Implement texture download system and entity parsing tests
Co-authored-by: MayaTheShy <117858929+MayaTheShy@users.noreply.github.com>
This commit is contained in:
@@ -229,6 +229,33 @@ bool StardustBridge::setNodeModel(NodeId id, const std::string& modelUrl) {
|
||||
bool StardustBridge::setNodeTexture(NodeId id, const std::string& textureUrl) {
|
||||
auto it = m_nodes.find(id);
|
||||
if (it == m_nodes.end()) return false;
|
||||
|
||||
// Check if URL is HTTP(S) - if so, download via ModelCache (also works for textures!)
|
||||
if (textureUrl.substr(0, 7) == "http://" || textureUrl.substr(0, 8) == "https://") {
|
||||
// Request download from ModelCache (cache handles all file types)
|
||||
ModelCache::instance().requestModel(
|
||||
textureUrl,
|
||||
[this, id](const std::string& url, bool success, const std::string& localPath) {
|
||||
if (success && m_fnSetTexture) {
|
||||
std::cout << "[StardustBridge] Texture downloaded: " << url << " -> " << localPath << std::endl;
|
||||
m_fnSetTexture(id, localPath.c_str());
|
||||
} else if (!success) {
|
||||
std::cerr << "[StardustBridge] Failed to download texture: " << url << std::endl;
|
||||
}
|
||||
},
|
||||
[id](const std::string& url, size_t bytesReceived, size_t bytesTotal) {
|
||||
// Optional: log download progress
|
||||
if (bytesTotal > 0 && bytesReceived % 1024 == 0) { // Log every 1KB to reduce spam
|
||||
float percent = (bytesReceived * 100.0f) / bytesTotal;
|
||||
std::cout << "[StardustBridge] Downloading texture for node " << id << ": "
|
||||
<< percent << "% (" << bytesReceived << "/" << bytesTotal << " bytes)" << std::endl;
|
||||
}
|
||||
}
|
||||
);
|
||||
return true; // Download initiated, will complete asynchronously
|
||||
}
|
||||
|
||||
// Direct URL (file://, data:, etc.) - pass through to bridge
|
||||
if (m_fnSetTexture) {
|
||||
return m_fnSetTexture(id, textureUrl.c_str()) == 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user