diff --git a/ENTITY_RENDERING_ENHANCEMENTS.md b/ENTITY_RENDERING_ENHANCEMENTS.md index cba0974..f8e2d19 100644 --- a/ENTITY_RENDERING_ENHANCEMENTS.md +++ b/ENTITY_RENDERING_ENHANCEMENTS.md @@ -80,18 +80,30 @@ struct Node { ### 4. Enhanced Rendering (`bridge/src/lib.rs` - `reify()`) -**Implemented type-specific rendering:** +**Implemented type-specific wireframe rendering:** -- **Box entities (type 1):** Colored wireframe cubes using entity color -- **Sphere entities (type 2):** Three orthogonal wireframe circles (XY, XZ, YZ planes) in entity color -- **Model entities (type 3):** Distinctive octahedron wireframe (placeholder for actual model loading) +The current implementation uses wireframe visualizations for all entity types, providing a lightweight and performant rendering solution that works with the Stardust Lines API: + +- **Box entities (type 1):** Colored wireframe cubes (12 edges) using entity color and dimensions +- **Sphere entities (type 2):** Three orthogonal wireframe circles (XY, XZ, YZ planes) forming a sphere visualization +- **Model entities (type 3):** Distinctive octahedron wireframe (12 edges) as a placeholder for 3D models - **Unknown types:** Gray wireframe cube as fallback **Features:** - Respects entity dimensions for accurate sizing -- Uses entity-specific colors +- Uses entity-specific RGB colors with alpha transparency - Applies proper transforms (position, rotation, scale) - Maintains visual distinction between entity types +- Lightweight rendering using the Stardust Lines element + +**Note on 3D Model Support:** +Full 3D model rendering with textures requires: +1. Downloading Overte model assets (typically GLTF/GLB format) +2. Caching them locally +3. Using `Model::direct(PathBuf)` with local file paths +4. The current implementation uses wireframe placeholders as Overte model URLs are HTTP-based and require asset pipeline integration + +Future enhancement: Implement a background asset downloader that fetches Overte models and textures, caches them locally, and dynamically updates the scene graph to replace wireframe placeholders with actual 3D models. ### 5. StardustBridge C++ Interface (`StardustBridge.hpp/.cpp`)