Add future risk surface and priorities section to documentation (moved from feature branch)

This commit is contained in:
MayaTheShy
2025-11-16 22:36:52 -05:00
parent 29d9d02f65
commit 16d68caf83
2 changed files with 52 additions and 5 deletions

View File

@@ -1,3 +1,29 @@
# Future Risks & Priorities (612 Months)
As Starworld grows, the following risks and challenges will become increasingly important for developers:
- **Performance Scaling:** O(n) transform updates and distance queries will not scale for large scenes. Deep hierarchies and lack of spatial indexing will limit performance.
- **Memory/Data Layout:** Inefficient memory layout or fragmentation from dynamic hierarchies can degrade performance.
- **Concurrency & Synchronization:** Multithreading will require robust synchronization to avoid race conditions and data corruption.
- **Lifecycle & Ownership:** Deletion and reparenting in hierarchies can cause dangling references or orphaned children, especially across FFI boundaries.
- **API Misuse:** Cycles or invalid parent/child states can cause subtle bugs or crashes if not checked.
- **Spatial Query Correctness:** Queries may become stale or incorrect if transforms are not updated atomically.
- **XR Performance:** High frame rates and low latency are critical; entity and query systems must be highly optimized.
- **Security/Authority:** In multi-user/networked scenarios, lack of permissions or rate-limiting could allow abuse.
- **Extensibility:** As more systems (physics, networking, etc.) are added, poor separation of concerns could hinder future growth.
- **Testing/Debugging:** More features and edge cases will make testing and debugging harder without good tools.
## Recommended Priorities
- **Spatial Indexing:** Integrate a spatial data structure (octree, k-d tree, etc.) for fast queries. Update incrementally as entities move.
- **Hierarchy Traversal:** Use dirty flags for transforms and consider breadth-first traversal for deep hierarchies.
- **Lifecycle Invariants:** Prevent cycles, define deletion/reparenting behavior, and add runtime checks.
- **FFI Safety:** Ensure safe memory and ownership across Rust/C++.
- **Concurrency:** Design for thread safety and test with simulated concurrent updates/queries.
- **API Hardening:** Clearly document constraints and provide safe helpers/utilities.
- **XR Profiling:** Benchmark with XR workloads and optimize for frame time and memory.
- **Security:** Add permission models and rate-limiting for entity operations in multi-user mode.
- **Testing & Tooling:** Add deep hierarchy/reparenting tests, fuzzing, and scene graph/query inspectors.
- **Architecture:** Plan for modularity and extensibility to support future systems cleanly.
# Starworld Developer Quick Reference
## Build Commands