use layout() where appropriate and cleanup

This commit is contained in:
kepler155c@gmail.com
2020-04-09 16:08:54 -06:00
parent 8fe6e0806c
commit cd6ef0da50
14 changed files with 140 additions and 151 deletions

View File

@@ -0,0 +1,19 @@
-- Based on Squid's fuzzy search
-- https://github.com/SquidDev-CC/artist/blob/vnext/artist/lib/match.lua
--
-- not very fuzzy anymore
local SCORE_WEIGHT = 1000
local LEADING_LETTER_PENALTY = -3
local LEADING_LETTER_PENALTY_MAX = -9
local _find = string.find
local _max = math.max
return function(str, pattern)
local start = _find(str, pattern, 1, true)
if start then
-- All letters before the current one are considered leading, so add them to our penalty
return SCORE_WEIGHT + _max(LEADING_LETTER_PENALTY * (start - 1), LEADING_LETTER_PENALTY_MAX)
end
end

View File

@@ -54,10 +54,7 @@ function Manager:init()
local function resize(_, side)
local dev = self.devices[side or 'terminal']
if dev and dev.currentPage then
-- the parent doesn't have any children set...
-- that's why we have to resize both the parent and the current page
-- kinda makes sense
dev.currentPage.parent:resize()
dev:resize()
dev.currentPage:resize()
dev.currentPage:draw()
@@ -441,7 +438,7 @@ function UI.Window:init(args)
local defaults = args
local m = getmetatable(self) -- get the class for this instance
repeat
if m.disable then
if m ~= Canvas then
defaults = UI:getDefaults(m, defaults)
end
m = m._base
@@ -562,6 +559,9 @@ function UI.Window:layout()
self.height = self.parent.height - self.y + 1
end
self.width = math.max(self.width, 1)
self.height = math.max(self.height, 1)
self:reposition(self.x, self.y, self.width, self.height)
end
@@ -905,7 +905,7 @@ function UI.Window:pointToChild(x, y)
}
end
UI.Window.docs.getFocusables = [[getFocusables(VOID)
UI.Window.docs.getFocusables = [[getxables(VOID)
Returns a list of children that can accept focus.]]
function UI.Window:getFocusables()
local focusable = { }
@@ -929,7 +929,7 @@ function UI.Window:getFocusables()
end
if self.children then
getFocusable(self, self.x, self.y)
getFocusable(self)
end
return focusable
@@ -974,18 +974,8 @@ function UI.Window:scrollIntoView()
end
end
function UI.Window:addTransition(effect, args)
if self.parent then
args = args or { }
if not args.x then -- not good
args.x, args.y = self.x, self.y
args.width = self.width
args.height = self.height
args.canvas = self
end
self.parent:addTransition(effect, args)
end
function UI.Window:addTransition(effect, args, canvas)
self.parent:addTransition(effect, args, canvas or self)
end
function UI.Window:emit(event)
@@ -1092,29 +1082,21 @@ function UI.Device:reset()
self.device.setCursorPos(1, 1)
end
function UI.Device:addTransition(effect, args)
function UI.Device:addTransition(effect, args, canvas)
if not self.transitions then
self.transitions = { }
end
args = args or { }
args.ex = args.x + args.width - 1
args.ey = args.y + args.height - 1
args.canvas = args.canvas or self
if type(effect) == 'string' then
effect = Transition[effect]
if not effect then
error('Invalid transition')
end
effect = Transition[effect] or error('Invalid transition')
end
table.insert(self.transitions, { effect = effect, args = args })
table.insert(self.transitions, { effect = effect, args = args or { }, canvas = canvas })
end
function UI.Device:runTransitions(transitions)
for _,k in pairs(transitions) do
k.update = k.effect(k.args)
k.update = k.effect(k.canvas, k.args)
end
while true do
for _,k in ipairs(Util.keys(transitions)) do

View File

@@ -23,11 +23,11 @@ UI.Button.defaults = {
mouse_click = 'button_activate',
}
}
function UI.Button:setParent()
function UI.Button:layout()
if not self.width and not self.ex then
self.width = self.noPadding and #self.text or #self.text + 2
end
UI.Window.setParent(self)
UI.Window.layout(self)
end
function UI.Button:draw()

View File

@@ -21,8 +21,9 @@ UI.Checkbox.defaults = {
mouse_click = 'checkbox_toggle',
}
}
function UI.Checkbox:postInit()
function UI.Checkbox:layout()
self.width = self.label and #self.label + 4 or 3
UI.Window.layout(self)
end
function UI.Checkbox:draw()

View File

@@ -20,7 +20,7 @@ UI.Chooser.defaults = {
left = 'choice_prev',
}
}
function UI.Chooser:setParent()
function UI.Chooser:layout()
if not self.width and not self.ex then
self.width = 1
for _,v in pairs(self.choices) do
@@ -30,7 +30,7 @@ function UI.Chooser:setParent()
end
self.width = self.width + 4
end
UI.Window.setParent(self)
UI.Window.layout(self)
end
function UI.Chooser:draw()

View File

@@ -41,14 +41,28 @@ end
function UI.DropMenu:enable()
local menuBar = self.parent:find(self.menuUid)
local hasActive
for _,c in pairs(self.children) do
if not c.spacer and menuBar then
c.inactive = not menuBar:getActive(c)
end
if not c.inactive then
hasActive = true
end
end
-- jump through a lot of hoops if all selections are inactive
-- there's gotta be a better way
-- lots of exception code just to handle drop menus
self.focus = not hasActive and function() end
UI.Window.enable(self)
self:focusFirst()
if self.focus then
self:setFocus(self)
else
self:focusFirst()
end
self:draw()
end
@@ -59,7 +73,7 @@ end
function UI.DropMenu:eventHandler(event)
if event.type == 'focus_lost' and self.enabled then
if not Util.contains(self.children, event.focused) then
if not (Util.contains(self.children, event.focused) or event.focused == self) then
self:disable()
end
elseif event.type == 'mouse_out' and self.enabled then

View File

@@ -15,19 +15,21 @@ UI.Embedded.defaults = {
down = 'scroll_down',
}
}
function UI.Embedded:setParent()
UI.Window.setParent(self)
function UI.Embedded:layout()
UI.Window.layout(self)
function self.render()
self:sync()
if not self.win then
function self.render()
self:sync()
end
self.win = Terminal.window(UI.term.device, self.x, self.y, self.width, self.height, false)
self.win.canvas = self
self.win.setMaxScroll(self.maxScroll)
self.win.setCursorPos(1, 1)
self.win.setBackgroundColor(self.backgroundColor)
self.win.setTextColor(self.textColor)
self.win.clear()
end
self.win = Terminal.window(UI.term.device, self.x, self.y, self.width, self.height, false)
self.win.canvas = self
self.win.setMaxScroll(self.maxScroll)
self.win.setCursorPos(1, 1)
self.win.setBackgroundColor(self.backgroundColor)
self.win.setTextColor(self.textColor)
self.win.clear()
end
function UI.Embedded:draw()

View File

@@ -83,8 +83,8 @@ UI.Grid.defaults = {
[ 'control-f' ] = 'scroll_pageDown',
},
}
function UI.Grid:setParent()
UI.Window.setParent(self)
function UI.Grid:layout()
UI.Window.layout(self)
for _,c in pairs(self.columns) do
c.cw = c.width

View File

@@ -13,8 +13,7 @@ function UI.Menu:postInit()
self.pageSize = #self.menuItems
end
function UI.Menu:setParent()
UI.Grid.setParent(self)
function UI.Menu:layout()
self.itemWidth = 1
for _,v in pairs(self.values) do
if #v.prompt > self.itemWidth then
@@ -28,6 +27,7 @@ function UI.Menu:setParent()
else
self.width = self.itemWidth + 2
end
UI.Grid.layout(self)
end
function UI.Menu:center()

View File

@@ -13,7 +13,8 @@ UI.StatusBar.defaults = {
height = 1,
ey = -1,
}
function UI.StatusBar:adjustWidth()
function UI.StatusBar:layout()
UI.Window.layout(self)
-- Can only have 1 adjustable width
if self.columns then
local w = self.width - #self.columns - 1
@@ -31,16 +32,6 @@ function UI.StatusBar:adjustWidth()
end
end
function UI.StatusBar:resize()
UI.Window.resize(self)
self:adjustWidth()
end
function UI.StatusBar:setParent()
UI.Window.setParent(self)
self:adjustWidth()
end
function UI.StatusBar:setStatus(status)
if self.values ~= status then
self.values = status

View File

@@ -8,11 +8,11 @@ UI.Text.defaults = {
value = '',
height = 1,
}
function UI.Text:setParent()
function UI.Text:layout()
if not self.width and not self.ex then
self.width = #tostring(self.value)
end
UI.Window.setParent(self)
UI.Window.layout(self)
end
function UI.Text:draw()

View File

@@ -2,61 +2,61 @@ local Tween = require('opus.ui.tween')
local Transition = { }
function Transition.slideLeft(args)
function Transition.slideLeft(canvas, args)
local ticks = args.ticks or 6
local easing = args.easing or 'inCirc'
local pos = { x = args.ex }
local tween = Tween.new(ticks, pos, { x = args.x }, easing)
local pos = { x = canvas.ex }
local tween = Tween.new(ticks, pos, { x = canvas.x }, easing)
args.canvas:move(pos.x, args.canvas.y)
canvas:move(pos.x, canvas.y)
return function()
local finished = tween:update(1)
args.canvas:move(math.floor(pos.x), args.canvas.y)
args.canvas:dirty(true)
canvas:move(math.floor(pos.x), canvas.y)
canvas:dirty(true)
return not finished
end
end
function Transition.slideRight(args)
function Transition.slideRight(canvas, args)
local ticks = args.ticks or 6
local easing = args.easing or 'inCirc'
local pos = { x = -args.canvas.width }
local pos = { x = -canvas.width }
local tween = Tween.new(ticks, pos, { x = 1 }, easing)
args.canvas:move(pos.x, args.canvas.y)
canvas:move(pos.x, canvas.y)
return function()
local finished = tween:update(1)
args.canvas:move(math.floor(pos.x), args.canvas.y)
args.canvas:dirty(true)
canvas:move(math.floor(pos.x), canvas.y)
canvas:dirty(true)
return not finished
end
end
function Transition.expandUp(args)
function Transition.expandUp(canvas, args)
local ticks = args.ticks or 3
local easing = args.easing or 'linear'
local pos = { y = args.ey + 1 }
local tween = Tween.new(ticks, pos, { y = args.y }, easing)
local pos = { y = canvas.ey + 1 }
local tween = Tween.new(ticks, pos, { y = canvas.y }, easing)
args.canvas:move(args.x, pos.y)
canvas:move(canvas.x, pos.y)
return function()
local finished = tween:update(1)
args.canvas:move(args.x, math.floor(pos.y))
args.canvas.parent:dirty(true)
canvas:move(canvas.x, math.floor(pos.y))
canvas.parent:dirty(true)
return not finished
end
end
function Transition.shake(args)
function Transition.shake(canvas, args)
local ticks = args.ticks or 8
local i = ticks
return function()
i = -i
args.canvas:move(args.canvas.x + i, args.canvas.y)
canvas:move(canvas.x + i, canvas.y)
if i > 0 then
i = i - 2
end
@@ -64,15 +64,15 @@ function Transition.shake(args)
end
end
function Transition.shuffle(args)
function Transition.shuffle(canvas, args)
local ticks = args.ticks or 4
local easing = args.easing or 'linear'
local t = { }
for _,child in pairs(args.canvas.children) do
for _,child in pairs(canvas.children) do
t[child] = Tween.new(ticks, child, { x = child.x, y = child.y }, easing)
child.x = math.random(1, args.canvas.parent.width)
child.y = math.random(1, args.canvas.parent.height)
child.x = math.random(1, canvas.parent.width)
child.y = math.random(1, canvas.parent.height)
end
return function()