feat: implement wireframe cube creation in reify for visual representation of nodes

This commit is contained in:
MayaTheShy
2025-11-08 21:46:01 -05:00
parent 2fd65ed752
commit cb33af4a1f

View File

@@ -70,11 +70,70 @@ impl ClientState for BridgeState {
impl Reify for BridgeState {
fn reify(&self) -> impl ast::Element<Self> {
eprintln!("[bridge/reify] Reifying {} nodes - START", self.nodes.len());
use stardust_xr_fusion::values::color::rgba_linear;
use stardust_xr_fusion::drawable::{Line, LinePoint};
use stardust_xr_fusion::values::Vector3;
// Temporary: just return empty PlaySpace to test
eprintln!("[bridge/reify] Returning empty PlaySpace");
PlaySpace.build()
eprintln!("[bridge/reify] Reifying {} nodes", self.nodes.len());
// Create simple wireframe cubes (12 edges)
fn create_wireframe_cube(color: stardust_xr_fusion::values::Color, thickness: f32) -> Vec<Line> {
let h = 0.5; // half size
let points = [
[-h, -h, -h], [h, -h, -h], [h, h, -h], [-h, h, -h], // back face
[-h, -h, h], [h, -h, h], [h, h, h], [-h, h, h], // front face
];
// 12 edges of the cube
let edges = [
(0, 1), (1, 2), (2, 3), (3, 0), // back face
(4, 5), (5, 6), (6, 7), (7, 4), // front face
(0, 4), (1, 5), (2, 6), (3, 7), // connecting edges
];
edges.iter().map(|(a, b)| {
let pa = points[*a];
let pb = points[*b];
Line {
points: vec![
LinePoint { point: Vector3 { x: pa[0], y: pa[1], z: pa[2] }, thickness, color },
LinePoint { point: Vector3 { x: pb[0], y: pb[1], z: pb[2] }, thickness, color },
],
cyclic: false,
}
}).collect()
}
let children = self.nodes.iter().filter_map(|(id, node)| {
let dims = glam::Vec3::from(node.dimensions);
if dims.length() < 0.001 {
eprintln!("[bridge/reify] Skipping node {} (zero dimensions)", id);
return None;
}
eprintln!("[bridge/reify] Creating wireframe for node {} type={}", id, node.entity_type);
let (scale, rot, trans) = node.transform.to_scale_rotation_translation();
let vis_scale = if dims.length() > 0.001 { dims } else { scale };
let node_color = rgba_linear!(node.color[0], node.color[1], node.color[2], node.color[3]);
let trans_array = [trans.x, trans.y, trans.z];
let rot_array = [rot.x, rot.y, rot.z, rot.w];
let scale_array = [vis_scale.x, vis_scale.y, vis_scale.z];
let transform = stardust_xr_fusion::spatial::Transform::from_translation_rotation_scale(trans_array, rot_array, scale_array);
let cube_lines = create_wireframe_cube(node_color, 0.003);
Some((
*id,
Spatial::default()
.transform(transform)
.build()
.child(Lines::new(cube_lines).build())
))
});
PlaySpace.build().stable_children(children)
}
}