Ui enhancements 2.0 (#31)

* canvas overhaul

* minor tweaks

* list mode for overview

* bugfixes + tweaks for editor 2.0

* minor tweaks

* more editor work

* refactor + new transitions

* use layout() where appropriate and cleanup

* mouse triple click + textEntry scroll ind

* cleanup

* cleanup + theme editor

* color rework + cleanup

* changes for deprecated ui methods

* can now use named colors
This commit was merged in pull request #31.
This commit is contained in:
kepler155c
2020-04-21 22:40:59 -06:00
committed by GitHub
parent cdd0b6c4d2
commit 7224d441ca
92 changed files with 2471 additions and 1773 deletions

View File

@@ -1,27 +1,19 @@
local class = require('opus.class')
local UI = require('opus.ui')
local colors = _G.colors
UI.TabBarMenuItem = class(UI.Button)
UI.TabBarMenuItem.defaults = {
UIElement = 'TabBarMenuItem',
event = 'tab_select',
textColor = colors.black,
selectedBackgroundColor = colors.cyan,
unselectedBackgroundColor = colors.lightGray,
backgroundColor = colors.lightGray,
}
UI.TabBarMenuItem.inherits = {
selectedBackgroundColor = 'selectedBackgroundColor',
textInactiveColor = 'lightGray',
}
function UI.TabBarMenuItem:draw()
if self.selected then
self.backgroundColor = self.selectedBackgroundColor
self.backgroundFocusColor = self.selectedBackgroundColor
self.backgroundColor = self:getProperty('selectedBackgroundColor')
self.backgroundFocusColor = self.backgroundColor
else
self.backgroundColor = self.unselectedBackgroundColor
self.backgroundFocusColor = self.unselectedBackgroundColor
self.backgroundColor = self:getProperty('unselectedBackgroundColor')
self.backgroundFocusColor = self.backgroundColor
end
UI.Button.draw(self)
end