Ui enhancements 2.0 (#31)

* canvas overhaul

* minor tweaks

* list mode for overview

* bugfixes + tweaks for editor 2.0

* minor tweaks

* more editor work

* refactor + new transitions

* use layout() where appropriate and cleanup

* mouse triple click + textEntry scroll ind

* cleanup

* cleanup + theme editor

* color rework + cleanup

* changes for deprecated ui methods

* can now use named colors
This commit was merged in pull request #31.
This commit is contained in:
kepler155c
2020-04-21 22:40:59 -06:00
committed by GitHub
parent cdd0b6c4d2
commit 7224d441ca
92 changed files with 2471 additions and 1773 deletions

View File

@@ -6,36 +6,44 @@ UI.TextArea.defaults = {
UIElement = 'TextArea',
marginRight = 2,
value = '',
showScrollBar = true,
}
function UI.TextArea:postInit()
self.scrollBar = UI.ScrollBar()
end
function UI.TextArea:setText(text)
self:reset()
self.value = text
self:draw()
end
function UI.TextArea:focus()
function UI.TextArea.focus()
-- allow keyboard scrolling
end
function UI.TextArea:draw()
self:clear()
-- self:setCursorPos(1, 1)
self.cursorX, self.cursorY = 1, 1
self:print(self.value)
for _,child in pairs(self.children) do
if child.enabled then
child:draw()
end
end
self:drawChildren()
end
function UI.TextArea.example()
return UI.TextArea {
value = 'sample text\nabc'
local Ansi = require('opus.ansi')
return UI.Window {
backgroundColor = 2048,
t1 = UI.TextArea {
ey = 3,
value = 'sample text\nabc'
},
t2 = UI.TextArea {
y = 5,
backgroundColor = 'green',
value = string.format([[now %%is the %stime %sfor%s all good men to come to the aid of their country.
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
3
4
5
6
7
8]], Ansi.yellow, Ansi.onred, Ansi.reset),
}
}
end