Add handling for DomainServerConnectionToken and connection token management in OverteClient
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@@ -104,6 +104,7 @@ private:
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void parseDomainPacket(const char* data, size_t len);
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void handleDomainListReply(const char* data, size_t len);
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void handleDomainConnectionDenied(const char* data, size_t len);
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void handleDomainServerConnectionToken(const char* data, size_t len);
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void handleICEPing(const char* data, size_t len);
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void handlePing(const char* payload, size_t len);
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void sendDomainListRequest();
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@@ -129,6 +130,7 @@ private:
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bool m_domainConnected{false};
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std::string m_sessionUUID; // Our client session UUID
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std::string m_username; // Domain account username (for future signature-based auth)
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std::string m_connectionToken; // Connection token from domain server (UUID string)
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std::uint32_t m_sequenceNumber{0}; // Packet sequence number for NLPacket protocol
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std::uint16_t m_localID{0}; // Local ID assigned by domain server
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