builder upgrade
This commit is contained in:
603
apps/refinedManager.lua
Normal file
603
apps/refinedManager.lua
Normal file
@@ -0,0 +1,603 @@
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local injector = requireInjector or load(http.get('http://pastebin.com/raw/c0TWsScv').readAll())()
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require = injector(getfenv(1))
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local Event = require('event')
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local UI = require('ui')
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local Peripheral = require('peripheral')
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local controller = Peripheral.getByType('refinedstorage:controller')
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if not controller then
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error('Refined storage controller not found')
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end
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multishell.setTitle(multishell.getCurrent(), 'Storage Manager')
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-- Strip off color prefix
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local function safeString(text)
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local val = text:byte(1)
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if val < 32 or val > 128 then
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local newText = {}
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for i = 4, #text do
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local val = text:byte(i)
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newText[i - 3] = (val > 31 and val < 127) and val or 63
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end
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return string.char(unpack(newText))
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end
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return text
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end
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function listItems()
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local items = { }
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local list
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pcall(function()
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list = controller.listAvailableItems()
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end)
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if list then
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for k,v in pairs(list) do
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local item = controller.findItem(v)
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if item then
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Util.merge(item, item.getMetadata())
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item.displayName = safeString(item.displayName)
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if item.maxDamage and item.maxDamage > 0 and item.damage > 0 then
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item.displayName = item.displayName .. ' (damaged)'
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end
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item.lname = item.displayName:lower()
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table.insert(items, item)
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end
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end
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end
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return items
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end
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function getItem(items, inItem, ignoreDamage)
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for _,item in pairs(items) do
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if item.name == inItem.name then
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if ignoreDamage and ignoreDamage == 'yes' then
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return item
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elseif item.damage == inItem.damage and item.nbtHash == inItem.nbtHash then
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return item
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end
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end
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end
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end
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local function uniqueKey(item)
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local key = item.name .. ':' .. item.damage
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if item.nbtHash then
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key = key .. ':' .. item.nbtHash
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end
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return key
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end
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function mergeResources(t)
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local resources = Util.readTable('resource.limits')
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resources = resources or { }
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for _,v in pairs(resources) do
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local item = getItem(t, v)
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if item then
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item.limit = tonumber(v.limit)
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item.low = tonumber(v.low)
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item.auto = v.auto
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item.ignoreDamage = v.ignoreDamage
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else
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v.count = 0
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v.limit = tonumber(v.limit)
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v.low = tonumber(v.low)
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v.auto = v.auto
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v.ignoreDamage = v.ignoreDamage
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table.insert(t, v)
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end
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end
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end
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function filterItems(t, filter)
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local r = {}
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if filter then
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filter = filter:lower()
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for k,v in pairs(t) do
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if string.find(v.lname, filter) then
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table.insert(r, v)
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end
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end
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else
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return t
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end
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return r
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end
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function getJobList()
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local list = { }
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for _,task in pairs(controller.getCraftingTasks()) do
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table.insert(list, task.getPattern().outputs[1])
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end
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return list
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end
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function craftItems(itemList, allItems)
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for _,item in pairs(itemList) do
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local alreadyCrafting = false
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local jobList = getJobList()
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for _,v in pairs(jobList) do
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if v.name == item.name and v.damage == item.damage and v.nbtHash == item.nbtHash then
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alreadyCrafting = true
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end
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end
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local cItem = getItem(allItems, item)
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if alreadyCrafting then
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item.status = '(crafting)'
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elseif not cItem then
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item.status = '(no recipe)'
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else
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local count = item.count
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while count >= 1 do -- try to request smaller quantities until successful
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local s, m = pcall(function()
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item.status = '(no recipe)'
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if not cItem.craft(count) then
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item.status = '(missing ingredients)'
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error('failed')
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end
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item.status = '(crafting)'
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end)
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if s then
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break -- successfully requested crafting
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end
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count = math.floor(count / 2)
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end
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end
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end
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end
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function getAutocraftItems(items)
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local t = Util.readTable('resource.limits') or { }
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local itemList = { }
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for _,res in pairs(t) do
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if res.auto and res.auto == 'yes' then
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res.count = 4 -- this could be higher to increase autocrafting speed
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table.insert(itemList, res)
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end
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end
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return itemList
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end
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local function getItemWithQty(items, res, ignoreDamage)
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local item = getItem(items, res, ignoreDamage)
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if item then
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if ignoreDamage and ignoreDamage == 'yes' then
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local count = 0
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for _,v in pairs(items) do
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if item.name == v.name and item.nbtHash == v.nbtHash then
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if item.maxDamage > 0 or item.damage == v.damage then
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count = count + v.count
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end
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end
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end
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item.count = count
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end
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end
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return item
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end
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function watchResources(items)
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local itemList = { }
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local t = Util.readTable('resource.limits') or { }
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for k, res in pairs(t) do
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local item = getItemWithQty(items, res, res.ignoreDamage)
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res.limit = tonumber(res.limit)
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res.low = tonumber(res.low)
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if not item then
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item = {
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damage = res.damage,
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nbtHash = res.nbtHash,
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name = res.name,
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displayName = res.displayName,
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count = 0
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}
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end
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if res.low and item.count < res.low then
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if res.ignoreDamage and res.ignoreDamage == 'yes' then
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item.damage = 0
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end
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table.insert(itemList, {
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damage = item.damage,
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nbtHash = item.nbtHash,
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count = res.low - item.count,
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name = item.name,
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displayName = item.displayName,
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status = ''
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})
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end
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end
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return itemList
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end
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itemPage = UI.Page {
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backgroundColor = colors.lightGray,
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titleBar = UI.TitleBar {
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title = 'Limit Resource',
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previousPage = true,
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event = 'form_cancel',
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backgroundColor = colors.green
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},
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displayName = UI.Window {
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x = 5, y = 3, width = UI.term.width - 10, height = 3,
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},
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form = UI.Form {
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x = 4, y = 6, height = 8, rex = -4,
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[1] = UI.TextEntry {
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width = 7,
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backgroundColor = colors.gray,
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backgroundFocusColor = colors.gray,
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formLabel = 'Min', formKey = 'low', help = 'Craft if below min'
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},
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[2] = UI.Chooser {
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width = 7,
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formLabel = 'Autocraft', formKey = 'auto',
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nochoice = 'No',
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choices = {
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{ name = 'Yes', value = 'yes' },
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{ name = 'No', value = 'no' },
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},
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help = 'Craft until out of ingredients'
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},
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[3] = UI.Chooser {
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width = 7,
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formLabel = 'Ignore Dmg', formKey = 'ignoreDamage',
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nochoice = 'No',
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choices = {
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{ name = 'Yes', value = 'yes' },
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{ name = 'No', value = 'no' },
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},
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help = 'Ignore damage of item'
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},
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},
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statusBar = UI.StatusBar { }
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}
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function itemPage.displayName:draw()
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local item = self.parent.item
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local str = string.format('Name: %s\nDamage: %d', item.displayName, item.damage)
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if item.nbtHash then
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str = str .. string.format('\nNBT: %s\n', item.nbtHash)
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end
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debug(str)
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self:setCursorPos(1, 1)
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self:print(str)
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end
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function itemPage:enable(item)
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self.item = item
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self.form:setValues(item)
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self.titleBar.title = item.name
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self.displayName.value = item.displayName
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UI.Page.enable(self)
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self:focusFirst()
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end
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function itemPage:eventHandler(event)
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if event.type == 'form_cancel' then
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UI:setPreviousPage()
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elseif event.type == 'focus_change' then
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self.statusBar:setStatus(event.focused.help)
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self.statusBar:draw()
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elseif event.type == 'form_complete' then
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local values = self.form.values
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local t = Util.readTable('resource.limits') or { }
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for k,v in pairs(t) do
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if v.name == values.name and v.damage == values.damage then
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t[k] = nil
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break
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end
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end
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local keys = { 'name', 'displayName', 'auto', 'low', 'damage', 'maxDamage', 'nbtHash', 'limit', 'ignoreDamage' }
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local filtered = { }
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for _,key in pairs(keys) do
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filtered[key] = values[key]
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end
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if filtered.ignoreDamage and filtered.ignoreDamage == 'yes' then
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filtered.damage = 0
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end
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t[uniqueKey(filtered)] = filtered
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--table.insert(t, filtered)
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Util.writeTable('resource.limits', t)
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UI:setPreviousPage()
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else
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return UI.Page.eventHandler(self, event)
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end
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return true
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end
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listingPage = UI.Page {
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menuBar = UI.MenuBar {
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buttons = {
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{ text = 'Forget', event = 'forget' },
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},
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},
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grid = UI.Grid {
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y = 2, height = UI.term.height - 2,
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columns = {
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{ heading = 'Name', key = 'displayName', width = UI.term.width - 14 },
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{ heading = 'Qty', key = 'count', width = 5 },
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{ heading = 'Min', key = 'low', width = 4 },
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},
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sortColumn = 'lname',
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},
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statusBar = UI.StatusBar {
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backgroundColor = colors.gray,
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width = UI.term.width,
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filterText = UI.Text {
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x = 2, width = 6,
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value = 'Filter',
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},
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filter = UI.TextEntry {
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x = 9, rex = -12,
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limit = 50,
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},
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refresh = UI.Button {
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rx = -9, width = 8,
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text = 'Refresh',
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event = 'refresh',
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},
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},
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accelerators = {
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r = 'refresh',
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q = 'quit',
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}
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}
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function listingPage.grid:getRowTextColor(row, selected)
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if row.is_craftable then -- not implemented
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return colors.yellow
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end
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return UI.Grid:getRowTextColor(row, selected)
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end
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function listingPage.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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row.count = Util.toBytes(row.count)
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if row.low then
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row.low = Util.toBytes(row.low)
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end
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if row.limit then
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row.limit = Util.toBytes(row.limit)
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end
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return row
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end
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function listingPage.statusBar:draw()
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return UI.Window.draw(self)
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end
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function listingPage.statusBar.filter:eventHandler(event)
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if event.type == 'mouse_rightclick' then
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self.value = ''
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self:draw()
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local page = UI:getCurrentPage()
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page.filter = nil
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page:applyFilter()
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page.grid:draw()
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page:setFocus(self)
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end
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return UI.TextEntry.eventHandler(self, event)
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end
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function listingPage:eventHandler(event)
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if event.type == 'quit' then
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Event.exitPullEvents()
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elseif event.type == 'grid_select' then
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local selected = event.selected
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UI:setPage('item', selected)
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elseif event.type == 'refresh' then
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self:refresh()
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self.grid:draw()
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elseif event.type == 'forget' then
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local item = self.grid:getSelected()
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if item then
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local resources = Util.readTable('resource.limits') or { }
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resources[uniqueKey(item)] = nil
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Util.writeTable('resource.limits', resources)
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self.statusBar:timedStatus('Forgot: ' .. item.name, 3)
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self:refresh()
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self.grid:draw()
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end
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elseif event.type == 'text_change' then
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self.filter = event.text
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if #self.filter == 0 then
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self.filter = nil
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end
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self:applyFilter()
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self.grid:draw()
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self.statusBar.filter:focus()
|
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|
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else
|
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UI.Page.eventHandler(self, event)
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end
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return true
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end
|
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|
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function listingPage:enable()
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self:refresh()
|
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self:setFocus(self.statusBar.filter)
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UI.Page.enable(self)
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end
|
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|
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function listingPage:refresh()
|
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self.allItems = listItems()
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mergeResources(self.allItems)
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self:applyFilter()
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end
|
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|
||||
function listingPage:applyFilter()
|
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local t = filterItems(self.allItems, self.filter)
|
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self.grid:setValues(t)
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end
|
||||
|
||||
local nullDevice = {
|
||||
setCursorPos = function(...) end,
|
||||
write = function(...) end,
|
||||
getSize = function() return 13, 20 end,
|
||||
isColor = function() return false end,
|
||||
setBackgroundColor = function(...) end,
|
||||
setTextColor = function(...) end,
|
||||
clear = function(...) end,
|
||||
sync = function(...) end,
|
||||
}
|
||||
|
||||
local function jobMonitor(jobList)
|
||||
|
||||
local mon = Peripheral.getByType('monitor')
|
||||
|
||||
if mon then
|
||||
mon = UI.Device({
|
||||
device = mon,
|
||||
textScale = .5,
|
||||
})
|
||||
else
|
||||
mon = UI.Device({
|
||||
device = nullDevice
|
||||
})
|
||||
end
|
||||
|
||||
jobListGrid = UI.Grid {
|
||||
parent = mon,
|
||||
sortColumn = 'displayName',
|
||||
columns = {
|
||||
{ heading = 'Qty', key = 'count', width = 6 },
|
||||
{ heading = 'Crafting', key = 'displayName', width = mon.width / 2 - 10 },
|
||||
{ heading = 'Status', key = 'status', width = mon.width - 10 },
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local function jobMonitor(jobList)
|
||||
|
||||
local mon = Peripheral.getByType('monitor')
|
||||
local nullDevice = {
|
||||
setCursorPos = function(...) end,
|
||||
write = function(...) end,
|
||||
getSize = function() return 13, 20 end,
|
||||
isColor = function() return false end,
|
||||
setBackgroundColor = function(...) end,
|
||||
setTextColor = function(...) end,
|
||||
clear = function(...) end,
|
||||
sync = function(...) end,
|
||||
blit = function(...) end,
|
||||
}
|
||||
|
||||
if mon then
|
||||
mon = UI.Device({
|
||||
device = mon,
|
||||
textScale = .5,
|
||||
})
|
||||
else
|
||||
mon = UI.Device({
|
||||
device = nullDevice
|
||||
})
|
||||
end
|
||||
|
||||
jobListGrid = UI.Grid {
|
||||
parent = mon,
|
||||
sortColumn = 'displayName',
|
||||
columns = {
|
||||
{ heading = 'Qty', key = 'count', width = 6 },
|
||||
{ heading = 'Crafting', key = 'displayName', width = mon.width / 2 - 10 },
|
||||
{ heading = 'Status', key = 'status', width = mon.width - 10 },
|
||||
},
|
||||
}
|
||||
|
||||
return jobListGrid
|
||||
end
|
||||
|
||||
UI:setPages({
|
||||
listing = listingPage,
|
||||
item = itemPage,
|
||||
})
|
||||
|
||||
UI:setPage(listingPage)
|
||||
listingPage:setFocus(listingPage.statusBar.filter)
|
||||
|
||||
local jobListGrid = jobMonitor()
|
||||
jobListGrid:draw()
|
||||
jobListGrid:sync()
|
||||
|
||||
function craftingThread()
|
||||
|
||||
while true do
|
||||
os.sleep(5)
|
||||
|
||||
pcall(function()
|
||||
|
||||
local items = listItems()
|
||||
|
||||
if controller.getNetworkEnergyStored() == 0 then
|
||||
jobListGrid.parent:clear()
|
||||
jobListGrid.parent:centeredWrite(math.ceil(jobListGrid.parent.height/2), 'Power failure')
|
||||
jobListGrid:sync()
|
||||
|
||||
elseif Util.size(items) == 0 then
|
||||
jobListGrid.parent:clear()
|
||||
jobListGrid.parent:centeredWrite(math.ceil(jobListGrid.parent.height/2), 'No items in system')
|
||||
jobListGrid:sync()
|
||||
|
||||
else
|
||||
local itemList = watchResources(items)
|
||||
jobListGrid:setValues(itemList)
|
||||
jobListGrid:draw()
|
||||
jobListGrid:sync()
|
||||
craftItems(itemList, items)
|
||||
jobListGrid:update()
|
||||
jobListGrid:draw()
|
||||
jobListGrid:sync()
|
||||
|
||||
itemList = getAutocraftItems(items) -- autocrafted items don't show on job monitor
|
||||
craftItems(itemList, items)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
Event.pullEvents(craftingThread)
|
||||
|
||||
UI.term:reset()
|
||||
jobListGrid.parent:reset()
|
||||
Reference in New Issue
Block a user