Ui enhancements 2.0 (#31)

* canvas overhaul

* minor tweaks

* list mode for overview

* bugfixes + tweaks for editor 2.0

* minor tweaks

* more editor work

* refactor + new transitions

* use layout() where appropriate and cleanup

* mouse triple click + textEntry scroll ind

* cleanup

* cleanup + theme editor

* color rework + cleanup

* changes for deprecated ui methods

* can now use named colors
This commit was merged in pull request #31.
This commit is contained in:
kepler155c
2020-04-21 22:40:59 -06:00
committed by GitHub
parent cdd0b6c4d2
commit 7224d441ca
92 changed files with 2471 additions and 1773 deletions

View File

@@ -2,17 +2,15 @@ local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
UI.Slider = class(UI.Window)
UI.Slider.defaults = {
UIElement = 'Slider',
height = 1,
barChar = UI.extChars and '\140' or '-',
barColor = colors.gray,
barColor = 'gray',
sliderChar = UI.extChars and '\143' or '\124',
sliderColor = colors.blue,
sliderFocusColor = colors.lightBlue,
sliderColor = 'blue',
sliderFocusColor = 'lightBlue',
leftBorder = UI.extChars and '\141' or '\124',
rightBorder = UI.extChars and '\142' or '\124',
value = 0,
@@ -57,8 +55,16 @@ end
function UI.Slider:eventHandler(event)
if event.type == "mouse_down" or event.type == "mouse_drag" then
local pos = event.x - 1
if event.type == 'mouse_down' then
self.anchor = event.x - 1
else
pos = self.anchor + event.dx
end
local range = self.max - self.min
local i = (event.x - 1) / (self.width - 1)
local i = pos / (self.width - 1)
self.value = self.min + (i * range)
self:emit({ type = self.event, value = self.value, element = self })
self:draw()