Ui enhancements 2.0 (#31)
* canvas overhaul * minor tweaks * list mode for overview * bugfixes + tweaks for editor 2.0 * minor tweaks * more editor work * refactor + new transitions * use layout() where appropriate and cleanup * mouse triple click + textEntry scroll ind * cleanup * cleanup + theme editor * color rework + cleanup * changes for deprecated ui methods * can now use named colors
This commit was merged in pull request #31.
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@@ -17,7 +17,13 @@ UI.ScrollBar.defaults = {
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ey = -1,
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}
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function UI.ScrollBar:draw()
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local view = self.parent:getViewArea()
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local parent = self.target or self.parent --self:find(self.target)
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local view = parent:getViewArea()
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self:clear()
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-- ...
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self:write(1, 1, ' ', view.fill)
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if view.totalHeight > view.height then
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local maxScroll = view.totalHeight - view.height
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@@ -27,7 +33,7 @@ function UI.ScrollBar:draw()
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local row = view.y
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if not view.static then -- does the container scroll ?
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self.height = view.totalHeight
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self:reposition(self.x, self.y, self.width, view.totalHeight)
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end
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for i = 1, view.height - 2 do
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@@ -56,16 +62,17 @@ end
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function UI.ScrollBar:eventHandler(event)
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if event.type == 'mouse_click' or event.type == 'mouse_doubleclick' then
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if event.x == 1 then
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local view = self.parent:getViewArea()
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local parent = self.target or self.parent --self:find(self.target)
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local view = parent:getViewArea()
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if view.totalHeight > view.height then
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if event.y == view.y then
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self:emit({ type = 'scroll_up'})
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parent:emit({ type = 'scroll_up'})
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elseif event.y == view.y + view.height - 1 then
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self:emit({ type = 'scroll_down'})
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parent:emit({ type = 'scroll_down'})
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else
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local percent = (event.y - view.y) / (view.height - 2)
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local y = math.floor((view.totalHeight - view.height) * percent)
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self:emit({ type = 'scroll_to', offset = y })
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parent :emit({ type = 'scroll_to', offset = y })
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end
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end
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return true
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