diff --git a/ENTITY_RENDERING_ENHANCEMENTS.md b/ENTITY_RENDERING_ENHANCEMENTS.md index 6ddae3a..6ea158d 100644 --- a/ENTITY_RENDERING_ENHANCEMENTS.md +++ b/ENTITY_RENDERING_ENHANCEMENTS.md @@ -185,7 +185,7 @@ To connect to a real Overte server: export OVERTE_USERNAME=your_username # Connect to server -./build/stardust-overte-client ws://domain.example.com:40102 +./build/starworld ws://domain.example.com:40102 ``` The client will: @@ -236,25 +236,33 @@ The client will: ▼ ┌─────────────────────┐ │ Stardust Server │ -│ - Lines rendering │ -│ - Type-specific │ -│ visualization │ +│ - Model rendering │ +│ - GLTF/GLB loading │ └─────────────────────┘ ``` +## Implemented Features ✅ + +1. **3D Model Rendering** - Loads GLTF/GLB models using Stardust Model element +2. **Entity Type Support** - Box (cube), Sphere, Model (Suzanne placeholder) +3. **Transform Support** - Position, rotation, scale from dimensions +4. **HTTP Downloads** - ModelCache with SHA256 caching, async libcurl +5. **Primitive Generation** - Blender export script for test models +6. **Local Caching** - Two-tier cache (primitives + downloaded models) + ## Future Enhancements ### Short Term -1. **Actual model loading** - Replace octahedron with loaded .glb/.fbx models using Stardust Model nodes -2. **Texture application** - Apply textures to rendered entities +1. **Material color application** - Apply entity.color to model materials +2. **Texture support** - Load and apply entity.textureUrl to models 3. **More entity types** - Add support for Light, Text, PolyLine, etc. -4. **Performance optimization** - Batch updates, reduce command overhead +4. **ATP protocol** - Support atp:// URLs for Overte asset server ### Medium Term -1. **Full mesh rendering** - Move beyond wireframes to solid shaded meshes -2. **Material support** - PBR materials with metallic/roughness -3. **Animation** - Skeletal animation for rigged models -4. **LOD system** - Level-of-detail based on distance +1. **Material parameters** - PBR materials with metallic/roughness +2. **Animation** - Skeletal animation for rigged models +3. **Entity updates** - Real-time property changes +4. **Entity deletion** - Remove entities from scene ### Long Term 1. **Physics sync** - Real-time physics state synchronization @@ -277,7 +285,7 @@ make cd .. # Run -./build/stardust-overte-client +./build/starworld ``` ## Dependencies