
self:dirty()
end
function UI.Embedded:disable()
self.canvas:setVisible(false)
self.win.setVisible(false)
UI.Window.disable(self)
end
@@ -71,17 +72,12 @@ function UI.Embedded:eventHandler(event)
end
end
function UI.Embedded:focus()
-- allow scrolling
end
function UI.Embedded.example()
local Event = require('opus.event')
local Util = require('opus.util')
local term = _G.term
return UI.Embedded {
visible = true,
y = 2, x = 2, ex = -2, ey = -2,
enable = function (self)
UI.Embedded.enable(self)
Event.addRoutine(function()
@@ -90,10 +86,11 @@ function UI.Embedded.example()
term.redirect(oterm)
end)
end,
eventHandler = function(_, event)
eventHandler = function(self, event)
if event.type == 'key' then
return true
end
return UI.Embedded.eventHandler(self, event)
end
}
end

View File

@@ -0,0 +1,118 @@
local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
local fs = _G.fs
UI.FileSelect = class(UI.Window)
UI.FileSelect.defaults = {
UIElement = 'FileSelect',
}
function UI.FileSelect:postInit()
self.grid = UI.ScrollingGrid {
x = 2, y = 2, ex = -2, ey = -4,
dir = '/',
sortColumn = 'name',
columns = {
{ heading = 'Name', key = 'name' },
{ heading = 'Size', key = 'size', width = 5 }
},
getDisplayValues = function(_, row)
if row.size then
row = Util.shallowCopy(row)
row.size = Util.toBytes(row.size)
end
return row
end,
getRowTextColor = function(_, file)
if file.isDir then
return colors.cyan
end
if file.isReadOnly then
return colors.pink
end
return colors.white
end,
sortCompare = function(self, a, b)
if self.sortColumn == 'size' then
return a.size < b.size
end
if a.isDir == b.isDir then
return a.name:lower() < b.name:lower()
end
return a.isDir
end,
draw = function(self)
local files = fs.listEx(self.dir)
if #self.dir > 0 then
table.insert(files, {
name = '..',
isDir = true,
})
end
self:setValues(files)
self:setIndex(1)
UI.Grid.draw(self)
end,
}
self.path = UI.TextEntry {
x = 2,
y = -2,
ex = -11,
limit = 256,
accelerators = {
enter = 'path_enter',
}
}
self.cancel = UI.Button {
text = 'Cancel',
x = -9,
y = -2,
event = 'select_cancel',
}
end
function UI.FileSelect:draw()
self:fillArea(1, 1, self.width, self.height, string.rep('\127', self.width), colors.black, colors.gray)
self:drawChildren()
end
function UI.FileSelect:enable(path)
self:setPath(path or '')
UI.Window.enable(self)
end
function UI.FileSelect:setPath(path)
self.grid.dir = path
while not fs.isDir(self.grid.dir) do
self.grid.dir = fs.getDir(self.grid.dir)
end
self.path.value = self.grid.dir
end
function UI.FileSelect:eventHandler(event)
if event.type == 'grid_select' then
self.grid.dir = fs.combine(self.grid.dir, event.selected.name)
self.path.value = self.grid.dir
if event.selected.isDir then
self.grid:draw()
self.path:draw()
else
self:emit({ type = 'select_file', file = '/' .. self.path.value, element = self })
end
return true
elseif event.type == 'path_enter' then
if self.path.value then
if fs.isDir(self.path.value) then
self:setPath(self.path.value)
self.grid:draw()
self.path:draw()
else
self:emit({ type = 'select_file', file = '/' .. self.path.value, element = self })
end
end
return true
end
end

View File

@@ -0,0 +1,16 @@
local class = require('opus.class')
local UI = require('opus.ui')
UI.FlatButton = class(UI.Button)
UI.FlatButton.defaults = {
UIElement = 'FlatButton',
textColor = 'black',
textFocusColor = 'white',
noPadding = true,
}
function UI.FlatButton:setParent()
self.backgroundColor = self.parent:getProperty('backgroundColor')
self.backgroundFocusColor = self.backgroundColor
UI.Button.setParent(self)
end

View File

@@ -2,8 +2,6 @@ local class = require('opus.class')
local Sound = require('opus.sound')
local UI = require('opus.ui')
local colors = _G.colors
UI.Form = class(UI.Window)
UI.Form.defaults = {
UIElement = 'Form',
@@ -68,7 +66,7 @@ function UI.Form:createForm()
table.insert(self.children, UI.Text {
x = self.margin,
y = child.y,
textColor = colors.black,
textColor = 'black',
width = #child.formLabel,
value = child.formLabel,
})

View File

@@ -2,10 +2,8 @@ local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
local os = _G.os
local _rep = string.rep
local _sub = string.sub
local function safeValue(v)
local t = type(v)
@@ -23,18 +21,7 @@ function Writer:init(element, y)
end
function Writer:write(s, width, align, bg, fg)
local len = #tostring(s or '')
if len > width then
s = _sub(s, 1, width)
end
local padding = len < width and _rep(' ', width - len)
if padding then
if align == 'right' then
s = padding .. s
else
s = s .. padding
end
end
s = Util.widthify(s, width, align)
self.element:write(self.x, self.y, s, bg, fg)
self.x = self.x + width
end
@@ -56,16 +43,16 @@ UI.Grid.defaults = {
disableHeader = false,
headerHeight = 1,
marginRight = 0,
textColor = colors.white,
textSelectedColor = colors.white,
backgroundColor = colors.black,
backgroundSelectedColor = colors.gray,
headerBackgroundColor = colors.cyan,
headerTextColor = colors.white,
headerSortColor = colors.yellow,
unfocusedTextSelectedColor = colors.white,
unfocusedBackgroundSelectedColor = colors.gray,
focusIndicator = UI.extChars and '\183' or '>',
textColor = 'white',
textSelectedColor = 'white',
backgroundColor = 'black',
backgroundSelectedColor = 'gray',
headerBackgroundColor = 'primary',
headerTextColor = 'white',
headerSortColor = 'yellow',
unfocusedTextSelectedColor = 'white',
unfocusedBackgroundSelectedColor = 'gray',
focusIndicator = UI.extChars and '\26' or '>',
sortIndicator = ' ',
inverseSortIndicator = UI.extChars and '\24' or '^',
values = { },
@@ -83,8 +70,8 @@ UI.Grid.defaults = {
[ 'control-f' ] = 'scroll_pageDown',
},
}
function UI.Grid:setParent()
UI.Window.setParent(self)
function UI.Grid:layout()
UI.Window.layout(self)
for _,c in pairs(self.columns) do
c.cw = c.width
@@ -522,7 +509,7 @@ function UI.Grid.example()
values = values,
columns = {
{ heading = 'key', key = 'key', width = 6, },
{ heading = 'value', key = 'value', textColor = colors.yellow },
{ heading = 'value', key = 'value', textColor = 'yellow' },
},
},
autospace = UI.Grid {

View File

@@ -1,19 +1,28 @@
local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local lookup = '0123456789abcdef'
-- handle files produced by Paint
UI.Image = class(UI.Window)
UI.Image.defaults = {
UIElement = 'Image',
event = 'button_press',
}
function UI.Image:setParent()
if self.image then
function UI.Image:postInit()
if self.filename then
self.image = Util.readLines(self.filename)
end
if self.image and not (self.height or self.ey) then
self.height = #self.image
end
if self.image and not self.width then
self.width = #self.image[1]
if self.image and not (self.width or self.ex) then
for i = 1, self.height do
self.width = math.max(self.width or 0, #self.image[i])
end
end
UI.Window.setParent(self)
end
function UI.Image:draw()
@@ -22,19 +31,22 @@ function UI.Image:draw()
for y = 1, #self.image do
local line = self.image[y]
for x = 1, #line do
local ch = line[x]
if type(ch) == 'number' then
if ch > 0 then
self:write(x, y, ' ', ch)
end
else
self:write(x, y, ch)
local ch = lookup:find(line:sub(x, x))
if ch then
self:write(x, y, ' ', 2 ^ (ch -1))
end
end
end
end
self:drawChildren()
end
function UI.Image:setImage(image)
self.image = image
end
function UI.Image.example()
return UI.Image {
filename = 'test.paint',
}
end

View File

@@ -13,8 +13,7 @@ function UI.Menu:postInit()
self.pageSize = #self.menuItems
end
function UI.Menu:setParent()
UI.Grid.setParent(self)
function UI.Menu:layout()
self.itemWidth = 1
for _,v in pairs(self.values) do
if #v.prompt > self.itemWidth then
@@ -28,6 +27,7 @@ function UI.Menu:setParent()
else
self.width = self.itemWidth + 2
end
UI.Grid.layout(self)
end
function UI.Menu:center()

View File

@@ -1,28 +1,15 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
local function getPosition(element)
local x, y = 1, 1
repeat
x = element.x + x - 1
y = element.y + y - 1
element = element.parent
until not element
return x, y
end
UI.MenuBar = class(UI.Window)
UI.MenuBar.defaults = {
UIElement = 'MenuBar',
buttons = { },
height = 1,
backgroundColor = colors.lightGray,
textColor = colors.black,
backgroundColor = 'secondary',
textColor = 'black',
spacing = 2,
lastx = 1,
showBackButton = false,
buttonClass = 'MenuItem',
}
function UI.MenuBar:postInit()
@@ -62,10 +49,6 @@ function UI.MenuBar:addButtons(buttons)
else
table.insert(self.children, button)
end
if button.dropdown then
button.dropmenu = UI.DropMenu { buttons = button.dropdown }
end
end
end
if self.parent then
@@ -78,23 +61,28 @@ function UI.MenuBar:getActive(menuItem)
end
function UI.MenuBar:eventHandler(event)
if event.type == 'button_press' and event.button.dropmenu then
if event.button.dropmenu.enabled then
event.button.dropmenu:hide()
self:refocus()
return true
else
local x, y = getPosition(event.button)
if x + event.button.dropmenu.width > self.width then
x = self.width - event.button.dropmenu.width + 1
end
for _,c in pairs(event.button.dropmenu.children) do
if not c.spacer then
c.inactive = not self:getActive(c)
end
end
event.button.dropmenu:show(x, y + 1)
if event.type == 'button_press' and event.button.dropdown then
local function getPosition(element)
local x, y = 1, 1
repeat
x = element.x + x - 1
y = element.y + y - 1
element = element.parent
until not element
return x, y
end
local x, y = getPosition(event.button)
local menu = UI.DropMenu {
buttons = event.button.dropdown,
x = x,
y = y + 1,
lastFocus = event.button.uid,
menuUid = self.uid,
}
self.parent:add({ dropmenu = menu })
return true
end
end
@@ -103,7 +91,8 @@ function UI.MenuBar.example()
return UI.MenuBar {
buttons = {
{ text = 'Choice1', event = 'event1' },
{ text = 'Choice2', event = 'event2' },
{ text = 'Choice2', event = 'event2', inactive = true },
{ text = 'Choice3', event = 'event3' },
}
}
end

View File

@@ -1,13 +1,9 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.MenuItem = class(UI.Button)
UI.MenuItem = class(UI.FlatButton)
UI.MenuItem.defaults = {
UIElement = 'MenuItem',
textColor = colors.black,
backgroundColor = colors.lightGray,
textFocusColor = colors.white,
backgroundFocusColor = colors.lightGray,
noPadding = false,
textInactiveColor = 'gray',
}

View File

@@ -0,0 +1,31 @@
local class = require('opus.class')
local UI = require('opus.ui')
UI.MiniSlideOut = class(UI.SlideOut)
UI.MiniSlideOut.defaults = {
UIElement = 'MiniSlideOut',
noFill = true,
backgroundColor = 'primary',
height = 1,
}
function UI.MiniSlideOut:postInit()
self.close_button = UI.Button {
x = -1,
backgroundColor = self.backgroundColor,
backgroundFocusColor = self.backgroundColor,
text = 'x',
event = 'slide_hide',
noPadding = true,
}
if self.label then
self.label_text = UI.Text {
x = 2,
value = self.label,
}
end
end
function UI.MiniSlideOut:show(...)
UI.SlideOut.show(self, ...)
self:addTransition('slideLeft', { easing = 'outBounce' })
end

View File

@@ -5,17 +5,18 @@ UI.NftImage = class(UI.Window)
UI.NftImage.defaults = {
UIElement = 'NftImage',
}
function UI.NftImage:setParent()
if self.image then
function UI.NftImage:postInit()
if self.image and not (self.ey or self.height) then
self.height = self.image.height
end
if self.image and not self.width then
if self.image and not (self.ex or self.width) then
self.width = self.image.width
end
UI.Window.setParent(self)
end
function UI.NftImage:draw()
self:clear()
if self.image then
-- due to blittle, the background and foreground transparent
-- color is the same as the background color
@@ -25,8 +26,6 @@ function UI.NftImage:draw()
self:write(x, y, self.image.text[y][x], self.image.bg[y][x], self.image.fg[y][x] or bg)
end
end
else
self:clear()
end
end

View File

@@ -4,36 +4,34 @@ local Sound = require('opus.sound')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
UI.Notification = class(UI.Window)
UI.Notification.defaults = {
UIElement = 'Notification',
backgroundColor = colors.gray,
backgroundColor = 'gray',
closeInd = UI.extChars and '\215' or '*',
height = 3,
timeout = 3,
anchor = 'bottom',
}
function UI.Notification:draw()
function UI.Notification.draw()
end
function UI.Notification:enable()
function UI.Notification.enable()
end
function UI.Notification:error(value, timeout)
self.backgroundColor = colors.red
self.backgroundColor = 'red'
Sound.play('entity.villager.no', .5)
self:display(value, timeout)
end
function UI.Notification:info(value, timeout)
self.backgroundColor = colors.lightGray
self.backgroundColor = 'lightGray'
self:display(value, timeout)
end
function UI.Notification:success(value, timeout)
self.backgroundColor = colors.green
self.backgroundColor = 'green'
self:display(value, timeout)
end
@@ -43,32 +41,34 @@ function UI.Notification:cancel()
self.timer = nil
end
if self.canvas then
self.enabled = false
self.canvas:removeLayer()
self.canvas = nil
end
self:disable()
end
function UI.Notification:display(value, timeout)
self:cancel()
self.enabled = true
local lines = Util.wordWrap(value, self.width - 3)
self.enabled = true
self.height = #lines
if self.anchor == 'bottom' then
self.y = self.parent.height - self.height + 1
self.canvas = self:addLayer(self.backgroundColor, self.textColor)
self:addTransition('expandUp', { ticks = self.height })
else
self.canvas = self:addLayer(self.backgroundColor, self.textColor)
self.y = 1
end
self.canvas:setVisible(true)
self:reposition(self.x, self.y, self.width, self.height)
self:raise()
self:clear()
for k,v in pairs(lines) do
self:write(2, k, v)
end
self:write(self.width, 1, self.closeInd)
if self.timer then
Event.off(self.timer)
self.timer = nil
end
timeout = timeout or self.timeout
if timeout > 0 then
@@ -77,7 +77,6 @@ function UI.Notification:display(value, timeout)
self:sync()
end)
else
self:write(self.width, 1, self.closeInd)
self:sync()
end
end
@@ -92,7 +91,7 @@ function UI.Notification:eventHandler(event)
end
function UI.Notification.example()
return UI.ActiveLayer {
return UI.Window {
notify1 = UI.Notification {
anchor = 'top',
},
@@ -111,7 +110,9 @@ function UI.Notification.example()
if event.type == 'test_success' then
self.notify1:success('Example text')
elseif event.type == 'test_error' then
self.notify2:error('Example text', 0)
self.notify2:error([[Example text test test
test test test test test
test test test]], 0)
end
end,
}

View File

@@ -1,60 +1,31 @@
local Canvas = require('opus.ui.canvas')
local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
-- need to add offsets to this test
local function getPosition(element)
local x, y = 1, 1
repeat
x = element.x + x - 1
y = element.y + y - 1
element = element.parent
until not element
return x, y
end
UI.Page = class(UI.Window)
UI.Page.defaults = {
UIElement = 'Page',
accelerators = {
down = 'focus_next',
scroll_down = 'focus_next',
enter = 'focus_next',
tab = 'focus_next',
['shift-tab' ] = 'focus_prev',
up = 'focus_prev',
scroll_up = 'focus_prev',
},
backgroundColor = colors.cyan,
textColor = colors.white,
backgroundColor = 'primary',
textColor = 'white',
}
function UI.Page:postInit()
self.parent = self.parent or UI.defaultDevice
self.parent = self.parent or UI.term
self.__target = self
self.canvas = Canvas({
x = 1, y = 1, width = self.parent.width, height = self.parent.height,
isColor = self.parent.isColor,
})
self.canvas:clear(self.backgroundColor, self.textColor)
end
function UI.Page:enable()
self.canvas.visible = true
UI.Window.enable(self)
if not self.focused or not self.focused.enabled then
self:focusFirst()
end
end
function UI.Page:disable()
self.canvas.visible = false
UI.Window.disable(self)
end
function UI.Page:sync()
if self.enabled then
self:checkFocus()
self.parent:setCursorBlink(self.focused and self.focused.cursorBlink)
self.parent:sync()
end
end
@@ -73,22 +44,23 @@ function UI.Page:pointToChild(x, y)
if self.__target == self then
return UI.Window.pointToChild(self, x, y)
end
x = x + self.offx - self.x + 1
y = y + self.offy - self.y + 1
--[[
-- this is supposed to fix when there are multiple sub canvases
local absX, absY = getPosition(self.__target)
if self.__target.canvas then
x = x - (self.__target.canvas.x - self.__target.x)
y = y - (self.__target.canvas.y - self.__target.y)
_syslog({'raw', self.__target.canvas.y, self.__target.y})
local function getPosition(element)
local x, y = 1, 1
repeat
x = element.x + x - 1
y = element.y + y - 1
element = element.parent
until not element
return x, y
end
]]
return self.__target:pointToChild(x, y)
local absX, absY = getPosition(self.__target)
return self.__target:pointToChild(x - absX + self.__target.x, y - absY + self.__target.y)
end
function UI.Page:getFocusables()
if self.__target == self or self.__target.pageType ~= 'modal' then
if self.__target == self or not self.__target.modal then
return UI.Window.getFocusables(self)
end
return self.__target:getFocusables()
@@ -149,12 +121,17 @@ function UI.Page:setFocus(child)
if not child.focused then
child.focused = true
child:emit({ type = 'focus_change', focused = child })
--self:emit({ type = 'focus_change', focused = child })
end
child:focus()
end
function UI.Page:checkFocus()
if not self.focused or not self.focused.enabled then
self.__target:focusFirst()
end
end
function UI.Page:eventHandler(event)
if self.focused then
if event.type == 'focus_next' then

View File

@@ -1,39 +1,31 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.ProgressBar = class(UI.Window)
UI.ProgressBar.defaults = {
UIElement = 'ProgressBar',
backgroundColor = colors.gray,
backgroundColor = 'gray',
height = 1,
progressColor = colors.lime,
progressColor = 'lime',
progressChar = UI.extChars and '\153' or ' ',
fillChar = ' ',
fillColor = colors.gray,
textColor = colors.green,
fillColor = 'gray',
textColor = 'green',
value = 0,
}
function UI.ProgressBar:draw()
local width = math.ceil(self.value / 100 * self.width)
local filler = string.rep(self.fillChar, self.width)
local progress = string.rep(self.progressChar, width)
for i = 1, self.height do
self:write(1, i, filler, nil, self.fillColor)
self:write(1, i, progress, self.progressColor)
end
self:fillArea(width + 1, 1, self.width - width, self.height, self.fillChar, nil, self.fillColor)
self:fillArea(1, 1, width, self.height, self.progressChar, self.progressColor)
end
function UI.ProgressBar.example()
local Event = require('opus.event')
return UI.ProgressBar {
x = 2, ex = -2, y = 2,
x = 2, ex = -2, y = 2, height = 2,
focus = function() end,
enable = function(self)
Event.onInterval(.25, function()
require('opus.event').onInterval(.25, function()
self.value = self.value == 100 and 0 or self.value + 5
self:draw()
self:sync()

View File

@@ -0,0 +1,27 @@
local class = require('opus.class')
local UI = require('opus.ui')
UI.Question = class(UI.MiniSlideOut)
UI.Question.defaults = {
UIElement = 'Question',
accelerators = {
y = 'question_yes',
n = 'question_no',
}
}
function UI.Question:postInit()
local x = self.label and #self.label + 3 or 1
self.yes_button = UI.Button {
x = x,
text = 'Yes',
backgroundColor = 'primary',
event = 'question_yes',
}
self.no_button = UI.Button {
x = x + 5,
text = 'No',
backgroundColor = 'primary',
event = 'question_no',
}
end

View File

@@ -17,7 +17,13 @@ UI.ScrollBar.defaults = {
ey = -1,
}
function UI.ScrollBar:draw()
local view = self.parent:getViewArea()
local parent = self.target or self.parent --self:find(self.target)
local view = parent:getViewArea()
self:clear()
-- ...
self:write(1, 1, ' ', view.fill)
if view.totalHeight > view.height then
local maxScroll = view.totalHeight - view.height
@@ -27,7 +33,7 @@ function UI.ScrollBar:draw()
local row = view.y
if not view.static then -- does the container scroll ?
self.height = view.totalHeight
self:reposition(self.x, self.y, self.width, view.totalHeight)
end
for i = 1, view.height - 2 do
@@ -56,16 +62,17 @@ end
function UI.ScrollBar:eventHandler(event)
if event.type == 'mouse_click' or event.type == 'mouse_doubleclick' then
if event.x == 1 then
local view = self.parent:getViewArea()
local parent = self.target or self.parent --self:find(self.target)
local view = parent:getViewArea()
if view.totalHeight > view.height then
if event.y == view.y then
self:emit({ type = 'scroll_up'})
parent:emit({ type = 'scroll_up'})
elseif event.y == view.y + view.height - 1 then
self:emit({ type = 'scroll_down'})
parent:emit({ type = 'scroll_down'})
else
local percent = (event.y - view.y) / (view.height - 2)
local y = math.floor((view.totalHeight - view.height) * percent)
self:emit({ type = 'scroll_to', offset = y })
parent :emit({ type = 'scroll_to', offset = y })
end
end
return true

View File

@@ -29,6 +29,7 @@ function UI.ScrollingGrid:getViewArea()
height = self.pageSize, -- viewable height
totalHeight = Util.size(self.values), -- total height
offsetY = self.scrollOffset, -- scroll offset
fill = not self.disableHeader and self.headerBackgroundColor,
}
end
@@ -57,3 +58,21 @@ function UI.ScrollingGrid:setIndex(index)
end
UI.Grid.setIndex(self, index)
end
function UI.ScrollingGrid.example()
local values = { }
for i = 1, 20 do
table.insert(values, { key = 'key' .. i, value = 'value' .. i })
end
return UI.ScrollingGrid {
values = values,
sortColumn = 'key',
columns = {
{ heading = 'key', key = 'key' },
{ heading = 'value', key = 'value' },
},
accelerators = {
grid_select = 'custom_select',
}
}
end

View File

@@ -4,17 +4,9 @@ local UI = require('opus.ui')
UI.SlideOut = class(UI.Window)
UI.SlideOut.defaults = {
UIElement = 'SlideOut',
pageType = 'modal',
transitionHint = 'expandUp',
modal = true,
}
function UI.SlideOut:layout()
UI.Window.layout(self)
if not self.canvas then
self.canvas = self:addLayer()
else
self.canvas:resize(self.width, self.height)
end
end
function UI.SlideOut:enable()
end
@@ -27,24 +19,20 @@ function UI.SlideOut:toggle()
end
function UI.SlideOut:show(...)
self:addTransition('expandUp')
self.canvas:raise()
self.canvas:setVisible(true)
UI.Window.enable(self, ...)
self:draw()
self:capture(self)
self:focusFirst()
end
function UI.SlideOut:disable()
self.canvas:setVisible(false)
UI.Window.disable(self)
end
function UI.SlideOut:hide()
self:disable()
self:release(self)
self:refocus()
end
function UI.SlideOut:draw()
if not self.noFill then
self:fillArea(1, 1, self.width, self.height, string.rep('\127', self.width), 'black', 'gray')
end
self:drawChildren()
end
function UI.SlideOut:eventHandler(event)
@@ -59,24 +47,27 @@ function UI.SlideOut:eventHandler(event)
end
function UI.SlideOut.example()
-- for the transistion to work properly, the parent must have a canvas
return UI.ActiveLayer {
y = 2,
return UI.Window {
y = 3,
backgroundColor = 2048,
button = UI.Button {
x = 2, y = 5,
text = 'show',
},
slideOut = UI.SlideOut {
backgroundColor = _G.colors.yellow,
y = -4, height = 4, x = 3, ex = -3,
backgroundColor = 16,
y = -7, height = 4, x = 3, ex = -3,
titleBar = UI.TitleBar {
title = 'test',
},
button = UI.Button {
x = 2, y = 2,
text = 'hide',
--visualize = true,
},
},
eventHandler = function (self, event)
if event.type == 'button_press' then
self.slideOut.canvas.xxx = true
self.slideOut:toggle()
end
end,

View File

@@ -2,17 +2,15 @@ local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
UI.Slider = class(UI.Window)
UI.Slider.defaults = {
UIElement = 'Slider',
height = 1,
barChar = UI.extChars and '\140' or '-',
barColor = colors.gray,
barColor = 'gray',
sliderChar = UI.extChars and '\143' or '\124',
sliderColor = colors.blue,
sliderFocusColor = colors.lightBlue,
sliderColor = 'blue',
sliderFocusColor = 'lightBlue',
leftBorder = UI.extChars and '\141' or '\124',
rightBorder = UI.extChars and '\142' or '\124',
value = 0,
@@ -57,8 +55,16 @@ end
function UI.Slider:eventHandler(event)
if event.type == "mouse_down" or event.type == "mouse_drag" then
local pos = event.x - 1
if event.type == 'mouse_down' then
self.anchor = event.x - 1
else
pos = self.anchor + event.dx
end
local range = self.max - self.min
local i = (event.x - 1) / (self.width - 1)
local i = pos / (self.width - 1)
self.value = self.min + (i * range)
self:emit({ type = self.event, value = self.value, element = self })
self:draw()

View File

@@ -3,17 +3,16 @@ local Event = require('opus.event')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
UI.StatusBar = class(UI.Window)
UI.StatusBar.defaults = {
UIElement = 'StatusBar',
backgroundColor = colors.lightGray,
textColor = colors.gray,
backgroundColor = 'lightGray',
textColor = 'gray',
height = 1,
ey = -1,
}
function UI.StatusBar:adjustWidth()
function UI.StatusBar:layout()
UI.Window.layout(self)
-- Can only have 1 adjustable width
if self.columns then
local w = self.width - #self.columns - 1
@@ -31,16 +30,6 @@ function UI.StatusBar:adjustWidth()
end
end
function UI.StatusBar:resize()
UI.Window.resize(self)
self:adjustWidth()
end
function UI.StatusBar:setParent()
UI.Window.setParent(self)
self:adjustWidth()
end
function UI.StatusBar:setStatus(status)
if self.values ~= status then
self.values = status
@@ -63,7 +52,7 @@ end
function UI.StatusBar:timedStatus(status, timeout)
self:write(2, 1, Util.widthify(status, self.width-2), self.backgroundColor)
Event.on(timeout or 3, function()
Event.onTimeout(timeout or 3, function()
if self.enabled then
self:draw()
self:sync()
@@ -89,11 +78,13 @@ function UI.StatusBar:draw()
elseif type(self.values) == 'string' then
self:write(1, 1, Util.widthify(' ' .. self.values, self.width))
else
local s = ''
local x = 2
self:clear()
for _,c in ipairs(self.columns) do
s = s .. ' ' .. Util.widthify(tostring(self.values[c.key] or ''), c.cw)
local s = Util.widthify(tostring(self.values[c.key] or ''), c.cw)
self:write(x, 1, s, c.bg, c.fg)
x = x + c.cw + 1
end
self:write(1, 1, Util.widthify(s, self.width))
end
end

View File

@@ -1,9 +1,16 @@
local class = require('opus.class')
local UI = require('opus.ui')
UI.Tab = class(UI.ActiveLayer)
UI.Tab = class(UI.Window)
UI.Tab.defaults = {
UIElement = 'Tab',
tabTitle = 'tab',
y = 2,
}
function UI.Tab:draw()
if not self.noFill then
self:fillArea(1, 1, self.width, self.height, string.rep('\127', self.width), colors.black, colors.gray)
end
self:drawChildren()
end

View File

@@ -6,9 +6,9 @@ UI.TabBar = class(UI.MenuBar)
UI.TabBar.defaults = {
UIElement = 'TabBar',
buttonClass = 'TabBarMenuItem',
}
UI.TabBar.inherits = {
selectedBackgroundColor = 'backgroundColor',
backgroundColor = 'black',
selectedBackgroundColor = 'primary',
unselectedBackgroundColor = 'tertiary',
}
function UI.TabBar:enable()
UI.MenuBar.enable(self)
@@ -32,7 +32,7 @@ function UI.TabBar:eventHandler(event)
self:emit({ type = 'tab_change', current = si, last = pi, tab = selected })
end
end
UI.MenuBar.draw(self)
self:draw(self)
end
return UI.MenuBar.eventHandler(self, event)
end

View File

@@ -1,27 +1,19 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.TabBarMenuItem = class(UI.Button)
UI.TabBarMenuItem.defaults = {
UIElement = 'TabBarMenuItem',
event = 'tab_select',
textColor = colors.black,
selectedBackgroundColor = colors.cyan,
unselectedBackgroundColor = colors.lightGray,
backgroundColor = colors.lightGray,
}
UI.TabBarMenuItem.inherits = {
selectedBackgroundColor = 'selectedBackgroundColor',
textInactiveColor = 'lightGray',
}
function UI.TabBarMenuItem:draw()
if self.selected then
self.backgroundColor = self.selectedBackgroundColor
self.backgroundFocusColor = self.selectedBackgroundColor
self.backgroundColor = self:getProperty('selectedBackgroundColor')
self.backgroundFocusColor = self.backgroundColor
else
self.backgroundColor = self.unselectedBackgroundColor
self.backgroundFocusColor = self.unselectedBackgroundColor
self.backgroundColor = self:getProperty('unselectedBackgroundColor')
self.backgroundFocusColor = self.backgroundColor
end
UI.Button.draw(self)
end

View File

@@ -56,12 +56,12 @@ end
function UI.Tabs:enable()
self.enabled = true
self.transitionHint = nil
self.tabBar:enable()
local menuItem = Util.find(self.tabBar.children, 'selected', true)
for _,child in pairs(self.children or { }) do
for child in self:eachChild() do
child.transitionHint = nil
if child.uid == menuItem.tabUid then
child:enable()
self:emit({ type = 'tab_activate', activated = child })
@@ -74,14 +74,11 @@ end
function UI.Tabs:eventHandler(event)
if event.type == 'tab_change' then
local tab = self:find(event.tab.tabUid)
if event.current > event.last then
self.transitionHint = 'slideLeft'
else
self.transitionHint = 'slideRight'
end
local hint = event.current > event.last and 'slideLeft' or 'slideRight'
for _,child in pairs(self.children) do
for child in self:eachChild() do
if child.uid == event.tab.tabUid then
child.transitionHint = hint
child:enable()
elseif child.tabTitle then
child:disable()
@@ -89,6 +86,7 @@ function UI.Tabs:eventHandler(event)
end
self:emit({ type = 'tab_activate', activated = tab })
tab:draw()
return true
end
end
@@ -102,11 +100,26 @@ function UI.Tabs.example()
tab2 = UI.Tab {
index = 2,
tabTitle = 'tab2',
button = UI.Button { y = 3 },
subtabs = UI.Tabs {
x = 3, y = 2, ex = -3, ey = -2,
tab1 = UI.Tab {
index = 1,
tabTitle = 'tab4',
entry = UI.TextEntry { y = 3, shadowText = 'text' },
},
tab3 = UI.Tab {
index = 2,
tabTitle = 'tab5',
},
},
},
tab3 = UI.Tab {
index = 3,
tabTitle = 'tab3',
},
enable = function(self)
UI.Tabs.enable(self)
self:setActive(self.tab3, false)
end,
}
end

View File

@@ -8,11 +8,11 @@ UI.Text.defaults = {
value = '',
height = 1,
}
function UI.Text:setParent()
function UI.Text:layout()
if not self.width and not self.ex then
self.width = #tostring(self.value)
end
UI.Window.setParent(self)
UI.Window.layout(self)
end
function UI.Text:draw()

View File

@@ -6,36 +6,44 @@ UI.TextArea.defaults = {
UIElement = 'TextArea',
marginRight = 2,
value = '',
showScrollBar = true,
}
function UI.TextArea:postInit()
self.scrollBar = UI.ScrollBar()
end
function UI.TextArea:setText(text)
self:reset()
self.value = text
self:draw()
end
function UI.TextArea:focus()
function UI.TextArea.focus()
-- allow keyboard scrolling
end
function UI.TextArea:draw()
self:clear()
-- self:setCursorPos(1, 1)
self.cursorX, self.cursorY = 1, 1
self:print(self.value)
for _,child in pairs(self.children) do
if child.enabled then
child:draw()
end
end
self:drawChildren()
end
function UI.TextArea.example()
return UI.TextArea {
value = 'sample text\nabc'
local Ansi = require('opus.ansi')
return UI.Window {
backgroundColor = 2048,
t1 = UI.TextArea {
ey = 3,
value = 'sample text\nabc'
},
t2 = UI.TextArea {
y = 5,
backgroundColor = 'green',
value = string.format([[now %%is the %stime %sfor%s all good men to come to the aid of their country.
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
3
4
5
6
7
8]], Ansi.yellow, Ansi.onred, Ansi.reset),
}
}
end

View File

@@ -3,7 +3,6 @@ local entry = require('opus.entry')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
local _rep = string.rep
local function transform(directive)
@@ -19,15 +18,16 @@ UI.TextEntry = class(UI.Window)
UI.TextEntry.docs = { }
UI.TextEntry.defaults = {
UIElement = 'TextEntry',
--value = '',
shadowText = '',
focused = false,
textColor = colors.white,
shadowTextColor = colors.gray,
backgroundColor = colors.black, -- colors.lightGray,
backgroundFocusColor = colors.black, --lightGray,
textColor = 'white',
shadowTextColor = 'gray',
markBackgroundColor = 'gray',
backgroundColor = 'black',
backgroundFocusColor = 'black',
height = 1,
limit = 6,
cursorBlink = true,
accelerators = {
[ 'control-c' ] = 'copy',
}
@@ -74,7 +74,9 @@ function UI.TextEntry:draw()
text = self.shadowText
end
self:write(1, 1, ' ' .. Util.widthify(text, self.width - 2) .. ' ', bg, tc)
local ss = self.entry.scroll > 0 and '\183' or ' '
self:write(2, 1, Util.widthify(text, self.width - 2) .. ' ', bg, tc)
self:write(1, 1, ss, bg, self.shadowTextColor)
if self.entry.mark.active then
local tx = math.max(self.entry.mark.x - self.entry.scroll, 0)
@@ -85,7 +87,7 @@ function UI.TextEntry:draw()
end
if tx ~= tex then
self:write(tx + 2, 1, text:sub(tx + 1, tex), colors.gray, tc)
self:write(tx + 2, 1, text:sub(tx + 1, tex), self.markBackgroundColor, tc)
end
end
if self.focused then
@@ -106,13 +108,12 @@ function UI.TextEntry:updateCursor()
self:setCursorPos(self.entry.pos - self.entry.scroll + 2, 1)
end
function UI.TextEntry:markAll()
self.entry:markAll()
end
function UI.TextEntry:focus()
self:draw()
if self.focused then
self:setCursorBlink(true)
else
self:setCursorBlink(false)
end
end
function UI.TextEntry:eventHandler(event)

View File

@@ -20,24 +20,15 @@ UI.Throttle.defaults = {
' //) (O ). @ \\-d ) (@ '
}
}
function UI.Throttle:setParent()
function UI.Throttle:layout()
self.x = math.ceil((self.parent.width - self.width) / 2)
self.y = math.ceil((self.parent.height - self.height) / 2)
UI.Window.setParent(self)
self:reposition(self.x, self.y, self.width, self.height)
end
function UI.Throttle:enable()
self.c = os.clock()
self.enabled = false
end
function UI.Throttle:disable()
if self.canvas then
self.enabled = false
self.canvas:removeLayer()
self.canvas = nil
self.ctr = 0
end
self.ctr = 0
end
function UI.Throttle:update()
@@ -46,11 +37,7 @@ function UI.Throttle:update()
os.sleep(0)
self.c = os.clock()
self.enabled = true
if not self.canvas then
self.canvas = self:addLayer(self.backgroundColor, self.borderColor)
self.canvas:setVisible(true)
self:clear(self.borderColor)
end
self:clear(self.borderColor)
local image = self.image[self.ctr + 1]
local width = self.width - 2
for i = 0, #self.image do
@@ -63,3 +50,25 @@ function UI.Throttle:update()
self:sync()
end
end
function UI.Throttle.example()
return UI.Window {
button1 = UI.Button {
x = 2, y = 2,
text = 'Test',
},
throttle = UI.Throttle {
textColor = colors.yellow,
borderColor = colors.green,
},
eventHandler = function (self, event)
if event.type == 'button_press' then
for _ = 1, 40 do
self.throttle:update()
os.sleep(.05)
end
self.throttle:disable()
end
end,
}
end

View File

@@ -1,59 +1,20 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
local _rep = string.rep
local _sub = string.sub
-- For manipulating text in a fixed width string
local SB = class()
function SB:init(width)
self.width = width
self.buf = _rep(' ', width)
end
function SB:insert(x, str, width)
if x < 1 then
x = self.width + x + 1
end
width = width or #str
if x + width - 1 > self.width then
width = self.width - x
end
if width > 0 then
self.buf = _sub(self.buf, 1, x - 1) .. _sub(str, 1, width) .. _sub(self.buf, x + width)
end
end
function SB:fill(x, ch, width)
width = width or self.width - x + 1
self:insert(x, _rep(ch, width))
end
function SB:center(str)
self:insert(math.max(1, math.ceil((self.width - #str + 1) / 2)), str)
end
function SB:get()
return self.buf
end
UI.TitleBar = class(UI.Window)
UI.TitleBar.defaults = {
UIElement = 'TitleBar',
height = 1,
textColor = colors.white,
backgroundColor = colors.cyan,
title = '',
frameChar = UI.extChars and '\140' or '-',
closeInd = UI.extChars and '\215' or '*',
}
function UI.TitleBar:draw()
local sb = SB(self.width)
sb:fill(2, self.frameChar, sb.width - 3)
sb:center(string.format(' %s ', self.title))
self:fillArea(2, 1, self.width - 2, 1, self.frameChar)
self:centeredWrite(1, string.format(' %s ', self.title))
if self.previousPage or self.event then
sb:insert(-1, self.closeInd)
else
sb:insert(-2, self.frameChar)
self:write(self.width - 1, 1, ' ' .. self.closeInd)
end
self:write(1, 1, sb:get())
end
function UI.TitleBar:eventHandler(event)
@@ -69,5 +30,74 @@ function UI.TitleBar:eventHandler(event)
end
return true
end
elseif event.type == 'mouse_down' then
self.anchor = { x = event.x, y = event.y, ox = self.parent.x, oy = self.parent.y, h = self.parent.height }
elseif event.type == 'mouse_drag' then
if self.expand == 'height' then
local d = event.dy
if self.anchor.h - d > 0 and self.anchor.oy + d > 0 then
self.parent:reposition(self.parent.x, self.anchor.oy + event.dy, self.width, self.anchor.h - d)
end
elseif self.moveable then
local d = event.dy
if self.anchor.oy + d > 0 and self.anchor.oy + d <= self.parent.parent.height then
self.parent:move(self.anchor.ox + event.dx, self.anchor.oy + event.dy)
end
end
end
end
function UI.TitleBar.example()
return UI.Window {
win1 = UI.Window {
x = 9, y = 2, ex = -7, ey = -3,
backgroundColor = 'green',
titleBar = UI.TitleBar {
title = 'A really, really, really long title', moveable = true,
},
button1 = UI.Button {
x = 2, y = 3,
text = 'Press',
},
focus = function (self)
self:raise()
end,
},
win2 = UI.Window {
x = 7, y = 3, ex = -9, ey = -2,
backgroundColor = 'orange',
titleBar = UI.TitleBar {
title = 'test', moveable = true,
event = 'none',
},
button1 = UI.Button {
x = 2, y = 3,
text = 'Press',
},
focus = function (self)
self:raise()
end,
},
draw = function(self, isBG)
for i = 1, self.height do
self:write(1, i, self.filler or '')
end
if not isBG then
for _,v in pairs(self.children) do
v:draw()
end
end
end,
enable = function (self)
require('opus.event').onInterval(.5, function()
self.filler = string.rep(string.char(math.random(33, 126)), self.width)
self:draw(true)
self:sync()
end)
UI.Window.enable(self)
end
}
end

View File

@@ -1,13 +1,11 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.VerticalMeter = class(UI.Window)
UI.VerticalMeter.defaults = {
UIElement = 'VerticalMeter',
backgroundColor = colors.gray,
meterColor = colors.lime,
backgroundColor = 'gray',
meterColor = 'lime',
width = 1,
value = 0,
}
@@ -18,12 +16,11 @@ function UI.VerticalMeter:draw()
end
function UI.VerticalMeter.example()
local Event = require('opus.event')
return UI.VerticalMeter {
x = 2, width = 3, y = 2, ey = -2,
focus = function() end,
enable = function(self)
Event.onInterval(.25, function()
require('opus.event').onInterval(.25, function()
self.value = self.value == 100 and 0 or self.value + 5
self:draw()
self:sync()
@@ -31,4 +28,4 @@ function UI.VerticalMeter.example()
return UI.VerticalMeter.enable(self)
end
}
end
end

View File

@@ -1,16 +1,15 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.Viewport = class(UI.Window)
UI.Viewport.defaults = {
UIElement = 'Viewport',
backgroundColor = colors.cyan,
accelerators = {
down = 'scroll_down',
up = 'scroll_up',
home = 'scroll_top',
left = 'scroll_left',
right = 'scroll_right',
[ 'end' ] = 'scroll_bottom',
pageUp = 'scroll_pageUp',
[ 'control-b' ] = 'scroll_pageUp',
@@ -18,53 +17,60 @@ UI.Viewport.defaults = {
[ 'control-f' ] = 'scroll_pageDown',
},
}
function UI.Viewport:layout()
UI.Window.layout(self)
if not self.canvas then
self.canvas = self:addLayer()
else
self.canvas:resize(self.width, self.height)
function UI.Viewport:postInit()
if self.showScrollBar then
self.scrollBar = UI.ScrollBar()
end
end
function UI.Viewport:enable()
UI.Window.enable(self)
self.canvas:setVisible(true)
end
function UI.Viewport:disable()
UI.Window.disable(self)
self.canvas:setVisible(false)
end
function UI.Viewport:setScrollPosition(offset)
local oldOffset = self.offy
self.offy = math.max(offset, 0)
self.offy = math.min(self.offy, math.max(#self.canvas.lines, self.height) - self.height)
if self.offy ~= oldOffset then
function UI.Viewport:setScrollPosition(offy, offx) -- argh - reverse
local oldOffy = self.offy
self.offy = math.max(offy, 0)
self.offy = math.min(self.offy, math.max(#self.lines, self.height) - self.height)
if self.offy ~= oldOffy then
if self.scrollBar then
self.scrollBar:draw()
end
self.canvas.offy = offset
self.canvas:dirty()
self.offy = offy
self:dirty(true)
end
local oldOffx = self.offx
self.offx = math.max(offx or 0, 0)
self.offx = math.min(self.offx, math.max(#self.lines[1], self.width) - self.width)
if self.offx ~= oldOffx then
if self.scrollBar then
--self.scrollBar:draw()
end
self.offx = offx or 0
self:dirty(true)
end
end
function UI.Viewport:write(x, y, text, bg, tc)
if y > #self.canvas.lines then
for i = #self.canvas.lines, y do
self.canvas.lines[i + 1] = { }
self.canvas:clearLine(i + 1, self.backgroundColor, self.textColor)
end
function UI.Viewport:blit(x, y, text, bg, fg)
if y > #self.lines then
self:resizeBuffer(self.width, y)
end
return UI.Window.blit(self, x, y, text, bg, fg)
end
function UI.Viewport:write(x, y, text, bg, fg)
if y > #self.lines then
self:resizeBuffer(self.width, y)
end
return UI.Window.write(self, x, y, text, bg, fg)
end
function UI.Viewport:setViewHeight(h)
if h > #self.lines then
self:resizeBuffer(self.width, h)
end
return UI.Window.write(self, x, y, text, bg, tc)
end
function UI.Viewport:reset()
self.offy = 0
self.canvas.offy = 0
for i = self.height + 1, #self.canvas.lines do
self.canvas.lines[i] = nil
for i = self.height + 1, #self.lines do
self.lines[i] = nil
end
end
@@ -72,26 +78,33 @@ function UI.Viewport:getViewArea()
return {
y = (self.offy or 0) + 1,
height = self.height,
totalHeight = #self.canvas.lines,
totalHeight = #self.lines,
offsetY = self.offy or 0,
}
end
function UI.Viewport:eventHandler(event)
if #self.lines <= self.height then
return
end
if event.type == 'scroll_down' then
self:setScrollPosition(self.offy + 1)
self:setScrollPosition(self.offy + 1, self.offx)
elseif event.type == 'scroll_up' then
self:setScrollPosition(self.offy - 1)
self:setScrollPosition(self.offy - 1, self.offx)
elseif event.type == 'scroll_left' then
self:setScrollPosition(self.offy, self.offx - 1)
elseif event.type == 'scroll_right' then
self:setScrollPosition(self.offy, self.offx + 1)
elseif event.type == 'scroll_top' then
self:setScrollPosition(0)
self:setScrollPosition(0, 0)
elseif event.type == 'scroll_bottom' then
self:setScrollPosition(10000000)
self:setScrollPosition(10000000, 0)
elseif event.type == 'scroll_pageUp' then
self:setScrollPosition(self.offy - self.height)
self:setScrollPosition(self.offy - self.height, self.offx)
elseif event.type == 'scroll_pageDown' then
self:setScrollPosition(self.offy + self.height)
self:setScrollPosition(self.offy + self.height, self.offx)
elseif event.type == 'scroll_to' then
self:setScrollPosition(event.offset)
self:setScrollPosition(event.offset, 0)
else
return false
end

View File

@@ -25,9 +25,6 @@ function UI.Wizard:postInit()
}
Util.merge(self, self.pages)
--for _, child in pairs(self.pages) do
-- child.ey = -2
--end
end
function UI.Wizard:add(pages)
@@ -50,9 +47,8 @@ end
function UI.Wizard:enable(...)
self.enabled = true
self.index = 1
self.transitionHint = nil
local initial = self:getPage(1)
for _,child in pairs(self.children) do
for child in self:eachChild() do
if child == initial or not child.index then
child:enable(...)
else
@@ -93,12 +89,13 @@ function UI.Wizard:eventHandler(event)
elseif event.type == 'enable_view' then
local current = event.next or event.prev
if not current then error('property "index" is required on wizard pages') end
local hint
if event.current then
if event.next then
self.transitionHint = 'slideLeft'
hint = 'slideLeft'
elseif event.prev then
self.transitionHint = 'slideRight'
hint = 'slideRight'
end
event.current:disable()
end
@@ -117,6 +114,7 @@ function UI.Wizard:eventHandler(event)
self.nextButton.event = 'wizard_complete'
end
-- a new current view
current.transitionHint = hint
current:enable()
current:emit({ type = 'view_enabled', view = current })
self:draw()

View File

@@ -1,11 +1,8 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.WizardPage = class(UI.ActiveLayer)
UI.WizardPage = class(UI.Window)
UI.WizardPage.defaults = {
UIElement = 'WizardPage',
backgroundColor = colors.cyan,
ey = -2,
}