From b7520116722c56765d4368128482a0d05af4e97c Mon Sep 17 00:00:00 2001 From: MayaTheShy Date: Sun, 16 Nov 2025 21:21:07 -0500 Subject: [PATCH] Update CHANGELOG.md to reflect connection persistence fix and HMAC verification implementation --- docs/CHANGELOG.md | 36 ++++++++++++------------------------ 1 file changed, 12 insertions(+), 24 deletions(-) diff --git a/docs/CHANGELOG.md b/docs/CHANGELOG.md index b591bdf..f2968f7 100644 --- a/docs/CHANGELOG.md +++ b/docs/CHANGELOG.md @@ -5,22 +5,16 @@ All notable changes to Starworld will be documented in this file. ## [Unreleased] ### Added - November 10, 2025 -- **HMAC Verification Implementation** - - Complete HMAC-MD5 packet signing using OpenSSL - - Verification hash calculation with connection secret UUID as key - - Proper hash slot insertion in sourced packet structure - - writeVerificationHash() method for NLPacket class - - See NETWORK_PROTOCOL_INVESTIGATION.md for detailed analysis +- **Connection Persistence Fix** + - Fixed Local ID byte order bug; connection now persists indefinitely + - HMAC-MD5 packet signing and verification implemented (OpenSSL) + - See NETWORK_PROTOCOL_INVESTIGATION.md for protocol details -- **Local ID Parsing Fix** - - Fixed byte order bug: Local ID is little-endian, not big-endian - - Fixed offset bug: Local ID at bytes 34-35, not 32-33 in DomainList - - Source ID now correctly matches server assignment - -- **Protocol Debugging** - - Comprehensive packet hex dumping for analysis - - Server log correlation with client packets - - Detailed HMAC verification failure investigation +- **Color/Texture Download Infrastructure** + - Color and texture data are parsed, stored, and logged + - Texture download and caching implemented (SHA256-based) + - Visual application of color/texture pending StardustXR API support + - See ENTITY_TROUBLESHOOTING.md for details ### Added - November 2025 - **Overte Protocol Implementation** @@ -67,17 +61,11 @@ All notable changes to Starworld will be documented in this file. - Entity queries sent to domain server when no EntityServer advertised ### Known Issues -- **HMAC Verification Deadlock**: Connection killed after 11-18 seconds - - Server requires HMAC verification for sourced packets (Ping, AvatarData) - - Server does not initialize HMAC for new nodes (expects empty hash) - - Any hash value (even zeros) causes mismatch and packet rejection - - Cannot send non-sourced packets for keep-alive (don't update "last heard") - - **Root cause**: Server-side configuration issue or bug - - **Status**: Client implementation correct; blocked by server config - - See NETWORK_PROTOCOL_INVESTIGATION.md for full analysis +- **Color/Texture Not Visually Applied**: Color and texture data are captured and textures are downloaded, but not yet visually applied to models (pending StardustXR API support). See ENTITY_TROUBLESHOOTING.md. +- **ATP Protocol Not Supported**: atp:// asset protocol is not yet supported (requires AssetClient integration). ### Fixed -- Local ID byte order: now correctly reads little-endian uint16 +- Local ID byte order: now correctly reads little-endian uint16 (connection persistence fixed) - Local ID offset: now correctly reads from bytes 34-35 in DomainList - Source ID in Ping packets: now matches server assignment - Domain handshake retry loop when username sent in DomainConnectRequest