feat: add entity particle spin handling to version table initialization

This commit is contained in:
MayaTheShy
2025-11-08 18:17:02 -05:00
parent 3a7a57b913
commit 9d4132fc25

View File

@@ -309,6 +309,7 @@ static void ensureVersionTable(uint8_t& vAvatarRemoveAttachments,
}
}
s_vEntityLastPacket = entityCount > 0 ? static_cast<uint8_t>(entityCount - 1) : 23;
s_vEntityParticleSpin = static_cast<uint8_t>(entity["ParticleSpin"]);
s_vAssetBakingTextureMeta = static_cast<uint8_t>(asset["BakingTextureMeta"]);
s_vEntityScriptClientCallable = static_cast<uint8_t>(entScript["ClientCallable"]);
s_vEntityQueryCbor = static_cast<uint8_t>(entQuery["CborData"]);
@@ -343,9 +344,11 @@ static void ensureVersionTable(uint8_t& vAvatarRemoveAttachments,
vAvatarRemoveAttachments = s_vAvatarRemoveAttachments;
vAvatarTraitsAck = s_vAvatarTraitsAck;
vEntityLastPacket = s_vEntityLastPacket;
vEntityParticleSpin = s_vEntityParticleSpin;
vAssetBakingTextureMeta = s_vAssetBakingTextureMeta;
vEntityScriptClientCallable = s_vEntityScriptClientCallable;
vEntityQueryCbor = s_vEntityQueryCbor;
vAvatarQueryConical = s_vAvatarQueryConical;
vDomainServerAddedNodeSocketTypes = s_vDomainServerAddedNodeSocketTypes;
vDomainListSocketTypes = s_vDomainListSocketTypes;
vDomainListRequestSocketTypes = s_vDomainListRequestSocketTypes;