commit 83313e2f631f736c30d997b63ec16044ba33ff65 Author: MayaTheShy Date: Sat Nov 8 13:39:53 2025 -0500 Intial Commit of starworld diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..ed48731 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,47 @@ +cmake_minimum_required(VERSION 3.15) +project(stardust-overte-client LANGUAGES CXX) + +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +option(USE_OVERTE_SDK "Link against Overte SDK if available" OFF) +option(USE_STARDUST_SDK "Link against StardustXR SDK if available" OFF) + +find_package(glm REQUIRED) + +add_executable(stardust-overte-client + src/main.cpp + src/StardustBridge.cpp + src/OverteClient.cpp + src/SceneSync.cpp + src/InputHandler.cpp +) + +target_link_libraries(stardust-overte-client PRIVATE glm::glm) + +if(USE_OVERTE_SDK) + find_package(Overte QUIET) + if(Overte_FOUND) + target_link_libraries(stardust-overte-client PRIVATE Overte::Networking) + target_compile_definitions(stardust-overte-client PRIVATE HAVE_OVERTE_SDK=1) + endif() +endif() + +if(USE_STARDUST_SDK) + find_package(StardustXR QUIET) + if(StardustXR_FOUND) + target_link_libraries(stardust-overte-client PRIVATE StardustXR::Client) + target_compile_definitions(stardust-overte-client PRIVATE HAVE_STARDUST_SDK=1) + endif() +endif() + +# Optional: try to locate a prebuilt Rust bridge shared library at runtime using RPATH hints +if(NOT DEFINED STARWORLD_BRIDGE_PATH) + set(STARWORLD_BRIDGE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/bridge/target/debug" CACHE PATH "Path to Rust bridge .so/.dylib directory") +endif() +if(EXISTS "${STARWORLD_BRIDGE_PATH}") + # Add to rpath so dlopen without full path can find it + set_target_properties(stardust-overte-client PROPERTIES + BUILD_RPATH "${STARWORLD_BRIDGE_PATH}" + INSTALL_RPATH "${STARWORLD_BRIDGE_PATH}") +endif() diff --git a/README.md b/README.md new file mode 100644 index 0000000..3b4041b --- /dev/null +++ b/README.md @@ -0,0 +1,26 @@ +# Starworld (StardustXR + Overte client) + +## Rust bridge (optional) +This project can load a Rust bridge shared library exposing a C ABI to the StardustXR client. Build it with: + +```bash +cd bridge +cargo build +``` + +This produces `bridge/target/debug/libstardust_bridge.so`. The app will try to load it automatically at startup. You can also set an explicit path: + +```bash +export STARWORLD_BRIDGE_PATH=./bridge/target/debug/libstardust_bridge.so +``` + +If the bridge is not present, the app falls back to a stub and (previously) attempted raw sockets; with the bridge present it will initialize via the official client crates. + +## Overte +Overte connectivity is optional; if unreachable, the client runs in offline mode and logs a warning. + +## CLI +- `--socket=/path/to.sock` (legacy attempt) +- `--abstract=name` (legacy abstract socket attempt) + +Prefer using the Rust bridge. diff --git a/bridge/Cargo.lock b/bridge/Cargo.lock new file mode 100644 index 0000000..c78b1aa --- /dev/null +++ b/bridge/Cargo.lock @@ -0,0 +1,3561 @@ +# This file is automatically @generated by Cargo. +# It is not intended for manual editing. +version = 4 + +[[package]] +name = "addr2line" +version = "0.25.1" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = 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+lazy_static = "1.4" +zbus = { version = "5.5.0", features = ["tokio"] } +serde = { version = "1.0", features = ["derive"] } + +[dependencies.stardust-xr-asteroids] +git = "https://github.com/StardustXR/asteroids.git" +branch = "dev" + +[dependencies.stardust-xr-fusion] +git = "https://github.com/StardustXR/core.git" +branch = "dev" + +[features] +# Feature enabling real StardustXR integration when crates are present. +real = [] diff --git a/bridge/src/lib.rs b/bridge/src/lib.rs new file mode 100644 index 0000000..7951ba4 --- /dev/null +++ b/bridge/src/lib.rs @@ -0,0 +1,144 @@ +// Rust C-ABI bridge for StardustXR client integration. + +use std::ffi::CStr; +use std::sync::atomic::{AtomicBool, Ordering}; +use std::sync::Mutex; +use std::thread::JoinHandle; + +use glam::Mat4; +use stardust_xr_asteroids as ast; // alias for brevity +use stardust_xr_asteroids::{ + client::ClientState, + elements::PlaySpace, + Migrate, Reify, + CustomElement, Element, +}; +use tokio::runtime::Runtime; + +#[derive(Default, serde::Serialize, serde::Deserialize)] +struct BridgeState {} + +enum Command { + Create { c_id: u64, name: String, transform: Mat4 }, + Update { c_id: u64, transform: Mat4 }, + Shutdown, +} + +impl Migrate for BridgeState { type Old = Self; } + +impl ClientState for BridgeState { + const APP_ID: &'static str = "org.stardustxr.starworld"; + fn initial_state_update(&mut self) {} +} + +impl Reify for BridgeState { + fn reify(&self) -> impl ast::Element { + // Root playspace. We attach our dynamic nodes under this. + PlaySpace.build() + } +} + +static STARTED: AtomicBool = AtomicBool::new(false); +lazy_static::lazy_static! { + static ref CTRL: Mutex = Mutex::new(Ctrl::default()); +} + +#[derive(Default)] +struct Ctrl { + rt: Option, + handle: Option>, // client running thread + tx: Option>, + next_id: u64, +} + +#[no_mangle] +pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 { + if STARTED.swap(true, Ordering::SeqCst) { return 0; } + let name = unsafe { CStr::from_ptr(app_id) }.to_string_lossy().to_string(); + + let mut ctrl = CTRL.lock().unwrap(); + ctrl.next_id = 1; + let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel::(); + ctrl.tx = Some(tx.clone()); + + // Build a single-threaded Tokio runtime for the client + let rt = tokio::runtime::Builder::new_current_thread() + .enable_all() + .build() + .expect("tokio runtime"); + let handle = std::thread::spawn(move || { + let res = rt.block_on(async move { + // Run the client with our BridgeState + let _state = BridgeState {}; + + // Launch a task to apply incoming commands once the client is up + let cmd_task = tokio::spawn(async move { + // This is a placeholder; in a full implementation we would + // hold references to created nodes. For now we simply drain. + while let Some(cmd) = rx.recv().await { + match cmd { + Command::Create { .. } => {} + Command::Update { .. } => {} + Command::Shutdown => break, + } + } + }); + + ast::client::run::(&[]).await; + // Ensure command task ends + let _ = cmd_task.await; + }); + drop(rt); + let _ = res; + STARTED.store(false, Ordering::SeqCst); + }); + + ctrl.rt = None; // runtime consumed inside thread + ctrl.handle = Some(handle); + 0 +} + +#[no_mangle] +pub extern "C" fn sdxr_poll() -> i32 { + if !STARTED.load(Ordering::SeqCst) { return -1; } + 0 +} + +#[no_mangle] +pub extern "C" fn sdxr_shutdown() { + let mut ctrl = CTRL.lock().unwrap(); + if let Some(tx) = ctrl.tx.take() { + let _ = tx.send(Command::Shutdown); + } + if let Some(h) = ctrl.handle.take() { + let _ = h.join(); + } + STARTED.store(false, Ordering::SeqCst); +} + +#[no_mangle] +pub extern "C" fn sdxr_create_node(name: *const std::os::raw::c_char, mat4: *const f32) -> u64 { + if !STARTED.load(Ordering::SeqCst) { return 0; } + let name = unsafe { CStr::from_ptr(name) }.to_string_lossy().to_string(); + let m = unsafe { std::slice::from_raw_parts(mat4, 16) }; + let mut arr = [0.0f32; 16]; + arr.copy_from_slice(m); + let mat = Mat4::from_cols_array(&arr); + + let mut ctrl = CTRL.lock().unwrap(); + let c_id = ctrl.next_id; ctrl.next_id += 1; + if let Some(tx) = &ctrl.tx { let _ = tx.send(Command::Create { c_id, name, transform: mat }); } + c_id +} + +#[no_mangle] +pub extern "C" fn sdxr_update_node(id: u64, mat4: *const f32) -> i32 { + if !STARTED.load(Ordering::SeqCst) { return -1; } + let m = unsafe { std::slice::from_raw_parts(mat4, 16) }; + let mut arr = [0.0f32; 16]; + arr.copy_from_slice(m); + let mat = Mat4::from_cols_array(&arr); + let ctrl = CTRL.lock().unwrap(); + if let Some(tx) = &ctrl.tx { let _ = tx.send(Command::Update { c_id: id, transform: mat }); } + 0 +} diff --git a/src/InputHandler.cpp b/src/InputHandler.cpp new file mode 100644 index 0000000..b436d19 --- /dev/null +++ b/src/InputHandler.cpp @@ -0,0 +1,22 @@ +#include "InputHandler.hpp" + +#include "OverteClient.hpp" +#include "StardustBridge.hpp" + +#include +#include + +void InputHandler::update(float /*dt*/) { + auto js = m_stardust.joystick(); + // Apply radial dead zone. + float mag = glm::length(js); + if (mag < m_deadZone) { + js = {0.0f, 0.0f}; + } else if (mag > 1.0f) { + js /= mag; // clamp + } + + glm::vec3 vel{js.x * m_moveSpeed, 0.0f, js.y * m_moveSpeed}; + m_overte.sendMovementInput(vel); +} + diff --git a/src/InputHandler.hpp b/src/InputHandler.hpp new file mode 100644 index 0000000..0a13d33 --- /dev/null +++ b/src/InputHandler.hpp @@ -0,0 +1,22 @@ +// InputHandler.hpp +#pragma once + +class StardustBridge; +class OverteClient; + +// Reads input from Stardust and forwards movement to Overte. +class InputHandler { +public: + InputHandler(StardustBridge& stardust, OverteClient& overte) + : m_stardust(stardust), m_overte(overte) {} + + // dt in seconds + void update(float dt); + +private: + StardustBridge& m_stardust; + OverteClient& m_overte; + float m_moveSpeed{1.5f}; // meters per second at full deflection + float m_deadZone{0.15f}; +}; + diff --git a/src/OverteClient.cpp b/src/OverteClient.cpp new file mode 100644 index 0000000..7e5ef8f --- /dev/null +++ b/src/OverteClient.cpp @@ -0,0 +1,104 @@ +// OverteClient.cpp +#include "OverteClient.hpp" + +#include +#include +#include +#include +#include +#include +#include + +using namespace std::chrono_literals; + +bool OverteClient::connect() { + // Basic reachability check (TCP) if ws://host:port specified. + // Format expected: ws://host:port + auto posScheme = m_domainUrl.find("ws://"); + if (posScheme != 0) { + std::cerr << "[OverteClient] Unexpected URL scheme; expected ws://" << std::endl; + } + auto hostPort = m_domainUrl.substr(5); // strip ws:// + auto colon = hostPort.find(':'); + std::string host = colon == std::string::npos ? hostPort : hostPort.substr(0, colon); + int port = colon == std::string::npos ? 40102 : std::stoi(hostPort.substr(colon + 1)); + + // Attempt a non-blocking TCP connect (best-effort; ignore failure but warn). + int fd = ::socket(AF_INET, SOCK_STREAM, 0); + if (fd != -1) { + sockaddr_in addr{}; addr.sin_family = AF_INET; addr.sin_port = htons(port); + addr.sin_addr.s_addr = INADDR_ANY; // Skip DNS for stub; real impl would resolve host. + if (::connect(fd, reinterpret_cast(&addr), sizeof(addr)) == -1) { + std::cerr << "[OverteClient] Warning: unable to reach Overte domain (stub)." << std::endl; + } else { + std::cout << "[OverteClient] (Stub) TCP connect succeeded to " << host << ':' << port << std::endl; + } + ::close(fd); + } + + // Simulate successful connections to mixers. + m_connected = connectAvatarMixer() && connectEntityServer() && connectAudioMixer(); + if (!m_connected) { + std::cerr << "OverteClient: failed to connect one or more mixers" << std::endl; + return false; + } + + // Seed a couple of demo entities. + OverteEntity a{ m_nextEntityId++, "CubeA", glm::mat4(1.0f) }; + OverteEntity b{ m_nextEntityId++, "CubeB", glm::mat4(1.0f) }; + m_entities.emplace(a.id, a); + m_entities.emplace(b.id, b); + m_updateQueue.push_back(a.id); + m_updateQueue.push_back(b.id); + return true; +} + +bool OverteClient::connectAvatarMixer() { + // TODO: Use Overte networking layer (NodeList) to connect to AvatarMixer. + m_avatarMixer = true; + return true; +} + +bool OverteClient::connectEntityServer() { + // TODO: Connect to EntityServer and subscribe to updates. + m_entityServer = true; + return true; +} + +bool OverteClient::connectAudioMixer() { + // TODO: Connect AudioMixer for voice chat. + m_audioMixer = true; + return true; +} + +void OverteClient::poll() { + if (!m_connected) return; + + // Simulate entity transforms changing slightly over time. + static auto t0 = std::chrono::steady_clock::now(); + const float t = std::chrono::duration(std::chrono::steady_clock::now() - t0).count(); + + for (auto& [id, e] : m_entities) { + const float r = 0.25f + 0.05f * static_cast(id); + const float x = std::cos(t * 0.5f + static_cast(id)) * r; + const float z = std::sin(t * 0.5f + static_cast(id)) * r; + e.transform = glm::translate(glm::mat4(1.0f), glm::vec3{x, 1.25f, z}); + m_updateQueue.push_back(id); + } +} + +void OverteClient::sendMovementInput(const glm::vec3& linearVelocity) { + // TODO: Package and send to AvatarMixer as appropriate (e.g. MyAvatar data). + (void)linearVelocity; // silence unused warning in the stub +} + +std::vector OverteClient::consumeUpdatedEntities() { + std::vector out; + out.reserve(m_updateQueue.size()); + for (auto id : m_updateQueue) { + auto it = m_entities.find(id); + if (it != m_entities.end()) out.push_back(it->second); + } + m_updateQueue.clear(); + return out; +} diff --git a/src/OverteClient.hpp b/src/OverteClient.hpp new file mode 100644 index 0000000..ecccf7f --- /dev/null +++ b/src/OverteClient.hpp @@ -0,0 +1,54 @@ +// OverteClient.hpp +#pragma once + +#include +#include +#include +#include + +#include + +struct OverteEntity { + std::uint64_t id{0}; + std::string name; + glm::mat4 transform{1.0f}; +}; + +// Lightweight stub over Overte networking layer. Designed to be replaced by +// real Overte SDK calls while keeping the app testable. +class OverteClient { +public: + explicit OverteClient(std::string domainUrl) + : m_domainUrl(std::move(domainUrl)) {} + + // High-level connect that brings up key mixers. + bool connect(); + + // Mixer-specific stubs. + bool connectAvatarMixer(); + bool connectEntityServer(); + bool connectAudioMixer(); + + // Pump network I/O. Non-blocking. + void poll(); + + // Movement/controls + void sendMovementInput(const glm::vec3& linearVelocity); // m/s in domain frame + + // Entity accessors + const std::unordered_map& entities() const { return m_entities; } + std::vector consumeUpdatedEntities(); + +private: + std::string m_domainUrl; + bool m_connected{false}; + bool m_avatarMixer{false}; + bool m_entityServer{false}; + bool m_audioMixer{false}; + + // Very small in-process world state for testing + std::unordered_map m_entities; + std::vector m_updateQueue; // ids of entities updated since last consume + std::uint64_t m_nextEntityId{1}; +}; + diff --git a/src/SceneSync.Hpp b/src/SceneSync.Hpp new file mode 100644 index 0000000..b59bf38 --- /dev/null +++ b/src/SceneSync.Hpp @@ -0,0 +1,21 @@ +// SceneSync.hpp (note: file kept as provided name) +#pragma once + +#include +#include + +#include + +class StardustBridge; +class OverteClient; + +// Synchronizes Overte entities into the Stardust subscene. +class SceneSync { +public: + static void update(StardustBridge& stardust, OverteClient& overte); + +private: + // Map Overte entity id -> Stardust node id + static std::unordered_map s_entityNodeMap; +}; + diff --git a/src/SceneSync.cpp b/src/SceneSync.cpp new file mode 100644 index 0000000..3748ca5 --- /dev/null +++ b/src/SceneSync.cpp @@ -0,0 +1,25 @@ +#include "SceneSync.Hpp" + +#include "OverteClient.hpp" +#include "StardustBridge.hpp" + +#include + +std::unordered_map SceneSync::s_entityNodeMap; + +void SceneSync::update(StardustBridge& stardust, OverteClient& overte) { + // Pull only the entities that changed since the last call. + auto updated = overte.consumeUpdatedEntities(); + for (const auto& e : updated) { + auto it = s_entityNodeMap.find(e.id); + if (it == s_entityNodeMap.end()) { + // Create a Stardust node the first time we see this entity. + auto nodeId = stardust.createNode(e.name, e.transform); + s_entityNodeMap.emplace(e.id, nodeId); + } else { + // Update existing node's transform. + stardust.updateNodeTransform(it->second, e.transform); + } + } +} + diff --git a/src/StardustBridge.cpp b/src/StardustBridge.cpp new file mode 100644 index 0000000..69c7104 --- /dev/null +++ b/src/StardustBridge.cpp @@ -0,0 +1,250 @@ +// StardustBridge.cpp +#include "StardustBridge.hpp" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +using namespace std::chrono_literals; + +static std::vector candidateSocketPaths() { + std::vector out; + + if (const char* envSock = std::getenv("STARDUSTXR_SOCKET")) out.emplace_back(envSock); + if (const char* envSock2 = std::getenv("STARDUST_SOCKET")) out.emplace_back(envSock2); + if (const char* envAbs = std::getenv("STARDUSTXR_ABSTRACT")) { + // If provided without @, add @ prefix for abstract namespace + std::string v = envAbs; + if (v.empty() || v[0] != '@') v = '@' + v; + out.emplace_back(v); + } + + std::string xdg; + if (const char* env = std::getenv("XDG_RUNTIME_DIR")) xdg = env; + if (!xdg.empty()) { + out.emplace_back(xdg + "/stardust.sock"); + out.emplace_back(xdg + "/stardustxr.sock"); + out.emplace_back(xdg + "/stardust/stardust.sock"); + out.emplace_back(xdg + "/stardustxr/stardust.sock"); + } + + // /run/user//... + char uidPath[128]; + std::snprintf(uidPath, sizeof(uidPath), "/run/user/%d", (int)getuid()); + std::string runUser(uidPath); + out.emplace_back(runUser + "/stardust.sock"); + out.emplace_back(runUser + "/stardustxr.sock"); + out.emplace_back(runUser + "/stardust/stardust.sock"); + out.emplace_back(runUser + "/stardustxr/stardust.sock"); + + out.emplace_back("/tmp/stardustxr.sock"); + + // Common abstract names to try as a fallback + out.emplace_back("@stardust"); + out.emplace_back("@stardustxr"); + out.emplace_back("@stardust/stardust"); + out.emplace_back("@stardustxr/stardust"); + return out; +} + +std::string StardustBridge::defaultSocketPath() { + auto c = candidateSocketPaths(); + return c.empty() ? std::string{} : c.front(); +} + +bool StardustBridge::connect(const std::string& socketPath) { + // Prefer Rust bridge if available. + if (loadBridge()) { + const char* appId = "org.stardustxr.starworld"; + int rc = m_fnStart ? m_fnStart(appId) : -1; + if (rc == 0) { + m_connected = true; + std::cout << "[StardustBridge] Connected via Rust bridge (C-ABI)." << std::endl; + m_overteRoot = createNode("OverteWorld"); + return true; + } else { + std::cerr << "[StardustBridge] Rust bridge present but start() failed (rc=" << rc << ")" << std::endl; + } + } + + std::vector paths; + if (!socketPath.empty()) paths.push_back(socketPath); + auto candidates = candidateSocketPaths(); + paths.insert(paths.end(), candidates.begin(), candidates.end()); + + // Deduplicate while preserving order + std::vector unique; + for (auto& p : paths) { + if (!p.empty() && std::find(unique.begin(), unique.end(), p) == unique.end()) unique.push_back(p); + } + + for (const auto& p : unique) { + // Try to connect regardless of fs existence—server may create on first accept. + bool isAbstract = !p.empty() && p[0] == '@'; + int fd = ::socket(AF_UNIX, SOCK_STREAM, 0); + if (fd == -1) { + continue; + } + + sockaddr_un addr{}; + addr.sun_family = AF_UNIX; + if (isAbstract) { + // Linux abstract namespace: first byte of sun_path is NUL, name in the rest. + // p begins with '@' per our convention; skip it when copying. + std::memset(addr.sun_path, 0, sizeof(addr.sun_path)); + std::snprintf(addr.sun_path + 1, sizeof(addr.sun_path) - 1, "%s", p.c_str() + 1); + } else { + std::snprintf(addr.sun_path, sizeof(addr.sun_path), "%s", p.c_str()); + } + + if (::connect(fd, reinterpret_cast(&addr), sizeof(addr)) == -1) { + ::close(fd); + continue; + } + + // Make non-blocking after successful connect + int flags = ::fcntl(fd, F_GETFL, 0); + if (flags != -1) ::fcntl(fd, F_SETFL, flags | O_NONBLOCK); + + m_socketFd = fd; + m_socketPath = p; + m_connected = true; + std::cout << "[StardustBridge] Connected to compositor at " << (isAbstract ? ("abstract:" + p.substr(1)) : p) << std::endl; + + m_overteRoot = createNode("OverteWorld"); + return true; + } + + std::cerr << "[StardustBridge] Could not connect to StardustXR. Tried:" << std::endl; + for (auto& p : unique) std::cerr << " - " << p << std::endl; + std::cerr << "Hint: set STARDUSTXR_SOCKET to a filesystem path, or STARDUSTXR_ABSTRACT to an abstract name (e.g. export STARDUSTXR_ABSTRACT=stardustxr). Leading '@' denotes abstract." << std::endl; + return false; +} + +StardustBridge::NodeId StardustBridge::createNode(const std::string& name, + const glm::mat4& transform, + std::optional parent) { + NodeId id = m_nextId++; + m_nodes.emplace(id, Node{ name, parent, transform }); + // Forward to Rust bridge if available. + if (m_fnCreateNode) { + float m[16]; + // GLM mat4 is column-major; pass as 16 floats as-is + std::memcpy(m, &transform[0][0], sizeof(m)); + std::uint64_t rid = m_fnCreateNode(name.c_str(), m); + (void)rid; // Could map to NodeId if Rust returns its own id + } + return id; +} + +bool StardustBridge::updateNodeTransform(NodeId id, const glm::mat4& transform) { + auto it = m_nodes.find(id); + if (it == m_nodes.end()) return false; + it->second.transform = transform; + if (m_fnUpdateNode) { + float m[16]; + std::memcpy(m, &transform[0][0], sizeof(m)); + (void)m_fnUpdateNode(id, m); + } + return true; +} + +void StardustBridge::poll() { + if (!m_connected) return; + + if (m_fnPoll) { + int rc = m_fnPoll(); + if (rc < 0) { + std::cerr << "[StardustBridge] Bridge reported disconnected; shutting down." << std::endl; + m_running = false; + m_connected = false; + return; + } + } + + // Detect disconnect: a non-blocking read of 0 or error indicating closed. + if (m_socketFd < 0) return; + char buf; + ssize_t n = ::recv(m_socketFd, &buf, 1, MSG_PEEK); + if (n == 0) { + std::cerr << "[StardustBridge] Compositor socket closed" << std::endl; + m_connected = false; + m_running = false; // Request shutdown + return; + } else if (n == -1 && (errno == ECONNRESET || errno == ENOTCONN)) { + std::cerr << "[StardustBridge] Compositor connection reset" << std::endl; + m_connected = false; + m_running = false; + return; + } else if (n == -1 && (errno == EAGAIN || errno == EWOULDBLOCK)) { + // No data pending; connection still alive. + } + + // TODO: poll actual StardustXR event queue & input devices. + // Simulate input for now: small circular joystick motion over time. + static auto start = std::chrono::steady_clock::now(); + auto now = std::chrono::steady_clock::now(); + float t = std::chrono::duration(now - start).count(); + m_joystick = { std::sin(t * 0.5f), std::cos(t * 0.5f) }; + + // Head pose remains identity; in real implementation populate from HMD tracking. + m_headPose = glm::mat4(1.0f); +} + +void StardustBridge::close() { + if (m_fnShutdown) m_fnShutdown(); + if (m_socketFd >= 0) { + ::close(m_socketFd); + m_socketFd = -1; + } + m_connected = false; +} + +// Ensure socket is closed on destruction +StardustBridge::~StardustBridge() { close(); } + +bool StardustBridge::loadBridge() { + if (m_bridgeHandle) return true; + + const char* overridePath = std::getenv("STARWORLD_BRIDGE_PATH"); + std::vector candidates; + if (overridePath) { + candidates.emplace_back(std::string(overridePath)); + } + // Likely local dev output + candidates.emplace_back("./bridge/target/debug/libstardust_bridge.so"); + candidates.emplace_back("libstardust_bridge.so"); + + for (const auto& path : candidates) { + void* h = ::dlopen(path.c_str(), RTLD_LAZY | RTLD_LOCAL); + if (!h) continue; + auto req = [&](const char* sym){ return ::dlsym(h, sym); }; + m_fnStart = reinterpret_cast(req("sdxr_start")); + if (!m_fnStart) m_fnStart = reinterpret_cast(req("_sdxr_start")); + m_fnPoll = reinterpret_cast(req("sdxr_poll")); + m_fnShutdown = reinterpret_cast(req("sdxr_shutdown")); + m_fnCreateNode = reinterpret_cast(req("sdxr_create_node")); + m_fnUpdateNode = reinterpret_cast(req("sdxr_update_node")); + if (m_fnStart && m_fnPoll && m_fnCreateNode && m_fnUpdateNode) { + m_bridgeHandle = h; + std::cout << "[StardustBridge] Loaded Rust bridge: " << path << std::endl; + return true; + } + ::dlclose(h); + } + return false; +} + +// Legacy snippet removed after implementing new connect signature. diff --git a/src/StardustBridge.hpp b/src/StardustBridge.hpp new file mode 100644 index 0000000..ec1a011 --- /dev/null +++ b/src/StardustBridge.hpp @@ -0,0 +1,88 @@ +// StardustBridge.hpp +#pragma once + +#include +#include +#include +#include +#include + +#include + +// A lightweight bridge to the StardustXR compositor. +// Assumes a C API is available at runtime; this implementation provides a +// minimal in-process fallback so the app remains testable without the shared lib. +class StardustBridge { +public: + using NodeId = std::uint64_t; + + // Connect to the StardustXR compositor via IPC. + // Returns true on success. If socketPath is empty, uses defaultSocketPath(). + bool connect(const std::string& socketPath = {}); + + // Create a 3D node with an initial transform. Optionally parent it. + NodeId createNode(const std::string& name, + const glm::mat4& transform = glm::mat4(1.0f), + std::optional parent = std::nullopt); + + // Update a node's transform. Returns false if the node doesn't exist. + bool updateNodeTransform(NodeId id, const glm::mat4& transform); + + // Poll compositor events and input. Non-blocking. + void poll(); + + // Lifecycle helpers for the main loop. + bool running() const { return m_running; } + void requestQuit() { m_running = false; } + + // Input snapshot (polled each frame via poll()). + glm::vec2 joystick() const { return m_joystick; } // x,y in [-1, 1] + glm::mat4 headPose() const { return m_headPose; } // world-from-head + + // Utility: compute default IPC socket path (first-best guess). + static std::string defaultSocketPath(); + + ~StardustBridge(); + // Explicit cleanup + void close(); + +private: + struct Node { + std::string name; + std::optional parent; + glm::mat4 transform{1.0f}; + }; + + // Fallback in-process scene representation for testing without the runtime. + std::unordered_map m_nodes; + NodeId m_nextId{1}; + + // Connection and state + bool m_connected{false}; + bool m_running{true}; + std::string m_socketPath; + int m_socketFd{-1}; + + // Input state + glm::vec2 m_joystick{0.0f, 0.0f}; + glm::mat4 m_headPose{1.0f}; + + // Optional root for the Overte world subscene + std::optional m_overteRoot; + + // Dynamic Rust bridge (dlopen) function pointers + void* m_bridgeHandle{nullptr}; + using fn_start_t = int(*)(const char*); + using fn_poll_t = int(*)(); + using fn_shutdown_t = void(*)(); + using fn_create_node_t = std::uint64_t(*)(const char*, const float*); + using fn_update_node_t = int(*)(std::uint64_t, const float*); + fn_start_t m_fnStart{nullptr}; + fn_poll_t m_fnPoll{nullptr}; + fn_shutdown_t m_fnShutdown{nullptr}; + fn_create_node_t m_fnCreateNode{nullptr}; + fn_update_node_t m_fnUpdateNode{nullptr}; + + bool loadBridge(); +}; + diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..31e3790 --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,52 @@ +// main.cpp +#include "StardustBridge.hpp" +#include "OverteClient.hpp" +#include "SceneSync.Hpp" +#include "InputHandler.hpp" + +#include +#include +#include + +int main(int argc, char** argv) { + // Simple CLI: --socket=/path/to.sock or --abstract=name + std::string socketOverride; + for (int i = 1; i < argc; ++i) { + std::string arg = argv[i]; + const std::string so = "--socket="; + const std::string ab = "--abstract="; + if (arg.rfind(so, 0) == 0) socketOverride = arg.substr(so.size()); + else if (arg.rfind(ab, 0) == 0) socketOverride = '@' + arg.substr(ab.size()); + } + StardustBridge stardust; + if (!stardust.connect(socketOverride)) { + std::cerr << "Failed to connect to StardustXR compositor.\n"; + return 1; + } + + OverteClient overte("ws://example.overte.domain:40102"); + // Overte is optional; warn if unreachable but continue in offline mode. + if (!overte.connect()) { + std::cerr << "[Overte] Domain unreachable; running in offline mode.\n"; + } + + InputHandler input(stardust, overte); + + // Main loop + while (stardust.running()) { + overte.poll(); + stardust.poll(); + + // Sync avatars/entities + SceneSync::update(stardust, overte); + + // Simple input mapping + input.update(1.0f / 90.0f); + + // Small sleep to avoid busy-spin in the stub + std::this_thread::sleep_for(std::chrono::milliseconds(11)); + } + + return 0; +} +