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190
apps/System.lua
Normal file
190
apps/System.lua
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require = requireInjector(getfenv(1))
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local Event = require('event')
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local UI = require('ui')
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local Config = require('config')
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multishell.setTitle(multishell.getCurrent(), 'System')
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UI:configure('System', ...)
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local env = {
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path = shell.path(),
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aliases = shell.aliases(),
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lua_path = LUA_PATH,
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}
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Config.load('multishell', env)
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UI.TextEntry.defaults.backgroundFocusColor = colors.black
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local systemPage = UI.Page({
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backgroundColor = colors.blue,
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tabs = UI.Tabs({
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pathTab = UI.Window({
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tabTitle = 'Path',
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entry = UI.TextEntry({
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y = 2, x = 2, limit = 256,
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width = UI.term.width - 2,
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value = shell.path(),
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shadowText = 'enter system path',
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accelerators = {
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enter = 'update_path',
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},
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}),
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grid = UI.Grid({
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y = 4,
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values = paths,
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disableHeader = true,
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columns = { { key = 'value' } },
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autospace = true,
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}),
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}),
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aliasTab = UI.Window({
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tabTitle = 'Aliases',
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alias = UI.TextEntry({
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y = 2, x = 2, width = UI.term.width - 2,
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limit = 32,
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shadowText = 'Alias',
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}),
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path = UI.TextEntry({
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y = 3, x = 2, width = UI.term.width - 2, limit = 256,
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shadowText = 'Program path',
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accelerators = {
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enter = 'new_alias',
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},
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}),
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grid = UI.Grid({
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y = 5, values = aliases, autospace = true,
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columns = {
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{ heading = 'Alias', key = 'alias' },
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{ heading = 'Program', key = 'path' },
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},
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sortColumn = 'alias',
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accelerators = {
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delete = 'delete_alias',
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},
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}),
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}),
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infoTab = UI.Window({
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tabTitle = 'Info',
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labelText = UI.Text({ y = 2, x = 3, value = 'Label' }),
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label = UI.TextEntry({
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y = 2, x = 9, width = UI.term.width - 12,
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limit = 32, value = os.getComputerLabel(),
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backgroundFocusColor = colors.black,
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accelerators = {
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enter = 'update_label',
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},
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}),
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grid = UI.ScrollingGrid({
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y = 4,
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values = {
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{ name = 'CC version', value = os.version() },
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{ name = 'Lua version', value = _VERSION },
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{ name = 'MC version', value = _MC_VERSION or 'unknown' },
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{ name = 'Disk free', value = Util.toBytes(fs.getFreeSpace('/')) },
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{ name = 'Computer ID', value = tostring(os.getComputerID()) },
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{ name = 'Day', value = tostring(os.day()) },
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},
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selectable = false,
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backgroundColor = colors.blue,
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columns = {
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{ key = 'name', width = 12 },
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{ key = 'value', width = UI.term.width - 15 },
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},
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}),
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}),
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}),
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-- statusBar = UI.StatusBar(),
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notification = UI.Notification(),
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accelerators = {
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q = 'quit',
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},
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})
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function systemPage.tabs.pathTab.grid:draw()
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self.values = { }
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for _,v in ipairs(Util.split(env.path, '(.-):')) do
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table.insert(self.values, { value = v })
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end
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self:update()
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UI.Grid.draw(self)
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end
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function systemPage.tabs.pathTab:eventHandler(event)
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if event.type == 'update_path' then
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env.path = self.entry.value
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self.grid:setIndex(self.grid:getIndex())
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self.grid:draw()
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Config.update('multishell', env)
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systemPage.notification:success('reboot to take effect')
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else
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return UI.Window.eventHandler(self, event)
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end
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return true
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end
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function systemPage.tabs.aliasTab.grid:draw()
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self.values = { }
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local aliases = { }
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for k,v in pairs(env.aliases) do
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table.insert(self.values, { alias = k, path = v })
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end
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self:update()
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UI.Grid.draw(self)
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end
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function systemPage.tabs.aliasTab:eventHandler(event)
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if event.type == 'delete_alias' then
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env.aliases[self.grid:getSelected().alias] = nil
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self.grid:setIndex(self.grid:getIndex())
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self.grid:draw()
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Config.update('multishell', env)
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systemPage.notification:success('reboot to take effect')
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elseif event.type == 'new_alias' then
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env.aliases[self.alias.value] = self.path.value
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self.alias:reset()
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self.path:reset()
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self:draw()
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self:setFocus(self.alias)
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Config.update('multishell', env)
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systemPage.notification:success('reboot to take effect')
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else
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return UI.Window.eventHandler(self, event)
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end
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return true
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end
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function systemPage.tabs.infoTab:eventHandler(event)
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if event.type == 'update_label' then
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os.setComputerLabel(self.label.value)
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systemPage.notification:success('Label updated')
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return true
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else
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return UI.Window.eventHandler(self, event)
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end
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return true
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end
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function systemPage:eventHandler(event)
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if event.type == 'quit' then
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Event.exitPullEvents()
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elseif event.type == 'tab_activate' then
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event.activated:focusFirst()
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--self.statusBar:setValue('')
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--self.statusBar:draw()
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else
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return UI.Page.eventHandler(self, event)
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end
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return true
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end
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UI:setPage(systemPage)
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Event.pullEvents()
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UI.term:reset()
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