Resolve merge conflict in bridge/src/lib.rs: keep color tinting logic for models
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This commit is contained in:
MayaTheShy
2025-11-16 22:39:38 -05:00
2 changed files with 36 additions and 43 deletions

2
bridge/Cargo.lock generated
View File

@@ -2823,7 +2823,7 @@ dependencies = [
[[package]]
name = "stardust-xr-molecules"
version = "0.45.0"
source = "git+https://github.com/StardustXR/molecules.git?branch=dev#53cfb2eecb066faf60a1b0da0b70f84231bae2be"
source = "git+https://github.com/StardustXR/molecules.git?branch=dev#26e004af199ccccb2ff4d8662f82f4d65311d8d3"
dependencies = [
"ashpd",
"futures-util",

View File

@@ -168,6 +168,7 @@ impl Reify for BridgeState {
entity_type_name, id, model_source);
match Model::direct(&model_path) {
<<<<<<< HEAD
Ok(mut model) => {
// Asteroids Model now supports material color tinting.
if node.color != [1.0, 1.0, 1.0, 1.0] {
@@ -180,11 +181,24 @@ impl Reify for BridgeState {
}
// TODO: Apply texture from texture_url (pending API)
=======
Ok(model) => {
// TODO: Color tinting is not currently supported due to missing public API in asteroids.
// When Model/MaterialParameter API is available, apply color here.
if node.color != [1.0, 1.0, 1.0, 1.0] {
eprintln!("[bridge/reify] Node {} requested color tint RGBA({:.2}, {:.2}, {:.2}, {:.2}) -- NOT SUPPORTED YET",
id, node.color[0], node.color[1], node.color[2], node.color[3]);
}
// TODO: Apply texture from texture_url (future)
>>>>>>> 0a39697599277320e2650a938b695beeb401c931
if !node.texture_url.is_empty() {
eprintln!("[bridge/reify] Node {} has texture URL: {} - NOT YET APPLIED (API limitation)",
id, node.texture_url);
}
<<<<<<< HEAD
=======
>>>>>>> 0a39697599277320e2650a938b695beeb401c931
Some(model.build())
}
Err(e) => {
@@ -217,49 +231,28 @@ lazy_static::lazy_static! {
struct Node {
id: u64,
name: String,
#[serde(skip)]
transform: Mat4,
entity_type: u8, // 0=Unknown, 1=Box, 2=Sphere, 3=Model, etc.
model_url: String,
texture_url: String,
#[serde(skip)]
color: [f32; 4], // RGBA
#[serde(skip)]
dimensions: [f32; 3], // xyz dimensions in meters
Ok(mut model) => {
// Asteroids Model now supports material color tinting.
if node.color != [1.0, 1.0, 1.0, 1.0] {
let color = ast::elements::RgbaLinear::new(
node.color[0], node.color[1], node.color[2], node.color[3]
);
model = model.color_tint(color);
eprintln!("[bridge/reify] Node {}: applied color tint RGBA({:.2}, {:.2}, {:.2}, {:.2})",
id, node.color[0], node.color[1], node.color[2], node.color[3]);
}
struct Ctrl {
rt: Option<Runtime>,
handle: Option<JoinHandle<()>>, // client running thread
tx: Option<tokio::sync::mpsc::UnboundedSender<Command>>,
next_id: u64,
nodes: HashMap<u64, Node>,
shared_state: Option<Arc<Mutex<BridgeState>>>,
// TODO: Apply texture from texture_url (pending API)
if !node.texture_url.is_empty() {
eprintln!("[bridge/reify] Node {} has texture URL: {} - NOT YET APPLIED (API limitation)",
id, node.texture_url);
}
impl Default for Ctrl {
fn default() -> Self {
Self {
rt: None,
handle: None,
tx: None,
next_id: 1,
nodes: HashMap::new(),
shared_state: None,
Some(model.build())
}
Err(e) => {
eprintln!("[bridge/reify] Failed to load model for node {}: {}", id, e);
None
}
}
#[no_mangle]
pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
if STARTED.swap(true, Ordering::SeqCst) { return 0; }
let _name = unsafe { CStr::from_ptr(app_id) }.to_string_lossy().to_string();
// Reset connection status flags
CONNECTION_SUCCESS.store(false, Ordering::SeqCst);
CONNECTION_FAILED.store(false, Ordering::SeqCst);
let mut ctrl = CTRL.lock().unwrap();
ctrl.next_id = 1;
let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel::<Command>();
ctrl.tx = Some(tx.clone());