From 829cd8ccc9aee95e5f9897675c7c3a6eefeeb61e Mon Sep 17 00:00:00 2001 From: MayaTheShy Date: Sun, 9 Nov 2025 00:00:53 -0500 Subject: [PATCH] fix: update connect method documentation to clarify socketPath behavior --- src/StardustBridge.hpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/StardustBridge.hpp b/src/StardustBridge.hpp index e507cf1..fc25727 100644 --- a/src/StardustBridge.hpp +++ b/src/StardustBridge.hpp @@ -17,9 +17,10 @@ public: using NodeId = std::uint64_t; // Connect to the StardustXR compositor via IPC. - // Returns true on success. If socketPath is empty, uses defaultSocketPath(). + // Returns true on success. Searches standard socket locations if socketPath is empty. bool connect(const std::string& socketPath = {}); + // Create a 3D node with an initial transform. Optionally parent it. NodeId createNode(const std::string& name, const glm::mat4& transform = glm::mat4(1.0f),