feat: add sendEntityQuery method to request all entities from the server
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@@ -382,6 +382,30 @@ void OverteClient::sendDomainListRequest() {
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}
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}
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void OverteClient::sendEntityQuery() {
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if (m_entityFd < 0) return;
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const unsigned char PACKET_TYPE_ENTITY_QUERY = 0x15;
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// EntityQuery packet structure:
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// [PacketType:u8][ConicalViews:bool][CameraPosition:vec3][CameraOrientation:quat][CameraFov:float][CameraAspectRatio:float][CameraNearClip:float][CameraFarClip:float][CameraEyeOffsetPosition:vec3]
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// Simplified version: just send packet type + false for conical views (requests all entities)
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unsigned char packet[1 + 1]; // PacketType + ConicalViews flag
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packet[0] = PACKET_TYPE_ENTITY_QUERY;
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packet[1] = 0; // false - no conical frustum, send all entities
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ssize_t sent = sendto(m_entityFd, packet, sizeof(packet), 0,
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reinterpret_cast<const sockaddr*>(&m_entityAddr), m_entityAddrLen);
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if (sent > 0) {
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std::cout << "[OverteClient] Sent EntityQuery (all entities)" << std::endl;
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m_entityServerReady = true;
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} else {
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std::cerr << "[OverteClient] Failed to send EntityQuery: " << strerror(errno) << std::endl;
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}
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}
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void OverteClient::sendMovementInput(const glm::vec3& linearVelocity) {
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(void)linearVelocity; // TODO: send to avatar mixer
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}
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