Add parent ID parameter to node creation functions in Rust and C++
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@@ -160,7 +160,8 @@ StardustBridge::NodeId StardustBridge::createNode(const std::string& name,
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float m[16];
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// GLM mat4 is column-major; pass as 16 floats as-is
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std::memcpy(m, &transform[0][0], sizeof(m));
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std::uint64_t rid = m_fnCreateNode(name.c_str(), m);
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std::uint64_t parentVal = parent.has_value() ? *parent : 0;
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std::uint64_t rid = m_fnCreateNode(name.c_str(), m, parentVal);
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(void)rid; // Could map to NodeId if Rust returns its own id
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}
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return id;
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@@ -83,7 +83,7 @@ private:
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using fn_start_t = int(*)(const char*);
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using fn_poll_t = int(*)();
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using fn_shutdown_t = void(*)();
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using fn_create_node_t = std::uint64_t(*)(const char*, const float*);
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using fn_create_node_t = std::uint64_t(*)(const char*, const float*, std::uint64_t);
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using fn_update_node_t = int(*)(std::uint64_t, const float*);
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using fn_remove_node_t = int(*)(std::uint64_t);
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using fn_set_model_t = int(*)(std::uint64_t, const char*);
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