ui overhaul

This commit is contained in:
kepler155c@gmail.com
2019-02-05 23:03:57 -05:00
parent 89400ac1bd
commit 915085ac5f
47 changed files with 2879 additions and 3199 deletions

View File

@@ -2,9 +2,9 @@ local class = require('class')
local Region = require('ui.region')
local Util = require('util')
local _rep = string.rep
local _sub = string.sub
local _gsub = string.gsub
local _rep = string.rep
local _sub = string.sub
local _gsub = string.gsub
local colors = _G.colors
local Canvas = class()
@@ -19,6 +19,10 @@ for n = 1, 16 do
Canvas.darkPalette[2 ^ (n - 1)] = _sub("8777777f77fff77f", n, n)
end
--[[
A canvas can have more lines than canvas.height in order to scroll
]]
function Canvas:init(args)
self.x = 1
self.y = 1
@@ -50,7 +54,7 @@ function Canvas:move(x, y)
end
function Canvas:resize(w, h)
for i = self.height, h do
for i = #self.lines, h do
self.lines[i] = { }
end
@@ -78,7 +82,7 @@ function Canvas:copy()
height = self.height,
isColor = self.isColor,
})
for i = 1, self.height do
for i = 1, #self.lines do
b.lines[i].text = self.lines[i].text
b.lines[i].fg = self.lines[i].fg
b.lines[i].bg = self.lines[i].bg
@@ -117,6 +121,19 @@ function Canvas:setVisible(visible)
end
end
-- Push a layer to the top
function Canvas:raise()
if self.parent then
local layers = self.parent.layers or { }
for k, v in pairs(layers) do
if v == self then
table.insert(layers, table.remove(layers, k))
break
end
end
end
end
function Canvas:write(x, y, text, bg, fg)
if bg then
bg = _rep(self.palette[bg], #text)
@@ -124,10 +141,10 @@ function Canvas:write(x, y, text, bg, fg)
if fg then
fg = _rep(self.palette[fg], #text)
end
self:writeBlit(x, y, text, bg, fg)
self:blit(x, y, text, bg, fg)
end
function Canvas:writeBlit(x, y, text, bg, fg)
function Canvas:blit(x, y, text, bg, fg)
if y > 0 and y <= #self.lines and x <= self.width then
local width = #text
@@ -157,7 +174,7 @@ function Canvas:writeBlit(x, y, text, bg, fg)
if width > 0 then
local function replace(sstr, pos, rstr, width)
local function replace(sstr, pos, rstr)
if pos == 1 and width == self.width then
return rstr
elseif pos == 1 then
@@ -188,39 +205,48 @@ function Canvas:writeLine(y, text, fg, bg)
self.lines[y].bg = bg
end
function Canvas:reset()
self.regions = nil
function Canvas:clearLine(y, bg, fg)
fg = _rep(self.palette[fg or colors.white], self.width)
bg = _rep(self.palette[bg or colors.black], self.width)
self:writeLine(y, _rep(' ', self.width), fg, bg)
end
function Canvas:clear(bg, fg)
local text = _rep(' ', self.width)
fg = _rep(self.palette[fg or colors.white], self.width)
bg = _rep(self.palette[bg or colors.black], self.width)
for i = 1, self.height do
for i = 1, #self.lines do
self:writeLine(i, text, fg, bg)
end
end
function Canvas:punch(rect)
if not self.regions then
self.regions = Region.new(self.x, self.y, self.ex, self.ey)
end
self.regions:subRect(rect.x, rect.y, rect.ex, rect.ey)
local offset = { x = 0, y = 0 }
self.regions:subRect(rect.x + offset.x, rect.y + offset.y, rect.ex + offset.x, rect.ey + offset.y)
end
function Canvas:blitClipped(device)
function Canvas:blitClipped(device, offset)
offset = { x = self.x, y = self.y }
local parent = self.parent
while parent do
offset.x = offset.x + parent.x - 1
offset.y = offset.y + parent.y - 1
parent = parent.parent
end
for _,region in ipairs(self.regions.region) do
self:blit(device,
{ x = region[1] - self.x + 1,
y = region[2] - self.y + 1,
ex = region[3]- self.x + 1,
ey = region[4] - self.y + 1 },
{ x = region[1], y = region[2] })
self:blitRect(device,
{ x = region[1],
y = region[2],
ex = region[3],
ey = region[4] },
{ x = region[1] + offset.x - 1, y = region[2] + offset.y - 1 })
end
end
function Canvas:redraw(device)
self:reset()
--[[
if #self.layers > 0 then
for _,layer in pairs(self.layers) do
self:punch(layer)
@@ -230,19 +256,20 @@ function Canvas:redraw(device)
self:blit(device)
end
self:clean()
]]
end
function Canvas:isDirty()
for _, line in pairs(self.lines) do
if line.dirty then
for i = 1, #self.lines do
if self.lines[i].dirty then
return true
end
end
end
function Canvas:dirty()
for _, line in pairs(self.lines) do
line.dirty = true
for i = 1, #self.lines do
self.lines[i].dirty = true
end
if self.layers then
for _, canvas in pairs(self.layers) do
@@ -252,37 +279,81 @@ function Canvas:dirty()
end
function Canvas:clean()
for _, line in pairs(self.lines) do
line.dirty = false
for i = 1, #self.lines do
self.lines[i].dirty = nil
end
end
function Canvas:render(device, layers) --- redrawAll ?
layers = layers or self.layers
if #layers > 0 then
self.regions = Region.new(self.x, self.y, self.ex, self.ey)
local l = Util.shallowCopy(layers)
for _, canvas in ipairs(layers) do
table.remove(l, 1)
function Canvas:renderLayers(device, offset)
if not offset then
offset = { x = self.x, y = self.y }
end
if #self.layers > 0 then
self.regions = Region.new(1, 1, self.ex, self.ey)
for i = 1, #self.layers do
local canvas = self.layers[i]
if canvas.visible then
-- punch out this area from the parent's canvas
self:punch(canvas)
canvas:render(device, l)
-- get the area to render for this layer
canvas.regions = Region.new(canvas.x, canvas.y, canvas.ex, canvas.ey)
-- determine if we should render this layer by punching
-- out any layers that overlap this one
for j = i + 1, #self.layers do
if self.layers[j].visible then
canvas:punch(self.layers[j])
end
end
end
end
self:blitClipped(device)
self:reset()
for _, canvas in ipairs(self.layers) do
if canvas.visible and #canvas.regions.region > 0 then
canvas:renderLayers(device, {
x = canvas.x, --offset.x + self.x - 1,
y = canvas.y,
})
end
end
self:blitClipped(device, offset)
--elseif #self.regions.region > 0 then
-- self:blitClipped(device, offset)
else
self:blit(device)
offset = { x = self.x, y = self.y }
local parent = self.parent
while parent do
offset.x = offset.x + parent.x - 1
offset.y = offset.y + parent.y - 1
parent = parent.parent
end
self:blitRect(device, nil, offset)
end
self:clean()
end
function Canvas:blit(device, src, tgt)
function Canvas:render(device)
--_G._p = self
if #self.layers > 0 then
self:renderLayers(device)
else
self:blitRect(device)
self:clean()
end
end
function Canvas:blitRect(device, src, tgt)
src = src or { x = 1, y = 1, ex = self.ex - self.x + 1, ey = self.ey - self.y + 1 }
tgt = tgt or self
for i = 0, src.ey - src.y do
local line = self.lines[src.y + i]
local line = self.lines[src.y + i + (self.offy or 0)]
if line and line.dirty then
local t, fg, bg = line.text, line.fg, line.bg
if src.x > 1 or src.ex < self.ex then
@@ -290,13 +361,11 @@ function Canvas:blit(device, src, tgt)
fg = _sub(fg, src.x, src.ex)
bg = _sub(bg, src.x, src.ex)
end
--if tgt.y + i > self.ey then -- wrong place to do clipping ??
-- break
--end
device.setCursorPos(tgt.x, tgt.y + i)
device.blit(t, fg, bg)
end
end
--os.sleep(.1)
end
function Canvas:applyPalette(palette)
@@ -351,7 +420,7 @@ function Canvas.convertWindow(win, parent, wx, wy)
function win.blit(text, fg, bg)
local x, y = win.getCursorPos()
win.canvas:writeBlit(x, y, text, bg, fg)
win.canvas:blit(x, y, text, bg, fg)
end
function win.redraw()
@@ -372,132 +441,4 @@ function Canvas.convertWindow(win, parent, wx, wy)
win.clear()
end
function Canvas.scrollingWindow(win, wx, wy)
local w, h = win.getSize()
local scrollPos = 0
local maxScroll = h
-- canvas lines are are a sliding window within the local lines table
local lines = { }
local parent
local canvas = Canvas({
x = wx,
y = wy,
width = w,
height = h,
isColor = win.isColor(),
})
win.canvas = canvas
local function scrollTo(p, forceRedraw)
local ms = #lines - canvas.height -- max scroll
p = math.min(math.max(p, 0), ms) -- normalize
if p ~= scrollPos or forceRedraw then
scrollPos = p
for i = 1, canvas.height do
canvas.lines[i] = lines[i + scrollPos]
end
canvas:dirty()
end
end
function win.blit(text, fg, bg)
local x, y = win.getCursorPos()
win.canvas:writeBlit(x, y, text, bg, fg)
win.redraw()
end
function win.clear()
lines = { }
for i = 1, canvas.height do
lines[i] = canvas.lines[i]
end
scrollPos = 0
canvas:clear(win.getBackgroundColor(), win.getTextColor())
win.redraw()
end
function win.clearLine()
local _, y = win.getCursorPos()
scrollTo(#lines - canvas.height)
win.canvas:write(1,
y,
_rep(' ', win.canvas.width),
win.getBackgroundColor(),
win.getTextColor())
win.redraw()
end
function win.redraw()
if parent and canvas.visible then
local x, y = win.getCursorPos()
for i = 1, canvas.height do
local line = canvas.lines[i]
if line and line.dirty then
parent.setCursorPos(canvas.x, canvas.y + i - 1)
parent.blit(line.text, line.fg, line.bg)
line.dirty = false
end
end
win.setCursorPos(x, y)
end
end
-- doesn't support negative scrolling...
function win.scroll(n)
for _ = 1, n do
lines[#lines + 1] = {
text = _rep(' ', canvas.width),
fg = _rep(canvas.palette[win.getTextColor()], canvas.width),
bg = _rep(canvas.palette[win.getBackgroundColor()], canvas.width),
}
end
while #lines > maxScroll do
table.remove(lines, 1)
end
scrollTo(maxScroll, true)
win.redraw()
end
function win.scrollDown()
scrollTo(scrollPos + 1)
win.redraw()
end
function win.scrollUp()
scrollTo(scrollPos - 1)
win.redraw()
end
function win.setMaxScroll(ms)
maxScroll = ms
end
function win.setParent(p)
parent = p
end
function win.write(str)
str = tostring(str) or ''
local x, y = win.getCursorPos()
scrollTo(#lines - canvas.height)
win.blit(str,
_rep(canvas.palette[win.getTextColor()], #str),
_rep(canvas.palette[win.getBackgroundColor()], #str))
win.setCursorPos(x + #str, y)
end
function win.reposition(x, y, width, height)
win.canvas.x, win.canvas.y = x, y
win.canvas:resize(width or win.canvas.width, height or win.canvas.height)
end
win.clear()
end
return Canvas